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2024-01-23 02:56:26 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using BITKit;
using BITKit.Mod;
using UnityEngine;
namespace BITFactory.Cutting
{
[Serializable]
public sealed class ModRandomBrush : MyMod
{
private class Brush:CuttingToolBrush
{
[Export("随机点数量")]
private int PointCount;
}
[Inject]
private ICuttingToolService _cuttingToolService;
private ICuttingToolBrush _brush = new Brush();
public override void OnInitialize()
{
base.OnInitialize();
DI.Inject(this);
}
public override void OnInitialized()
{
base.OnInitialized();
_cuttingToolService.Register(_brush);
}
}
}