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iFactory.Cutting.Unity/Assets/BITKit/Unity/Scripts/Entity/Components/Slots/SlotComponent.cs

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2024-01-23 02:56:26 +08:00
using System.Collections;
using System.Collections.Generic;
using AYellowpaper.SerializedCollections;
using UnityEngine;
namespace BITKit.Entities
{
public class SlotBehavior : EntityBehavior
{
public SerializedDictionary<string,Transform> slots;
}
}