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iFactory.Cutting.Unity/Assets/BITKit/Unity/Scripts/Physics/Prop_Physics.cs

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2024-06-03 10:11:43 +08:00
using System.Collections;
using System.Collections.Generic;
using BITKit.Events;
using UnityEngine;
namespace BITKit
{
public class Prop_Physics : MonoBehaviour
{
[SerializeField] public UnityEvent OnImpact;
public void ()
{
Debug.Log("检测完成");
}
}
}