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Temp.BattleRoyale.Map.Unity/Assets/HPA/Scripts/Additives_Scenes/Calculate_Lightmaps/CalculateLightmapData.cs
CortexCore a379dc5cd3 1
2024-05-13 01:28:33 +08:00

28 lines
737 B
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace HP.Generics
{
[CreateAssetMenu(fileName = "CalculateLightmapData", menuName = "HP/CalculateLightmapData")]
public class CalculateLightmapData : ScriptableObject
{
public bool MoreOptions;
public bool HelpBox;
public int tab = 0;
public string projetTabScenePath = "Assets/HPA/Demo/";
public string sceneThatContainsLight = "Gameplay_Scene";
public string lightName = "SUN_Directional_Light";
public bool sceneAutoSave = true;
public List<string> sceneToCalculateList = new List<string>();
public List<string> otherSceneToOpenList = new List<string>();
}
}