iFactory.Cutting.Unity/Assets/BITKit/Unity/Scripts/Quadtree/Node.cs

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2024-04-16 04:15:06 +08:00
using Quadtree.Items;
namespace Quadtree
{
/// <summary>
/// Single quadtree node.
/// </summary>
public class Node<TItem> : NodeBase<TItem, Node<TItem>>
where TItem : IItem<TItem, Node<TItem>>
{
}
}