iFactory.Cutting.Unity/Assets/BITKit/Unity/Scripts/Mod/UnityModService.cs

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2024-01-23 02:56:26 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit.Mod
{
public class UnityModService : MonoBehaviour
{
[SerializeReference,SubclassSelector] private IReference[] referencedAssemblies;
private void Start()
{
foreach (var x in referencedAssemblies)
{
var dllName = x.Value.Contains(".dll") ? x.Value : $"{x.Value}.dll";
#if UNITY_EDITOR
var dll = System.IO.Path.Combine(Environment.CurrentDirectory, "Library", "ScriptAssemblies",dllName);
#else
var dll = System.IO.Path.Combine(Environment.CurrentDirectory,$"{Application.productName}_Data", "Managed", dllName);
#endif
BITSharp.ReferencedAssemblies.Add(dll);
}
ModService.Initialize();
destroyCancellationToken.Register(ModService.Dispose);
}
}
}