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iFactory.Cutting.Unity/Assets/BITKit/UnityPluginsSupport/Polaris/PolarisTerrainChunkManager.cs

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2024-01-23 02:56:26 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using Pinwheel.Griffin;
using UnityEngine;
namespace BITKit.WorldChunk
{
public class PolarisTerrainChunkManager : MonoBehaviour
{
private void Start()
{
foreach (var x in GetComponentsInChildren<GTerrainChunk>())
{
x.gameObject.AddComponent<PolarisTerrainChunk>();
}
}
}
}