This commit is contained in:
CortexCore
2024-04-16 04:15:06 +08:00
parent b673a9438d
commit 0362b2c606
183 changed files with 5695 additions and 1453 deletions

View File

@@ -1,10 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
using Object = UnityEngine.Object;
namespace BITKit
{
@@ -19,6 +21,8 @@ namespace BITKit
private Button buildButton;
private Label _titleLabel;
private VisualElement _container;
private MeshRenderer[] _renderers=Array.Empty<MeshRenderer>();
private void OnEnable()
{
@@ -38,22 +42,52 @@ namespace BITKit
private void OnSelectionChanged()
{
var active = UnityEditor.Selection.activeGameObject;
var actives = UnityEditor.Selection.gameObjects;
_container.Clear();
_titleLabel.text = active ? active.name : "未选择物体";
if (!active) return;
foreach (var x in active.GetComponentsInChildren<MeshRenderer>(true))
_renderers = actives.SelectMany(x => x.GetComponentsInChildren<MeshRenderer>()).ToArray();
var materials = _renderers.SelectMany(x => x.sharedMaterials).Distinct().ToArray();
_titleLabel.text = actives is not {Length:0} ?$"选择了{actives.Length }个物体,{materials.Length}个材质" : "未选择物体";
foreach (var material in materials)
{
foreach (var material in x.sharedMaterials)
var filed = _container.Create<ObjectField>();
filed.label = material.name;
filed.objectType = typeof(Material);
filed.allowSceneObjects = false;
filed.value = material;
filed.RegisterValueChangedCallback(OnChanged);
}
}
private void OnChanged(ChangeEvent<Object> evt)
{
if(evt.newValue is not Material value) return;
var list = new List<Object>();
foreach (var renderer in _renderers)
{
var sharedMaterials = renderer.sharedMaterials;
var isDirty = false;
for (var i = 0; i < sharedMaterials.Length; i++)
{
var filed = rootVisualElement.Create<ObjectField>();
filed.label = material.name;
filed.objectType = typeof(Material);
filed.value = material;
var current = sharedMaterials[i];
if(current != evt.previousValue) continue;
sharedMaterials[i] = value;
isDirty = true;
}
if (!isDirty) continue;
renderer.sharedMaterials = sharedMaterials;
list.Add(renderer);
EditorUtility.SetDirty(renderer);
}
if (list.Count > 0)
{
OnSelectionChanged();
}
}
}