iFactory.Cutting.Unity/Assets/BITKit/Core/Attributes/ExcuteOnLoad.cs

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2024-06-03 10:11:43 +08:00
using System;
namespace BITKit
{
[AttributeUsage(AttributeTargets.Method)]
public class ExcuteOnAwakeAttribute : Attribute { }
[AttributeUsage(AttributeTargets.Method)]
public class ExcuteOnStartAttribute : Attribute { }
[AttributeUsage(AttributeTargets.Method)]
public class ExcuteOnStopAttribute : Attribute { }
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field)]
public class ReadOnlyAttribute : Attribute
{
public bool HideLabel { get; set; }
}
}