iFactory.Cutting.Unity/Assets/BITKit/Unity/Scripts/Physics/PhysicsImpacter.cs

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2024-01-23 02:56:26 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public class PhysicsImpact : MonoBehaviour
{
private void OnCollisionEnter(Collision collision)
{
if (collision.transform.TryGetComponent<IPhysicsImpact>(out var impact))
{
impact.AddImpact(collision.relativeVelocity);
}
}
}
}