iFactory.Cutting.Unity/Assets/BITKit/Unity/Scripts/Quadtree/Items/GameObjectItem.cs

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2024-04-16 04:15:06 +08:00

using UnityEngine;
namespace Quadtree.Items
{
public abstract class GameObjectItem : GameObjectItemBase<GameObjectItem, Node<GameObjectItem>>
{
protected override GameObjectItem This() => this;
}
}