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iFactory.Cutting.Unity/Assets/BITKit/Unity/Scripts/Physics/IPhysicsImpact.cs

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2024-01-23 02:56:26 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public interface IPhysicsImpact
{
void AddImpact(Vector3 force);
}
}