iFactory.Cutting.Unity/Assets/Plugins/Fullscreen/Editor/Windows/GDI32.cs

18 lines
410 B
C#
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2024-01-23 02:56:26 +08:00
using System;
using System.Runtime.InteropServices;
namespace FullscreenEditor.Windows {
internal static class GDI32 {
// http://pinvoke.net/default.aspx/gdi32/GetDeviceCaps.html
public enum DeviceCap {
VERTRES = 10,
DESKTOPVERTRES = 117,
}
[DllImport("gdi32.dll")]
public static extern int GetDeviceCaps(IntPtr hDc, int nIndex);
}
}