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2024-06-03 10:11:43 +08:00
using UnityEngine;
using Lightbug.CharacterControllerPro.Core;
namespace Lightbug.CharacterControllerPro.Demo
{
public class VerticalDirectionModifier2D : VerticalDirectionModifier
{
void OnTriggerEnter2D(Collider2D other)
{
if (!isReady)
return;
CharacterActor characterActor = GetCharacter(other.transform);
if (characterActor != null)
{
HandleUpDirection(characterActor);
characterActor.Up = reference.referenceTransform.up;
}
}
}
}