Files
iFactory.Cutting.Unity/Assets/Plugins/Knife/PRO Effects FPS Muzzle flashes & Impacts/Particles/Materials/Fire Molotov 1.mat

85 lines
2.4 KiB
Plaintext
Raw Normal View History

2024-06-03 10:11:43 +08:00
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Fire Molotov 1
m_Shader: {fileID: 4800000, guid: cc3efff3808665041b91eab40b636f19, type: 3}
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 0
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Alpha:
m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Noise:
m_Texture: {fileID: 2800000, guid: 2140d5caeca76404cadd35cc48f45f10, type: 3}
m_Scale: {x: 2, y: 2}
m_Offset: {x: 0, y: 0}
- _tex4coord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord2:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaCutoff: 0.5
- _AlphaSoftness: 1
- _BlueFireLength: 1
- _BlueFireMax: 0.445
- _BlueFireMin: 0.267
- _DepthFade: 0.1
- _EnvironmentReflections: 1
- _Float0: 0
- _NoiseSoftness: 1
- _Opacity: 1
- _QueueControl: 0
- _QueueOffset: 0
- _RandomRotationAmount: 360
- _ReceiveShadows: 1
- _Rotation: 0
- _Softness: 1
- _SpecularHighlights: 1
- __dirty: 0
m_Colors:
- _BlurFireColor: {r: 0.34433952, g: 0.84428024, b: 1, a: 1}
- _Color0: {r: 13.76636, g: 5.2614884, b: 1.2252781, a: 1}
- _Color1: {r: 0, g: 0, b: 0, a: 1}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
- _NoiseSpeed: {r: 0, g: -1.51, b: 0, a: 0}
- _NoiseTiling: {r: 5, g: 5, b: 0, a: 0}
- _Offset: {r: 1, g: 1, b: 0, a: 0}
- _Rotation: {r: 360, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []