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iFactory.Cutting.Unity/Assets/BITKit/Unity/Scripts/Components/AutoFixSkinnedMeshRenderer.cs

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2024-01-23 02:56:26 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public class AutoFixSkinnedMeshRenderer : MonoBehaviour
{
private void Start()
{
foreach (var x in GetComponentsInChildren<Renderer>(true))
{
if (x is SkinnedMeshRenderer skinnedMeshRenderer)
{
skinnedMeshRenderer.updateWhenOffscreen = true;
}
x.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
}
}
}
}