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2024-04-16 04:15:06 +08:00
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using Quadtree;
using Quadtree.Items;
using UnityEngine;
using UnityEngine.Pool;
namespace BITKit.OpenWorld
{
public class UnityWorldChunkService : WorldChunkService<UnityWorldChunkService>
{
[Serializable]
public struct Unity:IChunkService
{
public void Register(IWorldChunkObject obj)=>Singleton.Register(obj);
public void Unregister(IWorldChunkObject obj)=>Singleton.Unregister(obj);
}
}
}