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iFactory.Cutting.Unity/Assets/BITKit/Unity/Scripts/Animator/AnimationProperty.cs

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2024-01-23 02:56:26 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AnimationProperty : MonoBehaviour
{
public static implicit operator float(AnimationProperty self) => self.value;
[SerializeField]private float value;
public float Value => value;
}