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2024-01-23 02:56:26 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
[Serializable]
public class MonoConditionProxy : MonoBehaviour, ICondition
{
[SerializeField] private MonoBehaviour monoBehaviour;
private ICondition _conditionImplementation=>(ICondition)monoBehaviour;
public bool OnCheck()
{
return _conditionImplementation.OnCheck();
}
}
public class MonoCondition : MonoBehaviour, ICondition, IAction
{
public bool isSuccess;
public void Execute()
{
isSuccess = true;
}
public bool OnCheck()
{
return isSuccess;
}
public void Reset()
{
isSuccess = false;
}
}
}