This commit is contained in:
CortexCore
2024-04-16 04:15:06 +08:00
parent b673a9438d
commit 0362b2c606
183 changed files with 5695 additions and 1453 deletions

View File

@@ -1,11 +1,14 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using UnityEngine;
namespace BITKit
{
public interface IClosePoint
{
Collider Collider { get; }
bool TryGetClosePoint(out Vector3 vector3);
}
[System.Serializable]
@@ -14,12 +17,15 @@ namespace BITKit
public Transform root;
public LayerMask layerMask;
public float distance;
public Collider Collider { get; set; }
public bool TryGetClosePoint(out Vector3 vector3)
{
vector3 = default;
if (UnityEngine.Physics.Raycast(root.position, root.forward, out var raycastHit, distance, layerMask))
{
var collider = raycastHit.collider;
if (collider.isTrigger) return false;
switch (collider)
{
case MeshCollider meshCollider:
@@ -42,6 +48,8 @@ namespace BITKit
if(hit!= collider)
return false;
}
Collider = collider;
return true;
//return vector3.y >= collider.bounds.center.y + collider.bounds.extents.y;
//return true;
@@ -65,14 +73,31 @@ namespace BITKit
public Vector3 StartPosition;
public Vector3 EndPosition;
public Collider Collider { get; set; }
private Rigidbody rigidbody;
private bool isInitialized;
public bool TryGetClosePoint(out Vector3 vector3)
{
if (isInitialized is false)
{
rigidbody = groundReference.GetComponent<Rigidbody>();
isInitialized = true;
}
if (rigidbody)
{
vector3 = default;
if (rigidbody.velocity.GetLength() < 0.1f) return false;
}
var reportBuilder = new System.Text.StringBuilder();
var forward = root.forward;
var startPosition = groundReference.position;
startPosition.y = root.position.y;
var sourceStartPosition = groundReference.position;
sourceStartPosition.y = root.position.y;
var startPosition = sourceStartPosition;
var collider = UnityEngine.Physics.OverlapSphere(startPosition, radius, layerMask);
@@ -80,17 +105,23 @@ namespace BITKit
foreach (var hit in collider)
{
reportBuilder.AppendLine();
var top = hit.bounds.center + hit.bounds.extents;
if(top.y<sourceStartPosition.y)
{
continue;
}
reportBuilder.AppendLine();
reportBuilder.AppendLine($">{hit.name}");
if(top.y>groundReference.transform.position.y+maxHeight)
{
reportBuilder.AppendLine("高度超出可翻越高度");
continue;
}
var start = startPosition+forward*distance;
var start = sourceStartPosition+forward*8;
//start.y = hit.bounds.center.y;
var ray = new Ray(start, -forward);
@@ -105,16 +136,35 @@ namespace BITKit
EndPosition = colliderHit.point + colliderHit.normal*0.4f;
EndPosition.y = top.y;
Debug.DrawLine(ray.origin, colliderHit.point, Color.green, 8);
var lineDistance = Vector3.Distance(start, colliderHit.point);
if(lineDistance > maxVaultDistance)
try
{
reportBuilder.AppendLine("长度超出可翻越距离");
BIT4Log.Log<GetVaultPointFromCollider>(reportBuilder.ToString());
foreach (var x in UnityEngine
.Physics
.OverlapSphere(EndPosition, 0.1f, layerMask))
{
if(Equals(x, hit))
continue;
throw new OperationCanceledException($"终点有其他碰撞体{x.name}");
}
}
catch (OperationCanceledException e)
{
reportBuilder.AppendLine(e.Message);
continue;
}
if(UnityEngine.Physics.Raycast(EndPosition,Vector3.down,out _,1.6f,layerMask) is false)
{
Debug.DrawRay(EndPosition, Vector3.down*1.6f, Color.red, 8);
reportBuilder.AppendLine("未检测到地面,跳过");
continue;
//Debug.DrawRay(EndPosition, Vector3.down, Color.red, 8);
}
var fixdPosition = colliderHit.point;
fixdPosition.y=hit.bounds.center.y;
@@ -126,7 +176,7 @@ namespace BITKit
{
reportBuilder.AppendLine($"检测到了障碍物{downHit.collider.name}");
BIT4Log.Log<GetVaultPointFromCollider>(reportBuilder.ToString());
//BIT4Log.Log<GetVaultPointFromCollider>(reportBuilder.ToString());
continue;
}
@@ -144,6 +194,19 @@ namespace BITKit
StartPosition = colliderHit.point;
StartPosition.y = top.y;
StartPosition += colliderHit.normal * 0.4f;
var closeStart = hit.ClosestPoint(StartPosition);
var closeEnd = hit.ClosestPoint(EndPosition);
var lineDistance = Vector3.Distance(closeStart, closeEnd);
if(lineDistance > maxVaultDistance)
{
reportBuilder.AppendLine($"长度{lineDistance}超出可翻越距离{maxVaultDistance}");
Debug.DrawLine(closeStart,closeEnd, Color.yellow, 4);
//BIT4Log.Log<GetVaultPointFromCollider>(reportBuilder.ToString());
continue;
}
vector3 = colliderHit.point;