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Temp.BattleRoyale.Map.Unity/Assets/GSpawn - Level Designer/Scripts/Mesh/MeshRaycastConfig.cs
CortexCore a379dc5cd3 1
2024-05-13 01:28:33 +08:00

16 lines
395 B
C#

#if UNITY_EDITOR
namespace GSpawn
{
public struct MeshRaycastConfig
{
public bool canHitCameraCulledFaces;
public bool flipNegativeScaleTriangles;
public static readonly MeshRaycastConfig defaultConfig = new MeshRaycastConfig()
{
canHitCameraCulledFaces = false,
flipNegativeScaleTriangles = true
};
}
}
#endif