24 lines
472 B
C#
24 lines
472 B
C#
![]() |
using System;
|
||
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace BITKit
|
||
|
{
|
||
|
public class AutoFixSkinnedMeshRenderer : MonoBehaviour
|
||
|
{
|
||
|
private void Start()
|
||
|
{
|
||
|
foreach (var x in GetComponentsInChildren<Renderer>(true))
|
||
|
{
|
||
|
if (x is SkinnedMeshRenderer skinnedMeshRenderer)
|
||
|
{
|
||
|
skinnedMeshRenderer.updateWhenOffscreen = true;
|
||
|
}
|
||
|
x.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|