iFactory.Cutting.Unity/Assets/Plugins/MeshCombineStudio/Scripts/Misc/CachedComponents.cs

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2024-01-23 02:56:26 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MeshCombineStudio
{
public class CachedComponents : MonoBehaviour
{
public GameObject go;
public Transform t;
public MeshRenderer mr;
public MeshFilter mf;
public GarbageCollectMesh garbageCollectMesh;
}
}