iFactory.Cutting.Unity/Assets/Plugins/MeshCombineStudio/Scripts/Misc/DisabledLodMeshRender.cs

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2024-01-23 02:56:26 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MeshCombineStudio
{
public class DisabledLodMeshRender : MonoBehaviour
{
[HideInInspector] public MeshCombiner meshCombiner;
public CachedLodGameObject cachedLodGO;
}
}