This commit is contained in:
CortexCore
2024-04-16 04:15:06 +08:00
parent b673a9438d
commit 0362b2c606
183 changed files with 5695 additions and 1453 deletions

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{
"name": "BITKit.MotionMatching",
"rootNamespace": "",
"references": [
"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
"GUID:d525ad6bd40672747bde77962f1c401e",
"GUID:49b49c76ee64f6b41bf28ef951cb0e50",
"GUID:e34a5702dd353724aa315fb8011f08c3",
"GUID:296866320aab85a42a0403bf684bac59"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit.Animations
{
public interface IMotionMatchingObject
{
}
public interface IMotionMatchingService : IObjectMatcher<string,IMotionMatchingObject>
{
}
public interface IMotionMatchingClip
{
public AnimationClip Clip { get; }
}
public interface IMotionMatchingDualClip
{
public AnimationClip Clip1 { get; }
public AnimationClip Clip2 { get; }
}
public interface IMotionMatchingSequence
{
public AnimationClip[] Sequence { get; }
}
[Serializable]
public struct MotionMatchingClip:IMotionMatchingObject,IMotionMatchingClip
{
[SerializeField] private AnimationClip clip;
public AnimationClip Clip => clip;
}
[Serializable]
public struct MotionMatchingSequence:IMotionMatchingObject,IMotionMatchingSequence
{
[SerializeField] private AnimationClip[] sequence;
public AnimationClip[] Sequence => sequence;
}
[Serializable]
public struct MotionMatchingDualClip:IMotionMatchingObject,IMotionMatchingDualClip
{
[SerializeField] private AnimationClip clip1;
[SerializeField] private AnimationClip clip2;
public AnimationClip Clip1 => clip1;
public AnimationClip Clip2 => clip2;
}
}

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using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace BITKit.Animations
{
public class ScriptableMotionMatchingObject : ScriptableObject,IObjectElement<string,IMotionMatchingObject>
{
[SerializeReference,SubclassSelector] private IReference[] tags;
[SerializeReference,SubclassSelector] private IMotionMatchingObject value;
public bool IsMatch(string[] searchKey)=>MathE.Contains(tags.Cast(),searchKey);
public IMotionMatchingObject GetValue() => value;
}
}

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using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using BITKit.Mod;
using UnityEngine;
using YooAsset;
namespace BITKit.Animations
{
[Serializable]
public struct ScriptableMotionMatchingSingleton:IMotionMatchingService
{
public bool TryMatch(out IMotionMatchingObject value, string[] key)=>ScriptableMotionMatchingService.Singleton.TryMatch(out value,key);
}
public class ScriptableMotionMatchingService : MonoBehaviour,IMotionMatchingService
{
internal static ScriptableMotionMatchingService Singleton { get; private set; }
internal static readonly ConcurrentDictionary<int, IMotionMatchingObject> Cache = new();
private ObjectMatcher<string,IMotionMatchingObject> _objects;
private void Awake()
{
Singleton = this;
}
private void OnEnable()
{
ModService.OnReloaded += Rebuild;
}
private void Start()
{
Rebuild();
}
private void OnDisable()
{
ModService.OnReloaded -= Rebuild;
}
public bool TryMatch(out IMotionMatchingObject value, string[] key)
{
value = Cache.GetOrAdd(MathE.GetHash(key),Add);
return value is not null;
IMotionMatchingObject Add(int hash)
{
if (_objects.TryMatch(out IMotionMatchingObject x, key) is false)
{
BIT4Log.Log<ScriptableMotionMatchingService>($"找不到对应的MotionMatchingObject:{string.Join(",", key)}");
return null;
}
return x;
}
}
private void Rebuild()
{
Cache.Clear();
var list = new List<ScriptableMotionMatchingObject>();
var tags = new []{nameof(IMotionMatchingObject)};
foreach (var x in YooAssets.GetAssetInfos(tags))
{
var assetHandle =YooAssets.LoadAssetSync<ScriptableMotionMatchingObject>(x.AssetPath);
assetHandle.WaitForAsyncComplete();
list.Add(assetHandle.AssetObject.As<ScriptableMotionMatchingObject>());
}
_objects = new ObjectMatcher<string, IMotionMatchingObject>
{
list = list.ToArray(),
};
}
}
}