Files
Temp.BattleRoyale.Map.Unity/Assets/GSpawn - Level Designer/Scripts/Core/Profile.cs
CortexCore a379dc5cd3 1
2024-05-13 01:28:33 +08:00

19 lines
480 B
C#

#if UNITY_EDITOR
using UnityEngine;
namespace GSpawn
{
public abstract class Profile : ScriptableObject
{
[SerializeField]
private string _profileName = string.Empty;
public string profileName { get { return _profileName; } set { if (!string.IsNullOrEmpty(value)) { _profileName = value; name = _profileName; } } }
public override string ToString()
{
return _profileName;
}
}
}
#endif