iFactory.Cutting.Unity/Assets/BITKit/UnityPluginsSupport/NodeCanvas/InvokeMonoAction.cs

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2024-06-03 10:11:43 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NodeCanvas.Tasks;
using NodeCanvas.Framework;
using BITKit.SubSystems;
using BITKit.SubSystems.Quest;
namespace BITKit
{
public class InvokeMonoActionTask : ActionTask
{
public BBParameter<MonoAction> action;
protected override void OnExecute()
{
action.value.Execute();
EndAction();
}
}
}