25 lines
531 B
C#
25 lines
531 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using BITKit.Entities;
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using Quadtree;
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using UnityEngine;
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namespace BITKit.OpenWorld
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{
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public class EntityLOD : EntityBehavior,IWorldChunkObject
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{
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public Bounds GetBounds()
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{
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throw new System.NotImplementedException();
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}
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public Node<IWorldChunkObject> ParentNode { get; set; }
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public void QuadTree_Root_Initialized(IQuadtreeRoot<IWorldChunkObject, Node<IWorldChunkObject>> root)
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{
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}
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public int Id { get; set; }
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public int Lod { get; set; }
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}
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}
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