33 lines
697 B
C#
33 lines
697 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITKit.IData
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{
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public interface IBindableData
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{
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object Data { get; }
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}
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public interface IBindableData<T>:IBindableData
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{
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new T Data { get; }
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}
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public readonly struct BindableData:IBindableData
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{
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public BindableData(object data)
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{
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Data = data;
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}
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public object Data { get; }
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}
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public readonly struct BindableData<T>:IBindableData<T>
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{
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public T Data { get; }
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object IBindableData.Data => Data;
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public BindableData(T data)
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{
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Data = data;
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}
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}
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}
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