Files
Temp.BattleRoyale.Map.Unity/Assets/GSpawn - Level Designer/Scripts/Prefabs/PrefabsFromObjectGroupsCreationSettingsWindow.cs
CortexCore a379dc5cd3 1
2024-05-13 01:28:33 +08:00

24 lines
566 B
C#

#if UNITY_EDITOR
using UnityEngine;
namespace GSpawn
{
public class PrefabsFromObjectGroupsCreationSettingsWindow : PluginWindow
{
protected override void onBuildUI()
{
PrefabsFromObjectGroupsCreationSettingsUI.instance.build(rootVisualElement, this);
}
protected override void onGUI()
{
PrefabsFromObjectGroupsCreationSettingsUI.instance.onGUI();
}
protected override void onEnabled()
{
setMinMaxSize(new Vector2(300.0f, 85.0f));
}
}
}
#endif