Files
Temp.BattleRoyale.Map.Unity/Assets/GSpawn - Level Designer/Scripts/Math/PlaneClassifyResult.cs
CortexCore a379dc5cd3 1
2024-05-13 01:28:33 +08:00

13 lines
167 B
C#

#if UNITY_EDITOR
namespace GSpawn
{
public enum PlaneClassifyResult
{
InFront = 0,
Behind,
OnPlane,
Spanning
}
}
#endif