iFactory.Cutting.Unity/Assets/BITKit/Unity/Scripts/Tick/GameTickService.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Timers;
using Cysharp.Threading.Tasks;
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#if UNITY_EDITOR
using UnityEditor;
#endif
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using UnityEngine;
namespace BITKit
{
[Serializable]
public sealed class GameTick:ITicker
{
public ulong TickCount => GameTickService.TickCount;
public void Add(Action action)=>GameTickService.Add(action);
public void Add(Action<float> action)=>GameTickService.Add(action);
public void Remove(Action<float> action)=>GameTickService.Remove(action);
}
public class GameTickService : MonoBehaviour,ITicker
{
[RuntimeInitializeOnLoadMethod]
private static void Reload()
{
_ActionQueue.Clear();
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//_TickActions.Clear();
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TickCount = ulong.MinValue;
}
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private static readonly Queue<Action> _ActionQueue = new();
// private static readonly CacheList<Action<float>> _TickActions = new();
// public static void Add(Action<float> action) => _TickActions.Add(action);
// public static void Remove(Action<float> action) => _TickActions.Remove(action);
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private static event Action<float> _TickEvents;
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public static void Add( Action<float> action)=>_TickEvents += action;
public static void Remove( Action<float> action)=>_TickEvents -= action;
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public static void Add(Action action)=>_ActionQueue.Enqueue(action);
public static ulong TickCount { get; private set; }
ulong ITicker.TickCount => TickCount;
void ITicker.Add(Action action)=>Add(action);
void ITicker.Add(Action<float> action)=>Add(action);
void ITicker.Remove(Action<float> action)=>Remove(action);
[SerializeField] private int tickRate = 32;
[SerializeField] private bool isMainThread;
[SerializeField] private bool isConcurrent;
private readonly Timer _timer = new();
private float _deltaTime;
private double _lastTime;
private void Start()
{
tickRate = Mathf.Clamp(tickRate, 1, 128);
_deltaTime = 1f / tickRate;
_timer.Elapsed += Tick;
_timer.AutoReset = isConcurrent;
_timer.Interval = TimeSpan.FromSeconds(_deltaTime).TotalMilliseconds;
_timer.Start();
destroyCancellationToken.Register(() =>
{
_timer.Stop();
_timer.Dispose();
});
}
private async void Tick(object sender, ElapsedEventArgs e)
{
TickCount++;
try
{
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var delta = (float)(BITApp.Time.TimeAsDouble - _lastTime);
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_lastTime = BITApp.Time.TimeAsDouble;
if (isMainThread) await UniTask.SwitchToMainThread(destroyCancellationToken);
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#if UNITY_EDITOR
if (EditorApplication.isPlaying is false)
{
Restart();
}
#endif
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while (_ActionQueue.TryDequeue(out var action))
{
action?.Invoke();
}
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_TickEvents?.Invoke(delta);
// using var xEnumerator = _TickActions.GetEnumerator();
// while (xEnumerator.MoveNext())
// {
// xEnumerator.Current!.Invoke(delta);
// }
//_TickEvents?.Invoke((float)delta);
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}
catch (OperationCanceledException)
{
return;
}
catch (Exception exception)
{
BIT4Log.LogException(exception);
}
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Restart();
return;
void Restart()
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{
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if (isConcurrent is false && destroyCancellationToken.IsCancellationRequested is false)
{
_timer.Start();
}
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}
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}
}
}