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iFactory.Cutting.Unity/Assets/BITKit/Unity/Scripts/Entity/Components/Locomotion/EntityLocomotion.cs

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2024-01-23 02:56:26 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
using UnityEngine.Events;
using Cysharp.Threading.Tasks;
namespace BITKit.Entities
{
public class EntityLocomotion : EntityBehavior
{
[Header(Constant.Header.Settings)]
[Header(Constant.Header.Components)]
public Animator animator;
}
}