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Assets/BITKit/Unity/Scripts/WorldChunk/IChunkService.cs
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Assets/BITKit/Unity/Scripts/WorldChunk/IChunkService.cs
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using System;
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using System.Collections;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using Quadtree;
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using Quadtree.Items;
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using UnityEngine;
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using UnityEngine.Pool;
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namespace BITKit.OpenWorld
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{
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public interface IWorldChunkObject:IItem<IWorldChunkObject,Node<IWorldChunkObject>>
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{
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int Id { get; set; }
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int Lod { get; set; }
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}
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public interface IChunkService
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{
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void Register(IWorldChunkObject obj);
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void Unregister(IWorldChunkObject obj);
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}
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}
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