154 lines
4.3 KiB
Plaintext
154 lines
4.3 KiB
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!114 &-8841407203449142108
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 11
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
version: 7
|
|
--- !u!21 &2100000
|
|
Material:
|
|
serializedVersion: 8
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_Name: Mat_Carpet_Round_01
|
|
m_Shader: {fileID: -6465566751694194690, guid: 163e46979a52c4f47ac6b9895fb5cca4, type: 3}
|
|
m_Parent: {fileID: 0}
|
|
m_ModifiedSerializedProperties: 0
|
|
m_ValidKeywords: []
|
|
m_InvalidKeywords: []
|
|
m_LightmapFlags: 4
|
|
m_EnableInstancingVariants: 0
|
|
m_DoubleSidedGI: 0
|
|
m_CustomRenderQueue: -1
|
|
stringTagMap: {}
|
|
disabledShaderPasses: []
|
|
m_LockedProperties:
|
|
m_SavedProperties:
|
|
serializedVersion: 3
|
|
m_TexEnvs:
|
|
- Albedo:
|
|
m_Texture: {fileID: 2800000, guid: 46a4800d86c4e2b41997a93f13f84f44, type: 3}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- Alpha:
|
|
m_Texture: {fileID: 2800000, guid: 2e49524da43b7484cb53a5b720798dbb, type: 3}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- Dirt:
|
|
m_Texture: {fileID: 2800000, guid: b2d9007b6683f794ea67eb84b4919214, type: 3}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- MetallicSmoothness:
|
|
m_Texture: {fileID: 2800000, guid: 9f3981d5fd880a5468468664d5443dd2, type: 3}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- Normal:
|
|
m_Texture: {fileID: 2800000, guid: 855775eeac00d9442b5e11f644dc5430, type: 3}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _BaseMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _BumpMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _DetailAlbedoMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _DetailMask:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _DetailNormalMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _EmissionMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _MainTex:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _MetallicGlossMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _OcclusionMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _ParallaxMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _SpecGlossMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- unity_Lightmaps:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- unity_LightmapsInd:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- unity_ShadowMasks:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
m_Ints: []
|
|
m_Floats:
|
|
- Dirt_Contraste: 0.678
|
|
- Hue: 0
|
|
- Sat: 0.7
|
|
- Smoothness_Control: 0.5
|
|
- _AlphaClip: 0
|
|
- _Blend: 0
|
|
- _BumpScale: 1
|
|
- _ClearCoatMask: 0
|
|
- _ClearCoatSmoothness: 0
|
|
- _Cull: 2
|
|
- _Cutoff: 0.5
|
|
- _DetailAlbedoMapScale: 1
|
|
- _DetailNormalMapScale: 1
|
|
- _DstBlend: 0
|
|
- _EnvironmentReflections: 1
|
|
- _GlossMapScale: 0
|
|
- _Glossiness: 0
|
|
- _GlossyReflections: 0
|
|
- _Metallic: 0
|
|
- _OcclusionStrength: 1
|
|
- _Parallax: 0.005
|
|
- _QueueControl: 0
|
|
- _QueueOffset: 0
|
|
- _ReceiveShadows: 1
|
|
- _Smoothness: 0.5
|
|
- _SmoothnessTextureChannel: 0
|
|
- _SpecularHighlights: 1
|
|
- _SrcBlend: 1
|
|
- _Surface: 0
|
|
- _WorkflowMode: 1
|
|
- _ZWrite: 1
|
|
m_Colors:
|
|
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
|
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
|
m_BuildTextureStacks: []
|