28 lines
737 B
C#
28 lines
737 B
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace HP.Generics
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{
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[CreateAssetMenu(fileName = "CalculateLightmapData", menuName = "HP/CalculateLightmapData")]
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public class CalculateLightmapData : ScriptableObject
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{
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public bool MoreOptions;
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public bool HelpBox;
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public int tab = 0;
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public string projetTabScenePath = "Assets/HPA/Demo/";
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public string sceneThatContainsLight = "Gameplay_Scene";
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public string lightName = "SUN_Directional_Light";
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public bool sceneAutoSave = true;
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public List<string> sceneToCalculateList = new List<string>();
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public List<string> otherSceneToOpenList = new List<string>();
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}
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}
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