33 lines
805 B
C#
33 lines
805 B
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITKit
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{
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[Serializable]
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public class MonoConditionProxy : MonoBehaviour, ICondition
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{
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[SerializeField] private MonoBehaviour monoBehaviour;
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private ICondition _conditionImplementation=>(ICondition)monoBehaviour;
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public bool OnCheck()
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{
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return _conditionImplementation.OnCheck();
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}
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}
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public class MonoCondition : MonoBehaviour, ICondition, IAction
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{
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public bool isSuccess;
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public void Execute()
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{
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isSuccess = true;
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}
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public bool OnCheck()
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{
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return isSuccess;
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}
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public void Reset()
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{
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isSuccess = false;
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}
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}
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}
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