8255 lines
398 KiB
GLSL
8255 lines
398 KiB
GLSL
Shader "Grass_01_v2_Compatible"
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{
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Properties
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{
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[NoScaleOffset]Texture2D_B18C2857("Texture2D", 2D) = "white" {}
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[NoScaleOffset]Texture2D_E933B04B("Normal", 2D) = "white" {}
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_Normal_Strength("Normal_Strength", Range(0, 1)) = 0.5
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Vector2_EC93FC28("Wind_Movement", Vector) = (6, 0, 0, 0)
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Vector1_B7976139("Wind_Density", Float) = 2
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Vector1_C39A3E90("Wind_Strength", Float) = 0.3
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[NoScaleOffset]Texture2D_C3D58803("Ramp", 2D) = "white" {}
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Alpha_Threshold("Alpha_Threshold", Range(0, 1)) = 0.5
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_Luminosity("Luminosity", Range(0, 5)) = 1
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[HideInInspector]_QueueOffset("_QueueOffset", Float) = 0
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[HideInInspector]_QueueControl("_QueueControl", Float) = -1
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[HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {}
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[HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {}
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[HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {}
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}
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SubShader
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{
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Tags
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{
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"RenderPipeline"="UniversalPipeline"
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"RenderType"="Opaque"
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"UniversalMaterialType" = "Lit"
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"Queue"="AlphaTest"
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"ShaderGraphShader"="true"
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"ShaderGraphTargetId"="UniversalLitSubTarget"
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}
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Pass
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{
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Name "Universal Forward"
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Tags
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{
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"LightMode" = "UniversalForward"
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}
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// Render State
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Cull Off
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Blend One Zero
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ZTest LEqual
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ZWrite On
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// Debug
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// <None>
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// --------------------------------------------------
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// Pass
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HLSLPROGRAM
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// Pragmas
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#pragma target 4.5
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#pragma exclude_renderers gles gles3 glcore
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#pragma multi_compile_instancing
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#pragma multi_compile_fog
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#pragma instancing_options renderinglayer
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#pragma multi_compile _ DOTS_INSTANCING_ON
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#pragma vertex vert
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#pragma fragment frag
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// DotsInstancingOptions: <None>
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// HybridV1InjectedBuiltinProperties: <None>
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// Keywords
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#pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION
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#pragma multi_compile _ LIGHTMAP_ON
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#pragma multi_compile _ DYNAMICLIGHTMAP_ON
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#pragma multi_compile _ DIRLIGHTMAP_COMBINED
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#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
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#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
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#pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS
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#pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
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#pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
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#pragma multi_compile_fragment _ _SHADOWS_SOFT
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#pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
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#pragma multi_compile _ SHADOWS_SHADOWMASK
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#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
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#pragma multi_compile_fragment _ _LIGHT_LAYERS
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#pragma multi_compile_fragment _ DEBUG_DISPLAY
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#pragma multi_compile_fragment _ _LIGHT_COOKIES
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#pragma multi_compile _ _CLUSTERED_RENDERING
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// GraphKeywords: <None>
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// Defines
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#define _NORMALMAP 1
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#define _NORMAL_DROPOFF_TS 1
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#define ATTRIBUTES_NEED_NORMAL
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#define ATTRIBUTES_NEED_TANGENT
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#define ATTRIBUTES_NEED_TEXCOORD0
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#define ATTRIBUTES_NEED_TEXCOORD1
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#define ATTRIBUTES_NEED_TEXCOORD2
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#define VARYINGS_NEED_POSITION_WS
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#define VARYINGS_NEED_NORMAL_WS
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#define VARYINGS_NEED_TANGENT_WS
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#define VARYINGS_NEED_TEXCOORD0
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#define VARYINGS_NEED_VIEWDIRECTION_WS
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#define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT
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#define VARYINGS_NEED_SHADOW_COORD
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#define FEATURES_GRAPH_VERTEX
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/* WARNING: $splice Could not find named fragment 'PassInstancing' */
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#define SHADERPASS SHADERPASS_FORWARD
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#define _FOG_FRAGMENT 1
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#define _ALPHATEST_ON 1
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/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
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// custom interpolator pre-include
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/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
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// Includes
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
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// --------------------------------------------------
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// Structs and Packing
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// custom interpolators pre packing
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/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
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struct Attributes
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{
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float3 positionOS : POSITION;
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float3 normalOS : NORMAL;
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float4 tangentOS : TANGENT;
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float4 uv0 : TEXCOORD0;
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float4 uv1 : TEXCOORD1;
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float4 uv2 : TEXCOORD2;
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#if UNITY_ANY_INSTANCING_ENABLED
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uint instanceID : INSTANCEID_SEMANTIC;
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#endif
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};
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struct Varyings
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{
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float4 positionCS : SV_POSITION;
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float3 positionWS;
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float3 normalWS;
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float4 tangentWS;
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float4 texCoord0;
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float3 viewDirectionWS;
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#if defined(LIGHTMAP_ON)
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float2 staticLightmapUV;
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#endif
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#if defined(DYNAMICLIGHTMAP_ON)
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float2 dynamicLightmapUV;
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#endif
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#if !defined(LIGHTMAP_ON)
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float3 sh;
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#endif
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float4 fogFactorAndVertexLight;
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#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
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float4 shadowCoord;
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#endif
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#if UNITY_ANY_INSTANCING_ENABLED
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uint instanceID : CUSTOM_INSTANCE_ID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
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#endif
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};
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struct SurfaceDescriptionInputs
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{
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float3 TangentSpaceNormal;
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float3 WorldSpacePosition;
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float4 uv0;
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};
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struct VertexDescriptionInputs
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{
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float3 ObjectSpaceNormal;
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float3 WorldSpaceNormal;
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float3 ObjectSpaceTangent;
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float3 WorldSpaceTangent;
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float3 ObjectSpaceBiTangent;
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float3 WorldSpaceBiTangent;
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float3 ObjectSpacePosition;
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float3 WorldSpacePosition;
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float4 uv0;
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float3 TimeParameters;
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};
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struct PackedVaryings
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{
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float4 positionCS : SV_POSITION;
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float3 interp0 : INTERP0;
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float3 interp1 : INTERP1;
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float4 interp2 : INTERP2;
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float4 interp3 : INTERP3;
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float3 interp4 : INTERP4;
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float2 interp5 : INTERP5;
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float2 interp6 : INTERP6;
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float3 interp7 : INTERP7;
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float4 interp8 : INTERP8;
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float4 interp9 : INTERP9;
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#if UNITY_ANY_INSTANCING_ENABLED
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uint instanceID : CUSTOM_INSTANCE_ID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
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#endif
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};
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PackedVaryings PackVaryings (Varyings input)
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{
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PackedVaryings output;
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ZERO_INITIALIZE(PackedVaryings, output);
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output.positionCS = input.positionCS;
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output.interp0.xyz = input.positionWS;
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output.interp1.xyz = input.normalWS;
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output.interp2.xyzw = input.tangentWS;
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output.interp3.xyzw = input.texCoord0;
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output.interp4.xyz = input.viewDirectionWS;
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#if defined(LIGHTMAP_ON)
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output.interp5.xy = input.staticLightmapUV;
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#endif
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#if defined(DYNAMICLIGHTMAP_ON)
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output.interp6.xy = input.dynamicLightmapUV;
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#endif
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#if !defined(LIGHTMAP_ON)
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output.interp7.xyz = input.sh;
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#endif
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output.interp8.xyzw = input.fogFactorAndVertexLight;
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#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
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output.interp9.xyzw = input.shadowCoord;
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#endif
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#if UNITY_ANY_INSTANCING_ENABLED
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output.instanceID = input.instanceID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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output.cullFace = input.cullFace;
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#endif
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return output;
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}
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Varyings UnpackVaryings (PackedVaryings input)
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{
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Varyings output;
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output.positionCS = input.positionCS;
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output.positionWS = input.interp0.xyz;
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output.normalWS = input.interp1.xyz;
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output.tangentWS = input.interp2.xyzw;
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output.texCoord0 = input.interp3.xyzw;
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output.viewDirectionWS = input.interp4.xyz;
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#if defined(LIGHTMAP_ON)
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output.staticLightmapUV = input.interp5.xy;
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#endif
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#if defined(DYNAMICLIGHTMAP_ON)
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output.dynamicLightmapUV = input.interp6.xy;
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#endif
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#if !defined(LIGHTMAP_ON)
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output.sh = input.interp7.xyz;
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#endif
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output.fogFactorAndVertexLight = input.interp8.xyzw;
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#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
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output.shadowCoord = input.interp9.xyzw;
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#endif
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#if UNITY_ANY_INSTANCING_ENABLED
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output.instanceID = input.instanceID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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output.cullFace = input.cullFace;
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#endif
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return output;
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}
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// --------------------------------------------------
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// Graph
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// Graph Properties
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CBUFFER_START(UnityPerMaterial)
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float4 Texture2D_B18C2857_TexelSize;
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float4 Texture2D_E933B04B_TexelSize;
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float2 Vector2_EC93FC28;
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float Vector1_B7976139;
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float Vector1_C39A3E90;
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float4 Texture2D_C3D58803_TexelSize;
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float Alpha_Threshold;
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float _Normal_Strength;
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float _Luminosity;
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CBUFFER_END
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// Object and Global properties
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SAMPLER(SamplerState_Linear_Repeat);
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TEXTURE2D(Texture2D_B18C2857);
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SAMPLER(samplerTexture2D_B18C2857);
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TEXTURE2D(Texture2D_E933B04B);
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SAMPLER(samplerTexture2D_E933B04B);
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TEXTURE2D(Texture2D_C3D58803);
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SAMPLER(samplerTexture2D_C3D58803);
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// Graph Includes
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// GraphIncludes: <None>
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// -- Property used by ScenePickingPass
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#ifdef SCENEPICKINGPASS
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float4 _SelectionID;
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#endif
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// -- Properties used by SceneSelectionPass
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#ifdef SCENESELECTIONPASS
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int _ObjectId;
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int _PassValue;
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#endif
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// Graph Functions
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void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
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{
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Out = A * B;
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}
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void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
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{
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Out = UV * Tiling + Offset;
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}
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float2 Unity_GradientNoise_Dir_float(float2 p)
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{
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// Permutation and hashing used in webgl-nosie goo.gl/pX7HtC
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p = p % 289;
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// need full precision, otherwise half overflows when p > 1
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float x = float(34 * p.x + 1) * p.x % 289 + p.y;
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x = (34 * x + 1) * x % 289;
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x = frac(x / 41) * 2 - 1;
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return normalize(float2(x - floor(x + 0.5), abs(x) - 0.5));
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}
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void Unity_GradientNoise_float(float2 UV, float Scale, out float Out)
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{
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float2 p = UV * Scale;
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float2 ip = floor(p);
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float2 fp = frac(p);
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float d00 = dot(Unity_GradientNoise_Dir_float(ip), fp);
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float d01 = dot(Unity_GradientNoise_Dir_float(ip + float2(0, 1)), fp - float2(0, 1));
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float d10 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 0)), fp - float2(1, 0));
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float d11 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 1)), fp - float2(1, 1));
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fp = fp * fp * fp * (fp * (fp * 6 - 15) + 10);
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Out = lerp(lerp(d00, d01, fp.y), lerp(d10, d11, fp.y), fp.x) + 0.5;
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}
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void Unity_Multiply_float_float(float A, float B, out float Out)
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{
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Out = A * B;
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}
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void Unity_DotProduct_float4(float4 A, float4 B, out float Out)
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{
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Out = dot(A, B);
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}
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void Unity_Add_float(float A, float B, out float Out)
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{
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Out = A + B;
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}
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void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
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{
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RGBA = float4(R, G, B, A);
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RGB = float3(R, G, B);
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RG = float2(R, G);
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}
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void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
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{
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Out = lerp(A, B, T);
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}
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void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
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{
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Out = A * B;
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}
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void Unity_Hue_Degrees_float(float3 In, float Offset, out float3 Out)
|
|
{
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|
// RGB to HSV
|
|
float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
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float4 P = lerp(float4(In.bg, K.wz), float4(In.gb, K.xy), step(In.b, In.g));
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float4 Q = lerp(float4(P.xyw, In.r), float4(In.r, P.yzx), step(P.x, In.r));
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float D = Q.x - min(Q.w, Q.y);
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float E = 1e-10;
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float V = (D == 0) ? Q.x : (Q.x + E);
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float3 hsv = float3(abs(Q.z + (Q.w - Q.y)/(6.0 * D + E)), D / (Q.x + E), V);
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float hue = hsv.x + Offset / 360;
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hsv.x = (hue < 0)
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? hue + 1
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: (hue > 1)
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? hue - 1
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: hue;
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// HSV to RGB
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|
float4 K2 = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
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float3 P2 = abs(frac(hsv.xxx + K2.xyz) * 6.0 - K2.www);
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Out = hsv.z * lerp(K2.xxx, saturate(P2 - K2.xxx), hsv.y);
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}
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void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
|
|
{
|
|
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
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|
}
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// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
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// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
float _Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0 = Vector1_C39A3E90;
|
|
float2 _Property_51db9fe5f8707d8fa4507c481749556e_Out_0 = Vector2_EC93FC28;
|
|
float2 _Multiply_d93244631121ab899bc52aade4ded114_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_51db9fe5f8707d8fa4507c481749556e_Out_0, _Multiply_d93244631121ab899bc52aade4ded114_Out_2);
|
|
float2 _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3;
|
|
Unity_TilingAndOffset_float((IN.WorldSpacePosition.xy), float2 (1, 1), _Multiply_d93244631121ab899bc52aade4ded114_Out_2, _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3);
|
|
float _Property_a99d72da27ad61808450823e32ff058d_Out_0 = Vector1_B7976139;
|
|
float _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2;
|
|
Unity_GradientNoise_float(_TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3, _Property_a99d72da27ad61808450823e32ff058d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2);
|
|
float _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2;
|
|
Unity_Multiply_float_float(_Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2, _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2);
|
|
UnityTexture2D _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_C3D58803);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.tex, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.samplerstate, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.GetTransformedUV(IN.uv0.xy), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_R_5 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.r;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_G_6 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.g;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_B_7 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.b;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_A_8 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.a;
|
|
float _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2;
|
|
Unity_DotProduct_float4(_SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0, float4(0, 0.5, 0, 0), _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2);
|
|
float _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2, _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2, _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2);
|
|
float _Split_00fd5896a472d482b73269374a947f07_R_1 = IN.WorldSpacePosition[0];
|
|
float _Split_00fd5896a472d482b73269374a947f07_G_2 = IN.WorldSpacePosition[1];
|
|
float _Split_00fd5896a472d482b73269374a947f07_B_3 = IN.WorldSpacePosition[2];
|
|
float _Split_00fd5896a472d482b73269374a947f07_A_4 = 0;
|
|
float _Add_811329329cfbd18fb3e807f2cd027976_Out_2;
|
|
Unity_Add_float(_Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2, _Split_00fd5896a472d482b73269374a947f07_R_1, _Add_811329329cfbd18fb3e807f2cd027976_Out_2);
|
|
float4 _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4;
|
|
float3 _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5;
|
|
float2 _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6;
|
|
Unity_Combine_float(_Add_811329329cfbd18fb3e807f2cd027976_Out_2, _Split_00fd5896a472d482b73269374a947f07_G_2, _Split_00fd5896a472d482b73269374a947f07_B_3, 0, _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4, _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5, _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6);
|
|
float4 _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0 = IN.uv0;
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_R_1 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[0];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[1];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_B_3 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[2];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_A_4 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[3];
|
|
float3 _Lerp_671d23c02bbda885b7de9901db258bec_Out_3;
|
|
Unity_Lerp_float3(IN.WorldSpacePosition, (_Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4.xyz), (_Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2.xxx), _Lerp_671d23c02bbda885b7de9901db258bec_Out_3);
|
|
float3 _Transform_5289292aa2111a8493f276a8d330172a_Out_1 = TransformWorldToObject(_Lerp_671d23c02bbda885b7de9901db258bec_Out_3.xyz);
|
|
description.Position = _Transform_5289292aa2111a8493f276a8d330172a_Out_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float3 NormalTS;
|
|
float3 Emission;
|
|
float Metallic;
|
|
float Smoothness;
|
|
float Occlusion;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
float _Property_dd9b23bb0e8d4e23828a2903b0e8f1bd_Out_0 = _Luminosity;
|
|
UnityTexture2D _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_B18C2857);
|
|
float4 _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0 = SAMPLE_TEXTURE2D(_Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.tex, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.samplerstate, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_R_4 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.r;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_G_5 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.g;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_B_6 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.b;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.a;
|
|
float _GradientNoise_668f1ac4661940099bbb63949e9cf082_Out_2;
|
|
Unity_GradientNoise_float((IN.WorldSpacePosition.xy), 3, _GradientNoise_668f1ac4661940099bbb63949e9cf082_Out_2);
|
|
float _Add_bca95b13bbde4c8b8a8d5c3c5edbfeab_Out_2;
|
|
Unity_Add_float(_GradientNoise_668f1ac4661940099bbb63949e9cf082_Out_2, 0.6, _Add_bca95b13bbde4c8b8a8d5c3c5edbfeab_Out_2);
|
|
float4 _Multiply_9c21544a05f2400b8735e3a7f02361f4_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0, (_Add_bca95b13bbde4c8b8a8d5c3c5edbfeab_Out_2.xxxx), _Multiply_9c21544a05f2400b8735e3a7f02361f4_Out_2);
|
|
float4 _Multiply_2528287665c24e6d81e3369b4ca73a11_Out_2;
|
|
Unity_Multiply_float4_float4((_Property_dd9b23bb0e8d4e23828a2903b0e8f1bd_Out_0.xxxx), _Multiply_9c21544a05f2400b8735e3a7f02361f4_Out_2, _Multiply_2528287665c24e6d81e3369b4ca73a11_Out_2);
|
|
float3 _Hue_e41f1877edfd4476b9a0d85c9616cac1_Out_2;
|
|
Unity_Hue_Degrees_float((_Multiply_2528287665c24e6d81e3369b4ca73a11_Out_2.xyz), 5, _Hue_e41f1877edfd4476b9a0d85c9616cac1_Out_2);
|
|
UnityTexture2D _Property_b48e111d2b6a488c93d88bd4f120c5f9_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_E933B04B);
|
|
float4 _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0 = SAMPLE_TEXTURE2D(_Property_b48e111d2b6a488c93d88bd4f120c5f9_Out_0.tex, _Property_b48e111d2b6a488c93d88bd4f120c5f9_Out_0.samplerstate, _Property_b48e111d2b6a488c93d88bd4f120c5f9_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
_SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0);
|
|
float _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_R_4 = _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0.r;
|
|
float _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_G_5 = _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0.g;
|
|
float _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_B_6 = _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0.b;
|
|
float _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_A_7 = _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0.a;
|
|
float _Property_032c33beaac840d58b4e508ae522a70c_Out_0 = _Normal_Strength;
|
|
float3 _NormalStrength_9b9e9bf8069a42888b650f5735fe4abd_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0.xyz), _Property_032c33beaac840d58b4e508ae522a70c_Out_0, _NormalStrength_9b9e9bf8069a42888b650f5735fe4abd_Out_2);
|
|
float _Property_258b7abc9b6247baa769a139aaecb429_Out_0 = Alpha_Threshold;
|
|
surface.BaseColor = _Hue_e41f1877edfd4476b9a0d85c9616cac1_Out_2;
|
|
surface.NormalTS = _NormalStrength_9b9e9bf8069a42888b650f5735fe4abd_Out_2;
|
|
surface.Emission = float3(0, 0, 0);
|
|
surface.Metallic = 0;
|
|
surface.Smoothness = 0;
|
|
surface.Occlusion = 1;
|
|
surface.Alpha = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7;
|
|
surface.AlphaClipThreshold = _Property_258b7abc9b6247baa769a139aaecb429_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.WorldSpaceTangent = TransformObjectToWorldDir(input.tangentOS.xyz);
|
|
output.ObjectSpaceBiTangent = normalize(cross(input.normalOS, input.tangentOS.xyz) * (input.tangentOS.w > 0.0f ? 1.0f : -1.0f) * GetOddNegativeScale());
|
|
output.WorldSpaceBiTangent = TransformObjectToWorldDir(output.ObjectSpaceBiTangent);
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.WorldSpacePosition = TransformObjectToWorld(input.positionOS);
|
|
output.uv0 = input.uv0;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
|
|
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRForwardPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "GBuffer"
|
|
Tags
|
|
{
|
|
"LightMode" = "UniversalGBuffer"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
Blend One Zero
|
|
ZTest LEqual
|
|
ZWrite On
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile_fog
|
|
#pragma instancing_options renderinglayer
|
|
#pragma multi_compile _ DOTS_INSTANCING_ON
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
#pragma multi_compile _ LIGHTMAP_ON
|
|
#pragma multi_compile _ DYNAMICLIGHTMAP_ON
|
|
#pragma multi_compile _ DIRLIGHTMAP_COMBINED
|
|
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
|
|
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
|
|
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
|
|
#pragma multi_compile_fragment _ _SHADOWS_SOFT
|
|
#pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
|
|
#pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE
|
|
#pragma multi_compile _ SHADOWS_SHADOWMASK
|
|
#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
|
|
#pragma multi_compile_fragment _ _GBUFFER_NORMALS_OCT
|
|
#pragma multi_compile_fragment _ _LIGHT_LAYERS
|
|
#pragma multi_compile_fragment _ _RENDER_PASS_ENABLED
|
|
#pragma multi_compile_fragment _ DEBUG_DISPLAY
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD1
|
|
#define ATTRIBUTES_NEED_TEXCOORD2
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_VIEWDIRECTION_WS
|
|
#define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT
|
|
#define VARYINGS_NEED_SHADOW_COORD
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_GBUFFER
|
|
#define _FOG_FRAGMENT 1
|
|
#define _ALPHATEST_ON 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
|
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#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
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// --------------------------------------------------
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// Structs and Packing
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// custom interpolators pre packing
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/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
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struct Attributes
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{
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float3 positionOS : POSITION;
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float3 normalOS : NORMAL;
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float4 tangentOS : TANGENT;
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float4 uv0 : TEXCOORD0;
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float4 uv1 : TEXCOORD1;
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float4 uv2 : TEXCOORD2;
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#if UNITY_ANY_INSTANCING_ENABLED
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uint instanceID : INSTANCEID_SEMANTIC;
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#endif
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};
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struct Varyings
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{
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float4 positionCS : SV_POSITION;
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float3 positionWS;
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float3 normalWS;
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float4 tangentWS;
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float4 texCoord0;
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float3 viewDirectionWS;
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#if defined(LIGHTMAP_ON)
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float2 staticLightmapUV;
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#endif
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#if defined(DYNAMICLIGHTMAP_ON)
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float2 dynamicLightmapUV;
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#endif
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#if !defined(LIGHTMAP_ON)
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float3 sh;
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#endif
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float4 fogFactorAndVertexLight;
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#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
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float4 shadowCoord;
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#endif
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#if UNITY_ANY_INSTANCING_ENABLED
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uint instanceID : CUSTOM_INSTANCE_ID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
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#endif
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};
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struct SurfaceDescriptionInputs
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{
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float3 TangentSpaceNormal;
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float3 WorldSpacePosition;
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float4 uv0;
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};
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struct VertexDescriptionInputs
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{
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float3 ObjectSpaceNormal;
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float3 WorldSpaceNormal;
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float3 ObjectSpaceTangent;
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float3 WorldSpaceTangent;
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float3 ObjectSpaceBiTangent;
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float3 WorldSpaceBiTangent;
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float3 ObjectSpacePosition;
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float3 WorldSpacePosition;
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float4 uv0;
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float3 TimeParameters;
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};
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struct PackedVaryings
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{
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float4 positionCS : SV_POSITION;
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float3 interp0 : INTERP0;
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float3 interp1 : INTERP1;
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float4 interp2 : INTERP2;
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float4 interp3 : INTERP3;
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float3 interp4 : INTERP4;
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float2 interp5 : INTERP5;
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float2 interp6 : INTERP6;
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float3 interp7 : INTERP7;
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float4 interp8 : INTERP8;
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float4 interp9 : INTERP9;
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#if UNITY_ANY_INSTANCING_ENABLED
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uint instanceID : CUSTOM_INSTANCE_ID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
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#endif
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};
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PackedVaryings PackVaryings (Varyings input)
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{
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PackedVaryings output;
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ZERO_INITIALIZE(PackedVaryings, output);
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output.positionCS = input.positionCS;
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output.interp0.xyz = input.positionWS;
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output.interp1.xyz = input.normalWS;
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output.interp2.xyzw = input.tangentWS;
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output.interp3.xyzw = input.texCoord0;
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output.interp4.xyz = input.viewDirectionWS;
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#if defined(LIGHTMAP_ON)
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output.interp5.xy = input.staticLightmapUV;
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#endif
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#if defined(DYNAMICLIGHTMAP_ON)
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output.interp6.xy = input.dynamicLightmapUV;
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#endif
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#if !defined(LIGHTMAP_ON)
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output.interp7.xyz = input.sh;
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#endif
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output.interp8.xyzw = input.fogFactorAndVertexLight;
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#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
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output.interp9.xyzw = input.shadowCoord;
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#endif
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#if UNITY_ANY_INSTANCING_ENABLED
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output.instanceID = input.instanceID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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output.cullFace = input.cullFace;
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#endif
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return output;
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}
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Varyings UnpackVaryings (PackedVaryings input)
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{
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Varyings output;
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output.positionCS = input.positionCS;
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output.positionWS = input.interp0.xyz;
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output.normalWS = input.interp1.xyz;
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output.tangentWS = input.interp2.xyzw;
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output.texCoord0 = input.interp3.xyzw;
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output.viewDirectionWS = input.interp4.xyz;
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#if defined(LIGHTMAP_ON)
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output.staticLightmapUV = input.interp5.xy;
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#endif
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#if defined(DYNAMICLIGHTMAP_ON)
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output.dynamicLightmapUV = input.interp6.xy;
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#endif
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#if !defined(LIGHTMAP_ON)
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output.sh = input.interp7.xyz;
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#endif
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output.fogFactorAndVertexLight = input.interp8.xyzw;
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#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
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output.shadowCoord = input.interp9.xyzw;
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#endif
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#if UNITY_ANY_INSTANCING_ENABLED
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output.instanceID = input.instanceID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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output.cullFace = input.cullFace;
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#endif
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return output;
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}
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// --------------------------------------------------
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// Graph
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// Graph Properties
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CBUFFER_START(UnityPerMaterial)
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float4 Texture2D_B18C2857_TexelSize;
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float4 Texture2D_E933B04B_TexelSize;
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float2 Vector2_EC93FC28;
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float Vector1_B7976139;
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float Vector1_C39A3E90;
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float4 Texture2D_C3D58803_TexelSize;
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float Alpha_Threshold;
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float _Normal_Strength;
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float _Luminosity;
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CBUFFER_END
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// Object and Global properties
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SAMPLER(SamplerState_Linear_Repeat);
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TEXTURE2D(Texture2D_B18C2857);
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SAMPLER(samplerTexture2D_B18C2857);
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TEXTURE2D(Texture2D_E933B04B);
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SAMPLER(samplerTexture2D_E933B04B);
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TEXTURE2D(Texture2D_C3D58803);
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SAMPLER(samplerTexture2D_C3D58803);
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// Graph Includes
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// GraphIncludes: <None>
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// -- Property used by ScenePickingPass
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#ifdef SCENEPICKINGPASS
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float4 _SelectionID;
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#endif
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// -- Properties used by SceneSelectionPass
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#ifdef SCENESELECTIONPASS
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int _ObjectId;
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int _PassValue;
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#endif
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// Graph Functions
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void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
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{
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Out = A * B;
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}
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void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
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{
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Out = UV * Tiling + Offset;
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}
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float2 Unity_GradientNoise_Dir_float(float2 p)
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{
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// Permutation and hashing used in webgl-nosie goo.gl/pX7HtC
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p = p % 289;
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// need full precision, otherwise half overflows when p > 1
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float x = float(34 * p.x + 1) * p.x % 289 + p.y;
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x = (34 * x + 1) * x % 289;
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x = frac(x / 41) * 2 - 1;
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return normalize(float2(x - floor(x + 0.5), abs(x) - 0.5));
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}
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void Unity_GradientNoise_float(float2 UV, float Scale, out float Out)
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{
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float2 p = UV * Scale;
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float2 ip = floor(p);
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float2 fp = frac(p);
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float d00 = dot(Unity_GradientNoise_Dir_float(ip), fp);
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float d01 = dot(Unity_GradientNoise_Dir_float(ip + float2(0, 1)), fp - float2(0, 1));
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float d10 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 0)), fp - float2(1, 0));
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float d11 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 1)), fp - float2(1, 1));
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fp = fp * fp * fp * (fp * (fp * 6 - 15) + 10);
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Out = lerp(lerp(d00, d01, fp.y), lerp(d10, d11, fp.y), fp.x) + 0.5;
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}
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void Unity_Multiply_float_float(float A, float B, out float Out)
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{
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Out = A * B;
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}
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void Unity_DotProduct_float4(float4 A, float4 B, out float Out)
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{
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Out = dot(A, B);
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}
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void Unity_Add_float(float A, float B, out float Out)
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{
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Out = A + B;
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}
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void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
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{
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RGBA = float4(R, G, B, A);
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RGB = float3(R, G, B);
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RG = float2(R, G);
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}
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void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
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{
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Out = lerp(A, B, T);
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}
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void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
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{
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Out = A * B;
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}
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void Unity_Hue_Degrees_float(float3 In, float Offset, out float3 Out)
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{
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// RGB to HSV
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float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
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float4 P = lerp(float4(In.bg, K.wz), float4(In.gb, K.xy), step(In.b, In.g));
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float4 Q = lerp(float4(P.xyw, In.r), float4(In.r, P.yzx), step(P.x, In.r));
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float D = Q.x - min(Q.w, Q.y);
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float E = 1e-10;
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float V = (D == 0) ? Q.x : (Q.x + E);
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float3 hsv = float3(abs(Q.z + (Q.w - Q.y)/(6.0 * D + E)), D / (Q.x + E), V);
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float hue = hsv.x + Offset / 360;
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hsv.x = (hue < 0)
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? hue + 1
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: (hue > 1)
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? hue - 1
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: hue;
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// HSV to RGB
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float4 K2 = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
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float3 P2 = abs(frac(hsv.xxx + K2.xyz) * 6.0 - K2.www);
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Out = hsv.z * lerp(K2.xxx, saturate(P2 - K2.xxx), hsv.y);
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}
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void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
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{
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Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
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}
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// Custom interpolators pre vertex
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/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
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// Graph Vertex
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struct VertexDescription
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{
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float3 Position;
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float3 Normal;
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float3 Tangent;
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};
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VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
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{
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VertexDescription description = (VertexDescription)0;
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float _Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0 = Vector1_C39A3E90;
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float2 _Property_51db9fe5f8707d8fa4507c481749556e_Out_0 = Vector2_EC93FC28;
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float2 _Multiply_d93244631121ab899bc52aade4ded114_Out_2;
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Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_51db9fe5f8707d8fa4507c481749556e_Out_0, _Multiply_d93244631121ab899bc52aade4ded114_Out_2);
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float2 _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3;
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Unity_TilingAndOffset_float((IN.WorldSpacePosition.xy), float2 (1, 1), _Multiply_d93244631121ab899bc52aade4ded114_Out_2, _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3);
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float _Property_a99d72da27ad61808450823e32ff058d_Out_0 = Vector1_B7976139;
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float _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2;
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Unity_GradientNoise_float(_TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3, _Property_a99d72da27ad61808450823e32ff058d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2);
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float _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2;
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Unity_Multiply_float_float(_Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2, _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2);
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UnityTexture2D _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_C3D58803);
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#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
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float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
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#else
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float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.tex, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.samplerstate, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.GetTransformedUV(IN.uv0.xy), 0);
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#endif
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float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_R_5 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.r;
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float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_G_6 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.g;
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float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_B_7 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.b;
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float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_A_8 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.a;
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float _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2;
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Unity_DotProduct_float4(_SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0, float4(0, 0.5, 0, 0), _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2);
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float _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2;
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Unity_Multiply_float_float(_Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2, _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2, _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2);
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float _Split_00fd5896a472d482b73269374a947f07_R_1 = IN.WorldSpacePosition[0];
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float _Split_00fd5896a472d482b73269374a947f07_G_2 = IN.WorldSpacePosition[1];
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float _Split_00fd5896a472d482b73269374a947f07_B_3 = IN.WorldSpacePosition[2];
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float _Split_00fd5896a472d482b73269374a947f07_A_4 = 0;
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float _Add_811329329cfbd18fb3e807f2cd027976_Out_2;
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Unity_Add_float(_Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2, _Split_00fd5896a472d482b73269374a947f07_R_1, _Add_811329329cfbd18fb3e807f2cd027976_Out_2);
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float4 _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4;
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float3 _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5;
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float2 _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6;
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Unity_Combine_float(_Add_811329329cfbd18fb3e807f2cd027976_Out_2, _Split_00fd5896a472d482b73269374a947f07_G_2, _Split_00fd5896a472d482b73269374a947f07_B_3, 0, _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4, _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5, _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6);
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float4 _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0 = IN.uv0;
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float _Split_ea7d7bb5df72d187b5c28e6d812f5283_R_1 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[0];
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float _Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[1];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_B_3 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[2];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_A_4 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[3];
|
|
float3 _Lerp_671d23c02bbda885b7de9901db258bec_Out_3;
|
|
Unity_Lerp_float3(IN.WorldSpacePosition, (_Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4.xyz), (_Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2.xxx), _Lerp_671d23c02bbda885b7de9901db258bec_Out_3);
|
|
float3 _Transform_5289292aa2111a8493f276a8d330172a_Out_1 = TransformWorldToObject(_Lerp_671d23c02bbda885b7de9901db258bec_Out_3.xyz);
|
|
description.Position = _Transform_5289292aa2111a8493f276a8d330172a_Out_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float3 NormalTS;
|
|
float3 Emission;
|
|
float Metallic;
|
|
float Smoothness;
|
|
float Occlusion;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
float _Property_dd9b23bb0e8d4e23828a2903b0e8f1bd_Out_0 = _Luminosity;
|
|
UnityTexture2D _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_B18C2857);
|
|
float4 _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0 = SAMPLE_TEXTURE2D(_Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.tex, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.samplerstate, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_R_4 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.r;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_G_5 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.g;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_B_6 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.b;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.a;
|
|
float _GradientNoise_668f1ac4661940099bbb63949e9cf082_Out_2;
|
|
Unity_GradientNoise_float((IN.WorldSpacePosition.xy), 3, _GradientNoise_668f1ac4661940099bbb63949e9cf082_Out_2);
|
|
float _Add_bca95b13bbde4c8b8a8d5c3c5edbfeab_Out_2;
|
|
Unity_Add_float(_GradientNoise_668f1ac4661940099bbb63949e9cf082_Out_2, 0.6, _Add_bca95b13bbde4c8b8a8d5c3c5edbfeab_Out_2);
|
|
float4 _Multiply_9c21544a05f2400b8735e3a7f02361f4_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0, (_Add_bca95b13bbde4c8b8a8d5c3c5edbfeab_Out_2.xxxx), _Multiply_9c21544a05f2400b8735e3a7f02361f4_Out_2);
|
|
float4 _Multiply_2528287665c24e6d81e3369b4ca73a11_Out_2;
|
|
Unity_Multiply_float4_float4((_Property_dd9b23bb0e8d4e23828a2903b0e8f1bd_Out_0.xxxx), _Multiply_9c21544a05f2400b8735e3a7f02361f4_Out_2, _Multiply_2528287665c24e6d81e3369b4ca73a11_Out_2);
|
|
float3 _Hue_e41f1877edfd4476b9a0d85c9616cac1_Out_2;
|
|
Unity_Hue_Degrees_float((_Multiply_2528287665c24e6d81e3369b4ca73a11_Out_2.xyz), 5, _Hue_e41f1877edfd4476b9a0d85c9616cac1_Out_2);
|
|
UnityTexture2D _Property_b48e111d2b6a488c93d88bd4f120c5f9_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_E933B04B);
|
|
float4 _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0 = SAMPLE_TEXTURE2D(_Property_b48e111d2b6a488c93d88bd4f120c5f9_Out_0.tex, _Property_b48e111d2b6a488c93d88bd4f120c5f9_Out_0.samplerstate, _Property_b48e111d2b6a488c93d88bd4f120c5f9_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
_SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0);
|
|
float _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_R_4 = _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0.r;
|
|
float _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_G_5 = _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0.g;
|
|
float _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_B_6 = _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0.b;
|
|
float _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_A_7 = _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0.a;
|
|
float _Property_032c33beaac840d58b4e508ae522a70c_Out_0 = _Normal_Strength;
|
|
float3 _NormalStrength_9b9e9bf8069a42888b650f5735fe4abd_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0.xyz), _Property_032c33beaac840d58b4e508ae522a70c_Out_0, _NormalStrength_9b9e9bf8069a42888b650f5735fe4abd_Out_2);
|
|
float _Property_258b7abc9b6247baa769a139aaecb429_Out_0 = Alpha_Threshold;
|
|
surface.BaseColor = _Hue_e41f1877edfd4476b9a0d85c9616cac1_Out_2;
|
|
surface.NormalTS = _NormalStrength_9b9e9bf8069a42888b650f5735fe4abd_Out_2;
|
|
surface.Emission = float3(0, 0, 0);
|
|
surface.Metallic = 0;
|
|
surface.Smoothness = 0;
|
|
surface.Occlusion = 1;
|
|
surface.Alpha = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7;
|
|
surface.AlphaClipThreshold = _Property_258b7abc9b6247baa769a139aaecb429_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.WorldSpaceTangent = TransformObjectToWorldDir(input.tangentOS.xyz);
|
|
output.ObjectSpaceBiTangent = normalize(cross(input.normalOS, input.tangentOS.xyz) * (input.tangentOS.w > 0.0f ? 1.0f : -1.0f) * GetOddNegativeScale());
|
|
output.WorldSpaceBiTangent = TransformObjectToWorldDir(output.ObjectSpaceBiTangent);
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.WorldSpacePosition = TransformObjectToWorld(input.positionOS);
|
|
output.uv0 = input.uv0;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
|
|
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityGBuffer.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRGBufferPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "ShadowCaster"
|
|
Tags
|
|
{
|
|
"LightMode" = "ShadowCaster"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
ZTest LEqual
|
|
ZWrite On
|
|
ColorMask 0
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile _ DOTS_INSTANCING_ON
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
#pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_SHADOWCASTER
|
|
#define _ALPHATEST_ON 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 normalWS;
|
|
float4 texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 WorldSpaceTangent;
|
|
float3 ObjectSpaceBiTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float4 uv0;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float4 interp1 : INTERP1;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.normalWS;
|
|
output.interp1.xyzw = input.texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.normalWS = input.interp0.xyz;
|
|
output.texCoord0 = input.interp1.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 Texture2D_B18C2857_TexelSize;
|
|
float4 Texture2D_E933B04B_TexelSize;
|
|
float2 Vector2_EC93FC28;
|
|
float Vector1_B7976139;
|
|
float Vector1_C39A3E90;
|
|
float4 Texture2D_C3D58803_TexelSize;
|
|
float Alpha_Threshold;
|
|
float _Normal_Strength;
|
|
float _Luminosity;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(Texture2D_B18C2857);
|
|
SAMPLER(samplerTexture2D_B18C2857);
|
|
TEXTURE2D(Texture2D_E933B04B);
|
|
SAMPLER(samplerTexture2D_E933B04B);
|
|
TEXTURE2D(Texture2D_C3D58803);
|
|
SAMPLER(samplerTexture2D_C3D58803);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
|
|
{
|
|
Out = UV * Tiling + Offset;
|
|
}
|
|
|
|
|
|
float2 Unity_GradientNoise_Dir_float(float2 p)
|
|
{
|
|
// Permutation and hashing used in webgl-nosie goo.gl/pX7HtC
|
|
p = p % 289;
|
|
// need full precision, otherwise half overflows when p > 1
|
|
float x = float(34 * p.x + 1) * p.x % 289 + p.y;
|
|
x = (34 * x + 1) * x % 289;
|
|
x = frac(x / 41) * 2 - 1;
|
|
return normalize(float2(x - floor(x + 0.5), abs(x) - 0.5));
|
|
}
|
|
|
|
void Unity_GradientNoise_float(float2 UV, float Scale, out float Out)
|
|
{
|
|
float2 p = UV * Scale;
|
|
float2 ip = floor(p);
|
|
float2 fp = frac(p);
|
|
float d00 = dot(Unity_GradientNoise_Dir_float(ip), fp);
|
|
float d01 = dot(Unity_GradientNoise_Dir_float(ip + float2(0, 1)), fp - float2(0, 1));
|
|
float d10 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 0)), fp - float2(1, 0));
|
|
float d11 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 1)), fp - float2(1, 1));
|
|
fp = fp * fp * fp * (fp * (fp * 6 - 15) + 10);
|
|
Out = lerp(lerp(d00, d01, fp.y), lerp(d10, d11, fp.y), fp.x) + 0.5;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_DotProduct_float4(float4 A, float4 B, out float Out)
|
|
{
|
|
Out = dot(A, B);
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
float _Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0 = Vector1_C39A3E90;
|
|
float2 _Property_51db9fe5f8707d8fa4507c481749556e_Out_0 = Vector2_EC93FC28;
|
|
float2 _Multiply_d93244631121ab899bc52aade4ded114_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_51db9fe5f8707d8fa4507c481749556e_Out_0, _Multiply_d93244631121ab899bc52aade4ded114_Out_2);
|
|
float2 _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3;
|
|
Unity_TilingAndOffset_float((IN.WorldSpacePosition.xy), float2 (1, 1), _Multiply_d93244631121ab899bc52aade4ded114_Out_2, _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3);
|
|
float _Property_a99d72da27ad61808450823e32ff058d_Out_0 = Vector1_B7976139;
|
|
float _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2;
|
|
Unity_GradientNoise_float(_TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3, _Property_a99d72da27ad61808450823e32ff058d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2);
|
|
float _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2;
|
|
Unity_Multiply_float_float(_Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2, _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2);
|
|
UnityTexture2D _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_C3D58803);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.tex, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.samplerstate, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.GetTransformedUV(IN.uv0.xy), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_R_5 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.r;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_G_6 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.g;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_B_7 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.b;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_A_8 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.a;
|
|
float _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2;
|
|
Unity_DotProduct_float4(_SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0, float4(0, 0.5, 0, 0), _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2);
|
|
float _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2, _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2, _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2);
|
|
float _Split_00fd5896a472d482b73269374a947f07_R_1 = IN.WorldSpacePosition[0];
|
|
float _Split_00fd5896a472d482b73269374a947f07_G_2 = IN.WorldSpacePosition[1];
|
|
float _Split_00fd5896a472d482b73269374a947f07_B_3 = IN.WorldSpacePosition[2];
|
|
float _Split_00fd5896a472d482b73269374a947f07_A_4 = 0;
|
|
float _Add_811329329cfbd18fb3e807f2cd027976_Out_2;
|
|
Unity_Add_float(_Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2, _Split_00fd5896a472d482b73269374a947f07_R_1, _Add_811329329cfbd18fb3e807f2cd027976_Out_2);
|
|
float4 _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4;
|
|
float3 _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5;
|
|
float2 _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6;
|
|
Unity_Combine_float(_Add_811329329cfbd18fb3e807f2cd027976_Out_2, _Split_00fd5896a472d482b73269374a947f07_G_2, _Split_00fd5896a472d482b73269374a947f07_B_3, 0, _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4, _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5, _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6);
|
|
float4 _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0 = IN.uv0;
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_R_1 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[0];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[1];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_B_3 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[2];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_A_4 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[3];
|
|
float3 _Lerp_671d23c02bbda885b7de9901db258bec_Out_3;
|
|
Unity_Lerp_float3(IN.WorldSpacePosition, (_Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4.xyz), (_Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2.xxx), _Lerp_671d23c02bbda885b7de9901db258bec_Out_3);
|
|
float3 _Transform_5289292aa2111a8493f276a8d330172a_Out_1 = TransformWorldToObject(_Lerp_671d23c02bbda885b7de9901db258bec_Out_3.xyz);
|
|
description.Position = _Transform_5289292aa2111a8493f276a8d330172a_Out_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_B18C2857);
|
|
float4 _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0 = SAMPLE_TEXTURE2D(_Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.tex, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.samplerstate, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_R_4 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.r;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_G_5 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.g;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_B_6 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.b;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.a;
|
|
float _Property_258b7abc9b6247baa769a139aaecb429_Out_0 = Alpha_Threshold;
|
|
surface.Alpha = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7;
|
|
surface.AlphaClipThreshold = _Property_258b7abc9b6247baa769a139aaecb429_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.WorldSpaceTangent = TransformObjectToWorldDir(input.tangentOS.xyz);
|
|
output.ObjectSpaceBiTangent = normalize(cross(input.normalOS, input.tangentOS.xyz) * (input.tangentOS.w > 0.0f ? 1.0f : -1.0f) * GetOddNegativeScale());
|
|
output.WorldSpaceBiTangent = TransformObjectToWorldDir(output.ObjectSpaceBiTangent);
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.WorldSpacePosition = TransformObjectToWorld(input.positionOS);
|
|
output.uv0 = input.uv0;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "DepthOnly"
|
|
Tags
|
|
{
|
|
"LightMode" = "DepthOnly"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
ZTest LEqual
|
|
ZWrite On
|
|
ColorMask 0
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile _ DOTS_INSTANCING_ON
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
// PassKeywords: <None>
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
#define _ALPHATEST_ON 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 WorldSpaceTangent;
|
|
float3 ObjectSpaceBiTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float4 uv0;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 interp0 : INTERP0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyzw = input.texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0 = input.interp0.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 Texture2D_B18C2857_TexelSize;
|
|
float4 Texture2D_E933B04B_TexelSize;
|
|
float2 Vector2_EC93FC28;
|
|
float Vector1_B7976139;
|
|
float Vector1_C39A3E90;
|
|
float4 Texture2D_C3D58803_TexelSize;
|
|
float Alpha_Threshold;
|
|
float _Normal_Strength;
|
|
float _Luminosity;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(Texture2D_B18C2857);
|
|
SAMPLER(samplerTexture2D_B18C2857);
|
|
TEXTURE2D(Texture2D_E933B04B);
|
|
SAMPLER(samplerTexture2D_E933B04B);
|
|
TEXTURE2D(Texture2D_C3D58803);
|
|
SAMPLER(samplerTexture2D_C3D58803);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
|
|
{
|
|
Out = UV * Tiling + Offset;
|
|
}
|
|
|
|
|
|
float2 Unity_GradientNoise_Dir_float(float2 p)
|
|
{
|
|
// Permutation and hashing used in webgl-nosie goo.gl/pX7HtC
|
|
p = p % 289;
|
|
// need full precision, otherwise half overflows when p > 1
|
|
float x = float(34 * p.x + 1) * p.x % 289 + p.y;
|
|
x = (34 * x + 1) * x % 289;
|
|
x = frac(x / 41) * 2 - 1;
|
|
return normalize(float2(x - floor(x + 0.5), abs(x) - 0.5));
|
|
}
|
|
|
|
void Unity_GradientNoise_float(float2 UV, float Scale, out float Out)
|
|
{
|
|
float2 p = UV * Scale;
|
|
float2 ip = floor(p);
|
|
float2 fp = frac(p);
|
|
float d00 = dot(Unity_GradientNoise_Dir_float(ip), fp);
|
|
float d01 = dot(Unity_GradientNoise_Dir_float(ip + float2(0, 1)), fp - float2(0, 1));
|
|
float d10 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 0)), fp - float2(1, 0));
|
|
float d11 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 1)), fp - float2(1, 1));
|
|
fp = fp * fp * fp * (fp * (fp * 6 - 15) + 10);
|
|
Out = lerp(lerp(d00, d01, fp.y), lerp(d10, d11, fp.y), fp.x) + 0.5;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_DotProduct_float4(float4 A, float4 B, out float Out)
|
|
{
|
|
Out = dot(A, B);
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
float _Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0 = Vector1_C39A3E90;
|
|
float2 _Property_51db9fe5f8707d8fa4507c481749556e_Out_0 = Vector2_EC93FC28;
|
|
float2 _Multiply_d93244631121ab899bc52aade4ded114_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_51db9fe5f8707d8fa4507c481749556e_Out_0, _Multiply_d93244631121ab899bc52aade4ded114_Out_2);
|
|
float2 _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3;
|
|
Unity_TilingAndOffset_float((IN.WorldSpacePosition.xy), float2 (1, 1), _Multiply_d93244631121ab899bc52aade4ded114_Out_2, _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3);
|
|
float _Property_a99d72da27ad61808450823e32ff058d_Out_0 = Vector1_B7976139;
|
|
float _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2;
|
|
Unity_GradientNoise_float(_TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3, _Property_a99d72da27ad61808450823e32ff058d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2);
|
|
float _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2;
|
|
Unity_Multiply_float_float(_Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2, _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2);
|
|
UnityTexture2D _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_C3D58803);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.tex, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.samplerstate, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.GetTransformedUV(IN.uv0.xy), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_R_5 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.r;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_G_6 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.g;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_B_7 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.b;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_A_8 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.a;
|
|
float _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2;
|
|
Unity_DotProduct_float4(_SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0, float4(0, 0.5, 0, 0), _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2);
|
|
float _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2, _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2, _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2);
|
|
float _Split_00fd5896a472d482b73269374a947f07_R_1 = IN.WorldSpacePosition[0];
|
|
float _Split_00fd5896a472d482b73269374a947f07_G_2 = IN.WorldSpacePosition[1];
|
|
float _Split_00fd5896a472d482b73269374a947f07_B_3 = IN.WorldSpacePosition[2];
|
|
float _Split_00fd5896a472d482b73269374a947f07_A_4 = 0;
|
|
float _Add_811329329cfbd18fb3e807f2cd027976_Out_2;
|
|
Unity_Add_float(_Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2, _Split_00fd5896a472d482b73269374a947f07_R_1, _Add_811329329cfbd18fb3e807f2cd027976_Out_2);
|
|
float4 _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4;
|
|
float3 _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5;
|
|
float2 _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6;
|
|
Unity_Combine_float(_Add_811329329cfbd18fb3e807f2cd027976_Out_2, _Split_00fd5896a472d482b73269374a947f07_G_2, _Split_00fd5896a472d482b73269374a947f07_B_3, 0, _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4, _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5, _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6);
|
|
float4 _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0 = IN.uv0;
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_R_1 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[0];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[1];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_B_3 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[2];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_A_4 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[3];
|
|
float3 _Lerp_671d23c02bbda885b7de9901db258bec_Out_3;
|
|
Unity_Lerp_float3(IN.WorldSpacePosition, (_Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4.xyz), (_Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2.xxx), _Lerp_671d23c02bbda885b7de9901db258bec_Out_3);
|
|
float3 _Transform_5289292aa2111a8493f276a8d330172a_Out_1 = TransformWorldToObject(_Lerp_671d23c02bbda885b7de9901db258bec_Out_3.xyz);
|
|
description.Position = _Transform_5289292aa2111a8493f276a8d330172a_Out_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_B18C2857);
|
|
float4 _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0 = SAMPLE_TEXTURE2D(_Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.tex, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.samplerstate, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_R_4 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.r;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_G_5 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.g;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_B_6 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.b;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.a;
|
|
float _Property_258b7abc9b6247baa769a139aaecb429_Out_0 = Alpha_Threshold;
|
|
surface.Alpha = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7;
|
|
surface.AlphaClipThreshold = _Property_258b7abc9b6247baa769a139aaecb429_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.WorldSpaceTangent = TransformObjectToWorldDir(input.tangentOS.xyz);
|
|
output.ObjectSpaceBiTangent = normalize(cross(input.normalOS, input.tangentOS.xyz) * (input.tangentOS.w > 0.0f ? 1.0f : -1.0f) * GetOddNegativeScale());
|
|
output.WorldSpaceBiTangent = TransformObjectToWorldDir(output.ObjectSpaceBiTangent);
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.WorldSpacePosition = TransformObjectToWorld(input.positionOS);
|
|
output.uv0 = input.uv0;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "DepthNormals"
|
|
Tags
|
|
{
|
|
"LightMode" = "DepthNormals"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
ZTest LEqual
|
|
ZWrite On
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile _ DOTS_INSTANCING_ON
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
// PassKeywords: <None>
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD1
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHNORMALS
|
|
#define _ALPHATEST_ON 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv1 : TEXCOORD1;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 normalWS;
|
|
float4 tangentWS;
|
|
float4 texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 TangentSpaceNormal;
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 WorldSpaceTangent;
|
|
float3 ObjectSpaceBiTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float4 uv0;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float4 interp1 : INTERP1;
|
|
float4 interp2 : INTERP2;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.normalWS;
|
|
output.interp1.xyzw = input.tangentWS;
|
|
output.interp2.xyzw = input.texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.normalWS = input.interp0.xyz;
|
|
output.tangentWS = input.interp1.xyzw;
|
|
output.texCoord0 = input.interp2.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 Texture2D_B18C2857_TexelSize;
|
|
float4 Texture2D_E933B04B_TexelSize;
|
|
float2 Vector2_EC93FC28;
|
|
float Vector1_B7976139;
|
|
float Vector1_C39A3E90;
|
|
float4 Texture2D_C3D58803_TexelSize;
|
|
float Alpha_Threshold;
|
|
float _Normal_Strength;
|
|
float _Luminosity;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(Texture2D_B18C2857);
|
|
SAMPLER(samplerTexture2D_B18C2857);
|
|
TEXTURE2D(Texture2D_E933B04B);
|
|
SAMPLER(samplerTexture2D_E933B04B);
|
|
TEXTURE2D(Texture2D_C3D58803);
|
|
SAMPLER(samplerTexture2D_C3D58803);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
|
|
{
|
|
Out = UV * Tiling + Offset;
|
|
}
|
|
|
|
|
|
float2 Unity_GradientNoise_Dir_float(float2 p)
|
|
{
|
|
// Permutation and hashing used in webgl-nosie goo.gl/pX7HtC
|
|
p = p % 289;
|
|
// need full precision, otherwise half overflows when p > 1
|
|
float x = float(34 * p.x + 1) * p.x % 289 + p.y;
|
|
x = (34 * x + 1) * x % 289;
|
|
x = frac(x / 41) * 2 - 1;
|
|
return normalize(float2(x - floor(x + 0.5), abs(x) - 0.5));
|
|
}
|
|
|
|
void Unity_GradientNoise_float(float2 UV, float Scale, out float Out)
|
|
{
|
|
float2 p = UV * Scale;
|
|
float2 ip = floor(p);
|
|
float2 fp = frac(p);
|
|
float d00 = dot(Unity_GradientNoise_Dir_float(ip), fp);
|
|
float d01 = dot(Unity_GradientNoise_Dir_float(ip + float2(0, 1)), fp - float2(0, 1));
|
|
float d10 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 0)), fp - float2(1, 0));
|
|
float d11 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 1)), fp - float2(1, 1));
|
|
fp = fp * fp * fp * (fp * (fp * 6 - 15) + 10);
|
|
Out = lerp(lerp(d00, d01, fp.y), lerp(d10, d11, fp.y), fp.x) + 0.5;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_DotProduct_float4(float4 A, float4 B, out float Out)
|
|
{
|
|
Out = dot(A, B);
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
|
|
{
|
|
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
float _Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0 = Vector1_C39A3E90;
|
|
float2 _Property_51db9fe5f8707d8fa4507c481749556e_Out_0 = Vector2_EC93FC28;
|
|
float2 _Multiply_d93244631121ab899bc52aade4ded114_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_51db9fe5f8707d8fa4507c481749556e_Out_0, _Multiply_d93244631121ab899bc52aade4ded114_Out_2);
|
|
float2 _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3;
|
|
Unity_TilingAndOffset_float((IN.WorldSpacePosition.xy), float2 (1, 1), _Multiply_d93244631121ab899bc52aade4ded114_Out_2, _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3);
|
|
float _Property_a99d72da27ad61808450823e32ff058d_Out_0 = Vector1_B7976139;
|
|
float _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2;
|
|
Unity_GradientNoise_float(_TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3, _Property_a99d72da27ad61808450823e32ff058d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2);
|
|
float _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2;
|
|
Unity_Multiply_float_float(_Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2, _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2);
|
|
UnityTexture2D _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_C3D58803);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.tex, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.samplerstate, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.GetTransformedUV(IN.uv0.xy), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_R_5 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.r;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_G_6 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.g;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_B_7 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.b;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_A_8 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.a;
|
|
float _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2;
|
|
Unity_DotProduct_float4(_SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0, float4(0, 0.5, 0, 0), _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2);
|
|
float _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2, _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2, _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2);
|
|
float _Split_00fd5896a472d482b73269374a947f07_R_1 = IN.WorldSpacePosition[0];
|
|
float _Split_00fd5896a472d482b73269374a947f07_G_2 = IN.WorldSpacePosition[1];
|
|
float _Split_00fd5896a472d482b73269374a947f07_B_3 = IN.WorldSpacePosition[2];
|
|
float _Split_00fd5896a472d482b73269374a947f07_A_4 = 0;
|
|
float _Add_811329329cfbd18fb3e807f2cd027976_Out_2;
|
|
Unity_Add_float(_Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2, _Split_00fd5896a472d482b73269374a947f07_R_1, _Add_811329329cfbd18fb3e807f2cd027976_Out_2);
|
|
float4 _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4;
|
|
float3 _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5;
|
|
float2 _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6;
|
|
Unity_Combine_float(_Add_811329329cfbd18fb3e807f2cd027976_Out_2, _Split_00fd5896a472d482b73269374a947f07_G_2, _Split_00fd5896a472d482b73269374a947f07_B_3, 0, _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4, _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5, _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6);
|
|
float4 _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0 = IN.uv0;
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_R_1 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[0];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[1];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_B_3 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[2];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_A_4 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[3];
|
|
float3 _Lerp_671d23c02bbda885b7de9901db258bec_Out_3;
|
|
Unity_Lerp_float3(IN.WorldSpacePosition, (_Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4.xyz), (_Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2.xxx), _Lerp_671d23c02bbda885b7de9901db258bec_Out_3);
|
|
float3 _Transform_5289292aa2111a8493f276a8d330172a_Out_1 = TransformWorldToObject(_Lerp_671d23c02bbda885b7de9901db258bec_Out_3.xyz);
|
|
description.Position = _Transform_5289292aa2111a8493f276a8d330172a_Out_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 NormalTS;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_b48e111d2b6a488c93d88bd4f120c5f9_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_E933B04B);
|
|
float4 _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0 = SAMPLE_TEXTURE2D(_Property_b48e111d2b6a488c93d88bd4f120c5f9_Out_0.tex, _Property_b48e111d2b6a488c93d88bd4f120c5f9_Out_0.samplerstate, _Property_b48e111d2b6a488c93d88bd4f120c5f9_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
_SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0);
|
|
float _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_R_4 = _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0.r;
|
|
float _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_G_5 = _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0.g;
|
|
float _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_B_6 = _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0.b;
|
|
float _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_A_7 = _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0.a;
|
|
float _Property_032c33beaac840d58b4e508ae522a70c_Out_0 = _Normal_Strength;
|
|
float3 _NormalStrength_9b9e9bf8069a42888b650f5735fe4abd_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0.xyz), _Property_032c33beaac840d58b4e508ae522a70c_Out_0, _NormalStrength_9b9e9bf8069a42888b650f5735fe4abd_Out_2);
|
|
UnityTexture2D _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_B18C2857);
|
|
float4 _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0 = SAMPLE_TEXTURE2D(_Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.tex, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.samplerstate, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_R_4 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.r;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_G_5 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.g;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_B_6 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.b;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.a;
|
|
float _Property_258b7abc9b6247baa769a139aaecb429_Out_0 = Alpha_Threshold;
|
|
surface.NormalTS = _NormalStrength_9b9e9bf8069a42888b650f5735fe4abd_Out_2;
|
|
surface.Alpha = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7;
|
|
surface.AlphaClipThreshold = _Property_258b7abc9b6247baa769a139aaecb429_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.WorldSpaceTangent = TransformObjectToWorldDir(input.tangentOS.xyz);
|
|
output.ObjectSpaceBiTangent = normalize(cross(input.normalOS, input.tangentOS.xyz) * (input.tangentOS.w > 0.0f ? 1.0f : -1.0f) * GetOddNegativeScale());
|
|
output.WorldSpaceBiTangent = TransformObjectToWorldDir(output.ObjectSpaceBiTangent);
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.WorldSpacePosition = TransformObjectToWorld(input.positionOS);
|
|
output.uv0 = input.uv0;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "Meta"
|
|
Tags
|
|
{
|
|
"LightMode" = "Meta"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
#pragma shader_feature _ EDITOR_VISUALIZATION
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD1
|
|
#define ATTRIBUTES_NEED_TEXCOORD2
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_TEXCOORD1
|
|
#define VARYINGS_NEED_TEXCOORD2
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_META
|
|
#define _FOG_FRAGMENT 1
|
|
#define _ALPHATEST_ON 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv1 : TEXCOORD1;
|
|
float4 uv2 : TEXCOORD2;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float4 texCoord0;
|
|
float4 texCoord1;
|
|
float4 texCoord2;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpacePosition;
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 WorldSpaceTangent;
|
|
float3 ObjectSpaceBiTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float4 uv0;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float4 interp1 : INTERP1;
|
|
float4 interp2 : INTERP2;
|
|
float4 interp3 : INTERP3;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyzw = input.texCoord0;
|
|
output.interp2.xyzw = input.texCoord1;
|
|
output.interp3.xyzw = input.texCoord2;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.texCoord0 = input.interp1.xyzw;
|
|
output.texCoord1 = input.interp2.xyzw;
|
|
output.texCoord2 = input.interp3.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 Texture2D_B18C2857_TexelSize;
|
|
float4 Texture2D_E933B04B_TexelSize;
|
|
float2 Vector2_EC93FC28;
|
|
float Vector1_B7976139;
|
|
float Vector1_C39A3E90;
|
|
float4 Texture2D_C3D58803_TexelSize;
|
|
float Alpha_Threshold;
|
|
float _Normal_Strength;
|
|
float _Luminosity;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(Texture2D_B18C2857);
|
|
SAMPLER(samplerTexture2D_B18C2857);
|
|
TEXTURE2D(Texture2D_E933B04B);
|
|
SAMPLER(samplerTexture2D_E933B04B);
|
|
TEXTURE2D(Texture2D_C3D58803);
|
|
SAMPLER(samplerTexture2D_C3D58803);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
|
|
{
|
|
Out = UV * Tiling + Offset;
|
|
}
|
|
|
|
|
|
float2 Unity_GradientNoise_Dir_float(float2 p)
|
|
{
|
|
// Permutation and hashing used in webgl-nosie goo.gl/pX7HtC
|
|
p = p % 289;
|
|
// need full precision, otherwise half overflows when p > 1
|
|
float x = float(34 * p.x + 1) * p.x % 289 + p.y;
|
|
x = (34 * x + 1) * x % 289;
|
|
x = frac(x / 41) * 2 - 1;
|
|
return normalize(float2(x - floor(x + 0.5), abs(x) - 0.5));
|
|
}
|
|
|
|
void Unity_GradientNoise_float(float2 UV, float Scale, out float Out)
|
|
{
|
|
float2 p = UV * Scale;
|
|
float2 ip = floor(p);
|
|
float2 fp = frac(p);
|
|
float d00 = dot(Unity_GradientNoise_Dir_float(ip), fp);
|
|
float d01 = dot(Unity_GradientNoise_Dir_float(ip + float2(0, 1)), fp - float2(0, 1));
|
|
float d10 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 0)), fp - float2(1, 0));
|
|
float d11 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 1)), fp - float2(1, 1));
|
|
fp = fp * fp * fp * (fp * (fp * 6 - 15) + 10);
|
|
Out = lerp(lerp(d00, d01, fp.y), lerp(d10, d11, fp.y), fp.x) + 0.5;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_DotProduct_float4(float4 A, float4 B, out float Out)
|
|
{
|
|
Out = dot(A, B);
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Hue_Degrees_float(float3 In, float Offset, out float3 Out)
|
|
{
|
|
// RGB to HSV
|
|
float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
|
float4 P = lerp(float4(In.bg, K.wz), float4(In.gb, K.xy), step(In.b, In.g));
|
|
float4 Q = lerp(float4(P.xyw, In.r), float4(In.r, P.yzx), step(P.x, In.r));
|
|
float D = Q.x - min(Q.w, Q.y);
|
|
float E = 1e-10;
|
|
float V = (D == 0) ? Q.x : (Q.x + E);
|
|
float3 hsv = float3(abs(Q.z + (Q.w - Q.y)/(6.0 * D + E)), D / (Q.x + E), V);
|
|
|
|
float hue = hsv.x + Offset / 360;
|
|
hsv.x = (hue < 0)
|
|
? hue + 1
|
|
: (hue > 1)
|
|
? hue - 1
|
|
: hue;
|
|
|
|
// HSV to RGB
|
|
float4 K2 = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
|
float3 P2 = abs(frac(hsv.xxx + K2.xyz) * 6.0 - K2.www);
|
|
Out = hsv.z * lerp(K2.xxx, saturate(P2 - K2.xxx), hsv.y);
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
float _Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0 = Vector1_C39A3E90;
|
|
float2 _Property_51db9fe5f8707d8fa4507c481749556e_Out_0 = Vector2_EC93FC28;
|
|
float2 _Multiply_d93244631121ab899bc52aade4ded114_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_51db9fe5f8707d8fa4507c481749556e_Out_0, _Multiply_d93244631121ab899bc52aade4ded114_Out_2);
|
|
float2 _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3;
|
|
Unity_TilingAndOffset_float((IN.WorldSpacePosition.xy), float2 (1, 1), _Multiply_d93244631121ab899bc52aade4ded114_Out_2, _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3);
|
|
float _Property_a99d72da27ad61808450823e32ff058d_Out_0 = Vector1_B7976139;
|
|
float _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2;
|
|
Unity_GradientNoise_float(_TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3, _Property_a99d72da27ad61808450823e32ff058d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2);
|
|
float _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2;
|
|
Unity_Multiply_float_float(_Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2, _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2);
|
|
UnityTexture2D _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_C3D58803);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.tex, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.samplerstate, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.GetTransformedUV(IN.uv0.xy), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_R_5 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.r;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_G_6 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.g;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_B_7 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.b;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_A_8 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.a;
|
|
float _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2;
|
|
Unity_DotProduct_float4(_SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0, float4(0, 0.5, 0, 0), _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2);
|
|
float _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2, _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2, _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2);
|
|
float _Split_00fd5896a472d482b73269374a947f07_R_1 = IN.WorldSpacePosition[0];
|
|
float _Split_00fd5896a472d482b73269374a947f07_G_2 = IN.WorldSpacePosition[1];
|
|
float _Split_00fd5896a472d482b73269374a947f07_B_3 = IN.WorldSpacePosition[2];
|
|
float _Split_00fd5896a472d482b73269374a947f07_A_4 = 0;
|
|
float _Add_811329329cfbd18fb3e807f2cd027976_Out_2;
|
|
Unity_Add_float(_Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2, _Split_00fd5896a472d482b73269374a947f07_R_1, _Add_811329329cfbd18fb3e807f2cd027976_Out_2);
|
|
float4 _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4;
|
|
float3 _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5;
|
|
float2 _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6;
|
|
Unity_Combine_float(_Add_811329329cfbd18fb3e807f2cd027976_Out_2, _Split_00fd5896a472d482b73269374a947f07_G_2, _Split_00fd5896a472d482b73269374a947f07_B_3, 0, _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4, _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5, _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6);
|
|
float4 _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0 = IN.uv0;
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_R_1 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[0];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[1];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_B_3 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[2];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_A_4 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[3];
|
|
float3 _Lerp_671d23c02bbda885b7de9901db258bec_Out_3;
|
|
Unity_Lerp_float3(IN.WorldSpacePosition, (_Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4.xyz), (_Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2.xxx), _Lerp_671d23c02bbda885b7de9901db258bec_Out_3);
|
|
float3 _Transform_5289292aa2111a8493f276a8d330172a_Out_1 = TransformWorldToObject(_Lerp_671d23c02bbda885b7de9901db258bec_Out_3.xyz);
|
|
description.Position = _Transform_5289292aa2111a8493f276a8d330172a_Out_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float3 Emission;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
float _Property_dd9b23bb0e8d4e23828a2903b0e8f1bd_Out_0 = _Luminosity;
|
|
UnityTexture2D _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_B18C2857);
|
|
float4 _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0 = SAMPLE_TEXTURE2D(_Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.tex, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.samplerstate, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_R_4 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.r;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_G_5 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.g;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_B_6 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.b;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.a;
|
|
float _GradientNoise_668f1ac4661940099bbb63949e9cf082_Out_2;
|
|
Unity_GradientNoise_float((IN.WorldSpacePosition.xy), 3, _GradientNoise_668f1ac4661940099bbb63949e9cf082_Out_2);
|
|
float _Add_bca95b13bbde4c8b8a8d5c3c5edbfeab_Out_2;
|
|
Unity_Add_float(_GradientNoise_668f1ac4661940099bbb63949e9cf082_Out_2, 0.6, _Add_bca95b13bbde4c8b8a8d5c3c5edbfeab_Out_2);
|
|
float4 _Multiply_9c21544a05f2400b8735e3a7f02361f4_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0, (_Add_bca95b13bbde4c8b8a8d5c3c5edbfeab_Out_2.xxxx), _Multiply_9c21544a05f2400b8735e3a7f02361f4_Out_2);
|
|
float4 _Multiply_2528287665c24e6d81e3369b4ca73a11_Out_2;
|
|
Unity_Multiply_float4_float4((_Property_dd9b23bb0e8d4e23828a2903b0e8f1bd_Out_0.xxxx), _Multiply_9c21544a05f2400b8735e3a7f02361f4_Out_2, _Multiply_2528287665c24e6d81e3369b4ca73a11_Out_2);
|
|
float3 _Hue_e41f1877edfd4476b9a0d85c9616cac1_Out_2;
|
|
Unity_Hue_Degrees_float((_Multiply_2528287665c24e6d81e3369b4ca73a11_Out_2.xyz), 5, _Hue_e41f1877edfd4476b9a0d85c9616cac1_Out_2);
|
|
float _Property_258b7abc9b6247baa769a139aaecb429_Out_0 = Alpha_Threshold;
|
|
surface.BaseColor = _Hue_e41f1877edfd4476b9a0d85c9616cac1_Out_2;
|
|
surface.Emission = float3(0, 0, 0);
|
|
surface.Alpha = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7;
|
|
surface.AlphaClipThreshold = _Property_258b7abc9b6247baa769a139aaecb429_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.WorldSpaceTangent = TransformObjectToWorldDir(input.tangentOS.xyz);
|
|
output.ObjectSpaceBiTangent = normalize(cross(input.normalOS, input.tangentOS.xyz) * (input.tangentOS.w > 0.0f ? 1.0f : -1.0f) * GetOddNegativeScale());
|
|
output.WorldSpaceBiTangent = TransformObjectToWorldDir(output.ObjectSpaceBiTangent);
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.WorldSpacePosition = TransformObjectToWorld(input.positionOS);
|
|
output.uv0 = input.uv0;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "SceneSelectionPass"
|
|
Tags
|
|
{
|
|
"LightMode" = "SceneSelectionPass"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
// PassKeywords: <None>
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
#define SCENESELECTIONPASS 1
|
|
#define ALPHA_CLIP_THRESHOLD 1
|
|
#define _ALPHATEST_ON 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 WorldSpaceTangent;
|
|
float3 ObjectSpaceBiTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float4 uv0;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 interp0 : INTERP0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyzw = input.texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0 = input.interp0.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 Texture2D_B18C2857_TexelSize;
|
|
float4 Texture2D_E933B04B_TexelSize;
|
|
float2 Vector2_EC93FC28;
|
|
float Vector1_B7976139;
|
|
float Vector1_C39A3E90;
|
|
float4 Texture2D_C3D58803_TexelSize;
|
|
float Alpha_Threshold;
|
|
float _Normal_Strength;
|
|
float _Luminosity;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(Texture2D_B18C2857);
|
|
SAMPLER(samplerTexture2D_B18C2857);
|
|
TEXTURE2D(Texture2D_E933B04B);
|
|
SAMPLER(samplerTexture2D_E933B04B);
|
|
TEXTURE2D(Texture2D_C3D58803);
|
|
SAMPLER(samplerTexture2D_C3D58803);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
|
|
{
|
|
Out = UV * Tiling + Offset;
|
|
}
|
|
|
|
|
|
float2 Unity_GradientNoise_Dir_float(float2 p)
|
|
{
|
|
// Permutation and hashing used in webgl-nosie goo.gl/pX7HtC
|
|
p = p % 289;
|
|
// need full precision, otherwise half overflows when p > 1
|
|
float x = float(34 * p.x + 1) * p.x % 289 + p.y;
|
|
x = (34 * x + 1) * x % 289;
|
|
x = frac(x / 41) * 2 - 1;
|
|
return normalize(float2(x - floor(x + 0.5), abs(x) - 0.5));
|
|
}
|
|
|
|
void Unity_GradientNoise_float(float2 UV, float Scale, out float Out)
|
|
{
|
|
float2 p = UV * Scale;
|
|
float2 ip = floor(p);
|
|
float2 fp = frac(p);
|
|
float d00 = dot(Unity_GradientNoise_Dir_float(ip), fp);
|
|
float d01 = dot(Unity_GradientNoise_Dir_float(ip + float2(0, 1)), fp - float2(0, 1));
|
|
float d10 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 0)), fp - float2(1, 0));
|
|
float d11 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 1)), fp - float2(1, 1));
|
|
fp = fp * fp * fp * (fp * (fp * 6 - 15) + 10);
|
|
Out = lerp(lerp(d00, d01, fp.y), lerp(d10, d11, fp.y), fp.x) + 0.5;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_DotProduct_float4(float4 A, float4 B, out float Out)
|
|
{
|
|
Out = dot(A, B);
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
float _Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0 = Vector1_C39A3E90;
|
|
float2 _Property_51db9fe5f8707d8fa4507c481749556e_Out_0 = Vector2_EC93FC28;
|
|
float2 _Multiply_d93244631121ab899bc52aade4ded114_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_51db9fe5f8707d8fa4507c481749556e_Out_0, _Multiply_d93244631121ab899bc52aade4ded114_Out_2);
|
|
float2 _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3;
|
|
Unity_TilingAndOffset_float((IN.WorldSpacePosition.xy), float2 (1, 1), _Multiply_d93244631121ab899bc52aade4ded114_Out_2, _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3);
|
|
float _Property_a99d72da27ad61808450823e32ff058d_Out_0 = Vector1_B7976139;
|
|
float _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2;
|
|
Unity_GradientNoise_float(_TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3, _Property_a99d72da27ad61808450823e32ff058d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2);
|
|
float _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2;
|
|
Unity_Multiply_float_float(_Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2, _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2);
|
|
UnityTexture2D _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_C3D58803);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.tex, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.samplerstate, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.GetTransformedUV(IN.uv0.xy), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_R_5 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.r;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_G_6 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.g;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_B_7 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.b;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_A_8 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.a;
|
|
float _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2;
|
|
Unity_DotProduct_float4(_SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0, float4(0, 0.5, 0, 0), _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2);
|
|
float _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2, _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2, _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2);
|
|
float _Split_00fd5896a472d482b73269374a947f07_R_1 = IN.WorldSpacePosition[0];
|
|
float _Split_00fd5896a472d482b73269374a947f07_G_2 = IN.WorldSpacePosition[1];
|
|
float _Split_00fd5896a472d482b73269374a947f07_B_3 = IN.WorldSpacePosition[2];
|
|
float _Split_00fd5896a472d482b73269374a947f07_A_4 = 0;
|
|
float _Add_811329329cfbd18fb3e807f2cd027976_Out_2;
|
|
Unity_Add_float(_Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2, _Split_00fd5896a472d482b73269374a947f07_R_1, _Add_811329329cfbd18fb3e807f2cd027976_Out_2);
|
|
float4 _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4;
|
|
float3 _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5;
|
|
float2 _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6;
|
|
Unity_Combine_float(_Add_811329329cfbd18fb3e807f2cd027976_Out_2, _Split_00fd5896a472d482b73269374a947f07_G_2, _Split_00fd5896a472d482b73269374a947f07_B_3, 0, _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4, _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5, _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6);
|
|
float4 _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0 = IN.uv0;
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_R_1 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[0];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[1];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_B_3 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[2];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_A_4 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[3];
|
|
float3 _Lerp_671d23c02bbda885b7de9901db258bec_Out_3;
|
|
Unity_Lerp_float3(IN.WorldSpacePosition, (_Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4.xyz), (_Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2.xxx), _Lerp_671d23c02bbda885b7de9901db258bec_Out_3);
|
|
float3 _Transform_5289292aa2111a8493f276a8d330172a_Out_1 = TransformWorldToObject(_Lerp_671d23c02bbda885b7de9901db258bec_Out_3.xyz);
|
|
description.Position = _Transform_5289292aa2111a8493f276a8d330172a_Out_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_B18C2857);
|
|
float4 _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0 = SAMPLE_TEXTURE2D(_Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.tex, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.samplerstate, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_R_4 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.r;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_G_5 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.g;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_B_6 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.b;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.a;
|
|
float _Property_258b7abc9b6247baa769a139aaecb429_Out_0 = Alpha_Threshold;
|
|
surface.Alpha = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7;
|
|
surface.AlphaClipThreshold = _Property_258b7abc9b6247baa769a139aaecb429_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.WorldSpaceTangent = TransformObjectToWorldDir(input.tangentOS.xyz);
|
|
output.ObjectSpaceBiTangent = normalize(cross(input.normalOS, input.tangentOS.xyz) * (input.tangentOS.w > 0.0f ? 1.0f : -1.0f) * GetOddNegativeScale());
|
|
output.WorldSpaceBiTangent = TransformObjectToWorldDir(output.ObjectSpaceBiTangent);
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.WorldSpacePosition = TransformObjectToWorld(input.positionOS);
|
|
output.uv0 = input.uv0;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "ScenePickingPass"
|
|
Tags
|
|
{
|
|
"LightMode" = "Picking"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
// PassKeywords: <None>
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
#define SCENEPICKINGPASS 1
|
|
#define ALPHA_CLIP_THRESHOLD 1
|
|
#define _ALPHATEST_ON 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 WorldSpaceTangent;
|
|
float3 ObjectSpaceBiTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float4 uv0;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 interp0 : INTERP0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyzw = input.texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0 = input.interp0.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 Texture2D_B18C2857_TexelSize;
|
|
float4 Texture2D_E933B04B_TexelSize;
|
|
float2 Vector2_EC93FC28;
|
|
float Vector1_B7976139;
|
|
float Vector1_C39A3E90;
|
|
float4 Texture2D_C3D58803_TexelSize;
|
|
float Alpha_Threshold;
|
|
float _Normal_Strength;
|
|
float _Luminosity;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(Texture2D_B18C2857);
|
|
SAMPLER(samplerTexture2D_B18C2857);
|
|
TEXTURE2D(Texture2D_E933B04B);
|
|
SAMPLER(samplerTexture2D_E933B04B);
|
|
TEXTURE2D(Texture2D_C3D58803);
|
|
SAMPLER(samplerTexture2D_C3D58803);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
|
|
{
|
|
Out = UV * Tiling + Offset;
|
|
}
|
|
|
|
|
|
float2 Unity_GradientNoise_Dir_float(float2 p)
|
|
{
|
|
// Permutation and hashing used in webgl-nosie goo.gl/pX7HtC
|
|
p = p % 289;
|
|
// need full precision, otherwise half overflows when p > 1
|
|
float x = float(34 * p.x + 1) * p.x % 289 + p.y;
|
|
x = (34 * x + 1) * x % 289;
|
|
x = frac(x / 41) * 2 - 1;
|
|
return normalize(float2(x - floor(x + 0.5), abs(x) - 0.5));
|
|
}
|
|
|
|
void Unity_GradientNoise_float(float2 UV, float Scale, out float Out)
|
|
{
|
|
float2 p = UV * Scale;
|
|
float2 ip = floor(p);
|
|
float2 fp = frac(p);
|
|
float d00 = dot(Unity_GradientNoise_Dir_float(ip), fp);
|
|
float d01 = dot(Unity_GradientNoise_Dir_float(ip + float2(0, 1)), fp - float2(0, 1));
|
|
float d10 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 0)), fp - float2(1, 0));
|
|
float d11 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 1)), fp - float2(1, 1));
|
|
fp = fp * fp * fp * (fp * (fp * 6 - 15) + 10);
|
|
Out = lerp(lerp(d00, d01, fp.y), lerp(d10, d11, fp.y), fp.x) + 0.5;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_DotProduct_float4(float4 A, float4 B, out float Out)
|
|
{
|
|
Out = dot(A, B);
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
float _Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0 = Vector1_C39A3E90;
|
|
float2 _Property_51db9fe5f8707d8fa4507c481749556e_Out_0 = Vector2_EC93FC28;
|
|
float2 _Multiply_d93244631121ab899bc52aade4ded114_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_51db9fe5f8707d8fa4507c481749556e_Out_0, _Multiply_d93244631121ab899bc52aade4ded114_Out_2);
|
|
float2 _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3;
|
|
Unity_TilingAndOffset_float((IN.WorldSpacePosition.xy), float2 (1, 1), _Multiply_d93244631121ab899bc52aade4ded114_Out_2, _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3);
|
|
float _Property_a99d72da27ad61808450823e32ff058d_Out_0 = Vector1_B7976139;
|
|
float _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2;
|
|
Unity_GradientNoise_float(_TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3, _Property_a99d72da27ad61808450823e32ff058d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2);
|
|
float _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2;
|
|
Unity_Multiply_float_float(_Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2, _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2);
|
|
UnityTexture2D _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_C3D58803);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.tex, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.samplerstate, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.GetTransformedUV(IN.uv0.xy), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_R_5 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.r;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_G_6 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.g;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_B_7 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.b;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_A_8 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.a;
|
|
float _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2;
|
|
Unity_DotProduct_float4(_SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0, float4(0, 0.5, 0, 0), _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2);
|
|
float _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2, _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2, _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2);
|
|
float _Split_00fd5896a472d482b73269374a947f07_R_1 = IN.WorldSpacePosition[0];
|
|
float _Split_00fd5896a472d482b73269374a947f07_G_2 = IN.WorldSpacePosition[1];
|
|
float _Split_00fd5896a472d482b73269374a947f07_B_3 = IN.WorldSpacePosition[2];
|
|
float _Split_00fd5896a472d482b73269374a947f07_A_4 = 0;
|
|
float _Add_811329329cfbd18fb3e807f2cd027976_Out_2;
|
|
Unity_Add_float(_Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2, _Split_00fd5896a472d482b73269374a947f07_R_1, _Add_811329329cfbd18fb3e807f2cd027976_Out_2);
|
|
float4 _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4;
|
|
float3 _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5;
|
|
float2 _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6;
|
|
Unity_Combine_float(_Add_811329329cfbd18fb3e807f2cd027976_Out_2, _Split_00fd5896a472d482b73269374a947f07_G_2, _Split_00fd5896a472d482b73269374a947f07_B_3, 0, _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4, _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5, _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6);
|
|
float4 _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0 = IN.uv0;
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_R_1 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[0];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[1];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_B_3 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[2];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_A_4 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[3];
|
|
float3 _Lerp_671d23c02bbda885b7de9901db258bec_Out_3;
|
|
Unity_Lerp_float3(IN.WorldSpacePosition, (_Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4.xyz), (_Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2.xxx), _Lerp_671d23c02bbda885b7de9901db258bec_Out_3);
|
|
float3 _Transform_5289292aa2111a8493f276a8d330172a_Out_1 = TransformWorldToObject(_Lerp_671d23c02bbda885b7de9901db258bec_Out_3.xyz);
|
|
description.Position = _Transform_5289292aa2111a8493f276a8d330172a_Out_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_B18C2857);
|
|
float4 _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0 = SAMPLE_TEXTURE2D(_Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.tex, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.samplerstate, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_R_4 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.r;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_G_5 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.g;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_B_6 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.b;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.a;
|
|
float _Property_258b7abc9b6247baa769a139aaecb429_Out_0 = Alpha_Threshold;
|
|
surface.Alpha = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7;
|
|
surface.AlphaClipThreshold = _Property_258b7abc9b6247baa769a139aaecb429_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.WorldSpaceTangent = TransformObjectToWorldDir(input.tangentOS.xyz);
|
|
output.ObjectSpaceBiTangent = normalize(cross(input.normalOS, input.tangentOS.xyz) * (input.tangentOS.w > 0.0f ? 1.0f : -1.0f) * GetOddNegativeScale());
|
|
output.WorldSpaceBiTangent = TransformObjectToWorldDir(output.ObjectSpaceBiTangent);
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.WorldSpacePosition = TransformObjectToWorld(input.positionOS);
|
|
output.uv0 = input.uv0;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
// Name: <None>
|
|
Tags
|
|
{
|
|
"LightMode" = "Universal2D"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
Blend One Zero
|
|
ZTest LEqual
|
|
ZWrite On
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
// PassKeywords: <None>
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_2D
|
|
#define _ALPHATEST_ON 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float4 texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpacePosition;
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 WorldSpaceTangent;
|
|
float3 ObjectSpaceBiTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float4 uv0;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float4 interp1 : INTERP1;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyzw = input.texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.texCoord0 = input.interp1.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 Texture2D_B18C2857_TexelSize;
|
|
float4 Texture2D_E933B04B_TexelSize;
|
|
float2 Vector2_EC93FC28;
|
|
float Vector1_B7976139;
|
|
float Vector1_C39A3E90;
|
|
float4 Texture2D_C3D58803_TexelSize;
|
|
float Alpha_Threshold;
|
|
float _Normal_Strength;
|
|
float _Luminosity;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(Texture2D_B18C2857);
|
|
SAMPLER(samplerTexture2D_B18C2857);
|
|
TEXTURE2D(Texture2D_E933B04B);
|
|
SAMPLER(samplerTexture2D_E933B04B);
|
|
TEXTURE2D(Texture2D_C3D58803);
|
|
SAMPLER(samplerTexture2D_C3D58803);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
|
|
{
|
|
Out = UV * Tiling + Offset;
|
|
}
|
|
|
|
|
|
float2 Unity_GradientNoise_Dir_float(float2 p)
|
|
{
|
|
// Permutation and hashing used in webgl-nosie goo.gl/pX7HtC
|
|
p = p % 289;
|
|
// need full precision, otherwise half overflows when p > 1
|
|
float x = float(34 * p.x + 1) * p.x % 289 + p.y;
|
|
x = (34 * x + 1) * x % 289;
|
|
x = frac(x / 41) * 2 - 1;
|
|
return normalize(float2(x - floor(x + 0.5), abs(x) - 0.5));
|
|
}
|
|
|
|
void Unity_GradientNoise_float(float2 UV, float Scale, out float Out)
|
|
{
|
|
float2 p = UV * Scale;
|
|
float2 ip = floor(p);
|
|
float2 fp = frac(p);
|
|
float d00 = dot(Unity_GradientNoise_Dir_float(ip), fp);
|
|
float d01 = dot(Unity_GradientNoise_Dir_float(ip + float2(0, 1)), fp - float2(0, 1));
|
|
float d10 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 0)), fp - float2(1, 0));
|
|
float d11 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 1)), fp - float2(1, 1));
|
|
fp = fp * fp * fp * (fp * (fp * 6 - 15) + 10);
|
|
Out = lerp(lerp(d00, d01, fp.y), lerp(d10, d11, fp.y), fp.x) + 0.5;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_DotProduct_float4(float4 A, float4 B, out float Out)
|
|
{
|
|
Out = dot(A, B);
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Hue_Degrees_float(float3 In, float Offset, out float3 Out)
|
|
{
|
|
// RGB to HSV
|
|
float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
|
float4 P = lerp(float4(In.bg, K.wz), float4(In.gb, K.xy), step(In.b, In.g));
|
|
float4 Q = lerp(float4(P.xyw, In.r), float4(In.r, P.yzx), step(P.x, In.r));
|
|
float D = Q.x - min(Q.w, Q.y);
|
|
float E = 1e-10;
|
|
float V = (D == 0) ? Q.x : (Q.x + E);
|
|
float3 hsv = float3(abs(Q.z + (Q.w - Q.y)/(6.0 * D + E)), D / (Q.x + E), V);
|
|
|
|
float hue = hsv.x + Offset / 360;
|
|
hsv.x = (hue < 0)
|
|
? hue + 1
|
|
: (hue > 1)
|
|
? hue - 1
|
|
: hue;
|
|
|
|
// HSV to RGB
|
|
float4 K2 = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
|
float3 P2 = abs(frac(hsv.xxx + K2.xyz) * 6.0 - K2.www);
|
|
Out = hsv.z * lerp(K2.xxx, saturate(P2 - K2.xxx), hsv.y);
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
float _Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0 = Vector1_C39A3E90;
|
|
float2 _Property_51db9fe5f8707d8fa4507c481749556e_Out_0 = Vector2_EC93FC28;
|
|
float2 _Multiply_d93244631121ab899bc52aade4ded114_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_51db9fe5f8707d8fa4507c481749556e_Out_0, _Multiply_d93244631121ab899bc52aade4ded114_Out_2);
|
|
float2 _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3;
|
|
Unity_TilingAndOffset_float((IN.WorldSpacePosition.xy), float2 (1, 1), _Multiply_d93244631121ab899bc52aade4ded114_Out_2, _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3);
|
|
float _Property_a99d72da27ad61808450823e32ff058d_Out_0 = Vector1_B7976139;
|
|
float _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2;
|
|
Unity_GradientNoise_float(_TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3, _Property_a99d72da27ad61808450823e32ff058d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2);
|
|
float _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2;
|
|
Unity_Multiply_float_float(_Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2, _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2);
|
|
UnityTexture2D _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_C3D58803);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.tex, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.samplerstate, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.GetTransformedUV(IN.uv0.xy), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_R_5 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.r;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_G_6 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.g;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_B_7 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.b;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_A_8 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.a;
|
|
float _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2;
|
|
Unity_DotProduct_float4(_SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0, float4(0, 0.5, 0, 0), _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2);
|
|
float _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2, _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2, _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2);
|
|
float _Split_00fd5896a472d482b73269374a947f07_R_1 = IN.WorldSpacePosition[0];
|
|
float _Split_00fd5896a472d482b73269374a947f07_G_2 = IN.WorldSpacePosition[1];
|
|
float _Split_00fd5896a472d482b73269374a947f07_B_3 = IN.WorldSpacePosition[2];
|
|
float _Split_00fd5896a472d482b73269374a947f07_A_4 = 0;
|
|
float _Add_811329329cfbd18fb3e807f2cd027976_Out_2;
|
|
Unity_Add_float(_Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2, _Split_00fd5896a472d482b73269374a947f07_R_1, _Add_811329329cfbd18fb3e807f2cd027976_Out_2);
|
|
float4 _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4;
|
|
float3 _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5;
|
|
float2 _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6;
|
|
Unity_Combine_float(_Add_811329329cfbd18fb3e807f2cd027976_Out_2, _Split_00fd5896a472d482b73269374a947f07_G_2, _Split_00fd5896a472d482b73269374a947f07_B_3, 0, _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4, _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5, _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6);
|
|
float4 _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0 = IN.uv0;
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_R_1 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[0];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[1];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_B_3 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[2];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_A_4 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[3];
|
|
float3 _Lerp_671d23c02bbda885b7de9901db258bec_Out_3;
|
|
Unity_Lerp_float3(IN.WorldSpacePosition, (_Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4.xyz), (_Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2.xxx), _Lerp_671d23c02bbda885b7de9901db258bec_Out_3);
|
|
float3 _Transform_5289292aa2111a8493f276a8d330172a_Out_1 = TransformWorldToObject(_Lerp_671d23c02bbda885b7de9901db258bec_Out_3.xyz);
|
|
description.Position = _Transform_5289292aa2111a8493f276a8d330172a_Out_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
float _Property_dd9b23bb0e8d4e23828a2903b0e8f1bd_Out_0 = _Luminosity;
|
|
UnityTexture2D _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_B18C2857);
|
|
float4 _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0 = SAMPLE_TEXTURE2D(_Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.tex, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.samplerstate, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_R_4 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.r;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_G_5 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.g;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_B_6 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.b;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.a;
|
|
float _GradientNoise_668f1ac4661940099bbb63949e9cf082_Out_2;
|
|
Unity_GradientNoise_float((IN.WorldSpacePosition.xy), 3, _GradientNoise_668f1ac4661940099bbb63949e9cf082_Out_2);
|
|
float _Add_bca95b13bbde4c8b8a8d5c3c5edbfeab_Out_2;
|
|
Unity_Add_float(_GradientNoise_668f1ac4661940099bbb63949e9cf082_Out_2, 0.6, _Add_bca95b13bbde4c8b8a8d5c3c5edbfeab_Out_2);
|
|
float4 _Multiply_9c21544a05f2400b8735e3a7f02361f4_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0, (_Add_bca95b13bbde4c8b8a8d5c3c5edbfeab_Out_2.xxxx), _Multiply_9c21544a05f2400b8735e3a7f02361f4_Out_2);
|
|
float4 _Multiply_2528287665c24e6d81e3369b4ca73a11_Out_2;
|
|
Unity_Multiply_float4_float4((_Property_dd9b23bb0e8d4e23828a2903b0e8f1bd_Out_0.xxxx), _Multiply_9c21544a05f2400b8735e3a7f02361f4_Out_2, _Multiply_2528287665c24e6d81e3369b4ca73a11_Out_2);
|
|
float3 _Hue_e41f1877edfd4476b9a0d85c9616cac1_Out_2;
|
|
Unity_Hue_Degrees_float((_Multiply_2528287665c24e6d81e3369b4ca73a11_Out_2.xyz), 5, _Hue_e41f1877edfd4476b9a0d85c9616cac1_Out_2);
|
|
float _Property_258b7abc9b6247baa769a139aaecb429_Out_0 = Alpha_Threshold;
|
|
surface.BaseColor = _Hue_e41f1877edfd4476b9a0d85c9616cac1_Out_2;
|
|
surface.Alpha = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7;
|
|
surface.AlphaClipThreshold = _Property_258b7abc9b6247baa769a139aaecb429_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.WorldSpaceTangent = TransformObjectToWorldDir(input.tangentOS.xyz);
|
|
output.ObjectSpaceBiTangent = normalize(cross(input.normalOS, input.tangentOS.xyz) * (input.tangentOS.w > 0.0f ? 1.0f : -1.0f) * GetOddNegativeScale());
|
|
output.WorldSpaceBiTangent = TransformObjectToWorldDir(output.ObjectSpaceBiTangent);
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.WorldSpacePosition = TransformObjectToWorld(input.positionOS);
|
|
output.uv0 = input.uv0;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBR2DPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
}
|
|
SubShader
|
|
{
|
|
Tags
|
|
{
|
|
"RenderPipeline"="UniversalPipeline"
|
|
"RenderType"="Opaque"
|
|
"UniversalMaterialType" = "Lit"
|
|
"Queue"="AlphaTest"
|
|
"ShaderGraphShader"="true"
|
|
"ShaderGraphTargetId"="UniversalLitSubTarget"
|
|
}
|
|
Pass
|
|
{
|
|
Name "Universal Forward"
|
|
Tags
|
|
{
|
|
"LightMode" = "UniversalForward"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
Blend One Zero
|
|
ZTest LEqual
|
|
ZWrite On
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile_fog
|
|
#pragma instancing_options renderinglayer
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
#pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION
|
|
#pragma multi_compile _ LIGHTMAP_ON
|
|
#pragma multi_compile _ DYNAMICLIGHTMAP_ON
|
|
#pragma multi_compile _ DIRLIGHTMAP_COMBINED
|
|
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
|
|
#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
|
|
#pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS
|
|
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
|
|
#pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
|
|
#pragma multi_compile_fragment _ _SHADOWS_SOFT
|
|
#pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
|
|
#pragma multi_compile _ SHADOWS_SHADOWMASK
|
|
#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
|
|
#pragma multi_compile_fragment _ _LIGHT_LAYERS
|
|
#pragma multi_compile_fragment _ DEBUG_DISPLAY
|
|
#pragma multi_compile_fragment _ _LIGHT_COOKIES
|
|
#pragma multi_compile _ _CLUSTERED_RENDERING
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD1
|
|
#define ATTRIBUTES_NEED_TEXCOORD2
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_VIEWDIRECTION_WS
|
|
#define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT
|
|
#define VARYINGS_NEED_SHADOW_COORD
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_FORWARD
|
|
#define _FOG_FRAGMENT 1
|
|
#define _ALPHATEST_ON 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv1 : TEXCOORD1;
|
|
float4 uv2 : TEXCOORD2;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float3 normalWS;
|
|
float4 tangentWS;
|
|
float4 texCoord0;
|
|
float3 viewDirectionWS;
|
|
#if defined(LIGHTMAP_ON)
|
|
float2 staticLightmapUV;
|
|
#endif
|
|
#if defined(DYNAMICLIGHTMAP_ON)
|
|
float2 dynamicLightmapUV;
|
|
#endif
|
|
#if !defined(LIGHTMAP_ON)
|
|
float3 sh;
|
|
#endif
|
|
float4 fogFactorAndVertexLight;
|
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
|
float4 shadowCoord;
|
|
#endif
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 TangentSpaceNormal;
|
|
float3 WorldSpacePosition;
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 WorldSpaceTangent;
|
|
float3 ObjectSpaceBiTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float4 uv0;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float3 interp1 : INTERP1;
|
|
float4 interp2 : INTERP2;
|
|
float4 interp3 : INTERP3;
|
|
float3 interp4 : INTERP4;
|
|
float2 interp5 : INTERP5;
|
|
float2 interp6 : INTERP6;
|
|
float3 interp7 : INTERP7;
|
|
float4 interp8 : INTERP8;
|
|
float4 interp9 : INTERP9;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyz = input.normalWS;
|
|
output.interp2.xyzw = input.tangentWS;
|
|
output.interp3.xyzw = input.texCoord0;
|
|
output.interp4.xyz = input.viewDirectionWS;
|
|
#if defined(LIGHTMAP_ON)
|
|
output.interp5.xy = input.staticLightmapUV;
|
|
#endif
|
|
#if defined(DYNAMICLIGHTMAP_ON)
|
|
output.interp6.xy = input.dynamicLightmapUV;
|
|
#endif
|
|
#if !defined(LIGHTMAP_ON)
|
|
output.interp7.xyz = input.sh;
|
|
#endif
|
|
output.interp8.xyzw = input.fogFactorAndVertexLight;
|
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
|
output.interp9.xyzw = input.shadowCoord;
|
|
#endif
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.normalWS = input.interp1.xyz;
|
|
output.tangentWS = input.interp2.xyzw;
|
|
output.texCoord0 = input.interp3.xyzw;
|
|
output.viewDirectionWS = input.interp4.xyz;
|
|
#if defined(LIGHTMAP_ON)
|
|
output.staticLightmapUV = input.interp5.xy;
|
|
#endif
|
|
#if defined(DYNAMICLIGHTMAP_ON)
|
|
output.dynamicLightmapUV = input.interp6.xy;
|
|
#endif
|
|
#if !defined(LIGHTMAP_ON)
|
|
output.sh = input.interp7.xyz;
|
|
#endif
|
|
output.fogFactorAndVertexLight = input.interp8.xyzw;
|
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
|
output.shadowCoord = input.interp9.xyzw;
|
|
#endif
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 Texture2D_B18C2857_TexelSize;
|
|
float4 Texture2D_E933B04B_TexelSize;
|
|
float2 Vector2_EC93FC28;
|
|
float Vector1_B7976139;
|
|
float Vector1_C39A3E90;
|
|
float4 Texture2D_C3D58803_TexelSize;
|
|
float Alpha_Threshold;
|
|
float _Normal_Strength;
|
|
float _Luminosity;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(Texture2D_B18C2857);
|
|
SAMPLER(samplerTexture2D_B18C2857);
|
|
TEXTURE2D(Texture2D_E933B04B);
|
|
SAMPLER(samplerTexture2D_E933B04B);
|
|
TEXTURE2D(Texture2D_C3D58803);
|
|
SAMPLER(samplerTexture2D_C3D58803);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
|
|
{
|
|
Out = UV * Tiling + Offset;
|
|
}
|
|
|
|
|
|
float2 Unity_GradientNoise_Dir_float(float2 p)
|
|
{
|
|
// Permutation and hashing used in webgl-nosie goo.gl/pX7HtC
|
|
p = p % 289;
|
|
// need full precision, otherwise half overflows when p > 1
|
|
float x = float(34 * p.x + 1) * p.x % 289 + p.y;
|
|
x = (34 * x + 1) * x % 289;
|
|
x = frac(x / 41) * 2 - 1;
|
|
return normalize(float2(x - floor(x + 0.5), abs(x) - 0.5));
|
|
}
|
|
|
|
void Unity_GradientNoise_float(float2 UV, float Scale, out float Out)
|
|
{
|
|
float2 p = UV * Scale;
|
|
float2 ip = floor(p);
|
|
float2 fp = frac(p);
|
|
float d00 = dot(Unity_GradientNoise_Dir_float(ip), fp);
|
|
float d01 = dot(Unity_GradientNoise_Dir_float(ip + float2(0, 1)), fp - float2(0, 1));
|
|
float d10 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 0)), fp - float2(1, 0));
|
|
float d11 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 1)), fp - float2(1, 1));
|
|
fp = fp * fp * fp * (fp * (fp * 6 - 15) + 10);
|
|
Out = lerp(lerp(d00, d01, fp.y), lerp(d10, d11, fp.y), fp.x) + 0.5;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_DotProduct_float4(float4 A, float4 B, out float Out)
|
|
{
|
|
Out = dot(A, B);
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Hue_Degrees_float(float3 In, float Offset, out float3 Out)
|
|
{
|
|
// RGB to HSV
|
|
float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
|
float4 P = lerp(float4(In.bg, K.wz), float4(In.gb, K.xy), step(In.b, In.g));
|
|
float4 Q = lerp(float4(P.xyw, In.r), float4(In.r, P.yzx), step(P.x, In.r));
|
|
float D = Q.x - min(Q.w, Q.y);
|
|
float E = 1e-10;
|
|
float V = (D == 0) ? Q.x : (Q.x + E);
|
|
float3 hsv = float3(abs(Q.z + (Q.w - Q.y)/(6.0 * D + E)), D / (Q.x + E), V);
|
|
|
|
float hue = hsv.x + Offset / 360;
|
|
hsv.x = (hue < 0)
|
|
? hue + 1
|
|
: (hue > 1)
|
|
? hue - 1
|
|
: hue;
|
|
|
|
// HSV to RGB
|
|
float4 K2 = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
|
float3 P2 = abs(frac(hsv.xxx + K2.xyz) * 6.0 - K2.www);
|
|
Out = hsv.z * lerp(K2.xxx, saturate(P2 - K2.xxx), hsv.y);
|
|
}
|
|
|
|
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
|
|
{
|
|
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
float _Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0 = Vector1_C39A3E90;
|
|
float2 _Property_51db9fe5f8707d8fa4507c481749556e_Out_0 = Vector2_EC93FC28;
|
|
float2 _Multiply_d93244631121ab899bc52aade4ded114_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_51db9fe5f8707d8fa4507c481749556e_Out_0, _Multiply_d93244631121ab899bc52aade4ded114_Out_2);
|
|
float2 _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3;
|
|
Unity_TilingAndOffset_float((IN.WorldSpacePosition.xy), float2 (1, 1), _Multiply_d93244631121ab899bc52aade4ded114_Out_2, _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3);
|
|
float _Property_a99d72da27ad61808450823e32ff058d_Out_0 = Vector1_B7976139;
|
|
float _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2;
|
|
Unity_GradientNoise_float(_TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3, _Property_a99d72da27ad61808450823e32ff058d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2);
|
|
float _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2;
|
|
Unity_Multiply_float_float(_Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2, _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2);
|
|
UnityTexture2D _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_C3D58803);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.tex, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.samplerstate, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.GetTransformedUV(IN.uv0.xy), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_R_5 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.r;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_G_6 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.g;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_B_7 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.b;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_A_8 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.a;
|
|
float _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2;
|
|
Unity_DotProduct_float4(_SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0, float4(0, 0.5, 0, 0), _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2);
|
|
float _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2, _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2, _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2);
|
|
float _Split_00fd5896a472d482b73269374a947f07_R_1 = IN.WorldSpacePosition[0];
|
|
float _Split_00fd5896a472d482b73269374a947f07_G_2 = IN.WorldSpacePosition[1];
|
|
float _Split_00fd5896a472d482b73269374a947f07_B_3 = IN.WorldSpacePosition[2];
|
|
float _Split_00fd5896a472d482b73269374a947f07_A_4 = 0;
|
|
float _Add_811329329cfbd18fb3e807f2cd027976_Out_2;
|
|
Unity_Add_float(_Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2, _Split_00fd5896a472d482b73269374a947f07_R_1, _Add_811329329cfbd18fb3e807f2cd027976_Out_2);
|
|
float4 _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4;
|
|
float3 _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5;
|
|
float2 _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6;
|
|
Unity_Combine_float(_Add_811329329cfbd18fb3e807f2cd027976_Out_2, _Split_00fd5896a472d482b73269374a947f07_G_2, _Split_00fd5896a472d482b73269374a947f07_B_3, 0, _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4, _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5, _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6);
|
|
float4 _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0 = IN.uv0;
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_R_1 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[0];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[1];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_B_3 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[2];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_A_4 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[3];
|
|
float3 _Lerp_671d23c02bbda885b7de9901db258bec_Out_3;
|
|
Unity_Lerp_float3(IN.WorldSpacePosition, (_Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4.xyz), (_Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2.xxx), _Lerp_671d23c02bbda885b7de9901db258bec_Out_3);
|
|
float3 _Transform_5289292aa2111a8493f276a8d330172a_Out_1 = TransformWorldToObject(_Lerp_671d23c02bbda885b7de9901db258bec_Out_3.xyz);
|
|
description.Position = _Transform_5289292aa2111a8493f276a8d330172a_Out_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float3 NormalTS;
|
|
float3 Emission;
|
|
float Metallic;
|
|
float Smoothness;
|
|
float Occlusion;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
float _Property_dd9b23bb0e8d4e23828a2903b0e8f1bd_Out_0 = _Luminosity;
|
|
UnityTexture2D _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_B18C2857);
|
|
float4 _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0 = SAMPLE_TEXTURE2D(_Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.tex, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.samplerstate, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_R_4 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.r;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_G_5 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.g;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_B_6 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.b;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.a;
|
|
float _GradientNoise_668f1ac4661940099bbb63949e9cf082_Out_2;
|
|
Unity_GradientNoise_float((IN.WorldSpacePosition.xy), 3, _GradientNoise_668f1ac4661940099bbb63949e9cf082_Out_2);
|
|
float _Add_bca95b13bbde4c8b8a8d5c3c5edbfeab_Out_2;
|
|
Unity_Add_float(_GradientNoise_668f1ac4661940099bbb63949e9cf082_Out_2, 0.6, _Add_bca95b13bbde4c8b8a8d5c3c5edbfeab_Out_2);
|
|
float4 _Multiply_9c21544a05f2400b8735e3a7f02361f4_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0, (_Add_bca95b13bbde4c8b8a8d5c3c5edbfeab_Out_2.xxxx), _Multiply_9c21544a05f2400b8735e3a7f02361f4_Out_2);
|
|
float4 _Multiply_2528287665c24e6d81e3369b4ca73a11_Out_2;
|
|
Unity_Multiply_float4_float4((_Property_dd9b23bb0e8d4e23828a2903b0e8f1bd_Out_0.xxxx), _Multiply_9c21544a05f2400b8735e3a7f02361f4_Out_2, _Multiply_2528287665c24e6d81e3369b4ca73a11_Out_2);
|
|
float3 _Hue_e41f1877edfd4476b9a0d85c9616cac1_Out_2;
|
|
Unity_Hue_Degrees_float((_Multiply_2528287665c24e6d81e3369b4ca73a11_Out_2.xyz), 5, _Hue_e41f1877edfd4476b9a0d85c9616cac1_Out_2);
|
|
UnityTexture2D _Property_b48e111d2b6a488c93d88bd4f120c5f9_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_E933B04B);
|
|
float4 _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0 = SAMPLE_TEXTURE2D(_Property_b48e111d2b6a488c93d88bd4f120c5f9_Out_0.tex, _Property_b48e111d2b6a488c93d88bd4f120c5f9_Out_0.samplerstate, _Property_b48e111d2b6a488c93d88bd4f120c5f9_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
_SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0);
|
|
float _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_R_4 = _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0.r;
|
|
float _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_G_5 = _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0.g;
|
|
float _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_B_6 = _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0.b;
|
|
float _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_A_7 = _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0.a;
|
|
float _Property_032c33beaac840d58b4e508ae522a70c_Out_0 = _Normal_Strength;
|
|
float3 _NormalStrength_9b9e9bf8069a42888b650f5735fe4abd_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0.xyz), _Property_032c33beaac840d58b4e508ae522a70c_Out_0, _NormalStrength_9b9e9bf8069a42888b650f5735fe4abd_Out_2);
|
|
float _Property_258b7abc9b6247baa769a139aaecb429_Out_0 = Alpha_Threshold;
|
|
surface.BaseColor = _Hue_e41f1877edfd4476b9a0d85c9616cac1_Out_2;
|
|
surface.NormalTS = _NormalStrength_9b9e9bf8069a42888b650f5735fe4abd_Out_2;
|
|
surface.Emission = float3(0, 0, 0);
|
|
surface.Metallic = 0;
|
|
surface.Smoothness = 0;
|
|
surface.Occlusion = 1;
|
|
surface.Alpha = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7;
|
|
surface.AlphaClipThreshold = _Property_258b7abc9b6247baa769a139aaecb429_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.WorldSpaceTangent = TransformObjectToWorldDir(input.tangentOS.xyz);
|
|
output.ObjectSpaceBiTangent = normalize(cross(input.normalOS, input.tangentOS.xyz) * (input.tangentOS.w > 0.0f ? 1.0f : -1.0f) * GetOddNegativeScale());
|
|
output.WorldSpaceBiTangent = TransformObjectToWorldDir(output.ObjectSpaceBiTangent);
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.WorldSpacePosition = TransformObjectToWorld(input.positionOS);
|
|
output.uv0 = input.uv0;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
|
|
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRForwardPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "ShadowCaster"
|
|
Tags
|
|
{
|
|
"LightMode" = "ShadowCaster"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
ZTest LEqual
|
|
ZWrite On
|
|
ColorMask 0
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma multi_compile_instancing
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
#pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_SHADOWCASTER
|
|
#define _ALPHATEST_ON 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 normalWS;
|
|
float4 texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 WorldSpaceTangent;
|
|
float3 ObjectSpaceBiTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float4 uv0;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float4 interp1 : INTERP1;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.normalWS;
|
|
output.interp1.xyzw = input.texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.normalWS = input.interp0.xyz;
|
|
output.texCoord0 = input.interp1.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 Texture2D_B18C2857_TexelSize;
|
|
float4 Texture2D_E933B04B_TexelSize;
|
|
float2 Vector2_EC93FC28;
|
|
float Vector1_B7976139;
|
|
float Vector1_C39A3E90;
|
|
float4 Texture2D_C3D58803_TexelSize;
|
|
float Alpha_Threshold;
|
|
float _Normal_Strength;
|
|
float _Luminosity;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(Texture2D_B18C2857);
|
|
SAMPLER(samplerTexture2D_B18C2857);
|
|
TEXTURE2D(Texture2D_E933B04B);
|
|
SAMPLER(samplerTexture2D_E933B04B);
|
|
TEXTURE2D(Texture2D_C3D58803);
|
|
SAMPLER(samplerTexture2D_C3D58803);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
|
|
{
|
|
Out = UV * Tiling + Offset;
|
|
}
|
|
|
|
|
|
float2 Unity_GradientNoise_Dir_float(float2 p)
|
|
{
|
|
// Permutation and hashing used in webgl-nosie goo.gl/pX7HtC
|
|
p = p % 289;
|
|
// need full precision, otherwise half overflows when p > 1
|
|
float x = float(34 * p.x + 1) * p.x % 289 + p.y;
|
|
x = (34 * x + 1) * x % 289;
|
|
x = frac(x / 41) * 2 - 1;
|
|
return normalize(float2(x - floor(x + 0.5), abs(x) - 0.5));
|
|
}
|
|
|
|
void Unity_GradientNoise_float(float2 UV, float Scale, out float Out)
|
|
{
|
|
float2 p = UV * Scale;
|
|
float2 ip = floor(p);
|
|
float2 fp = frac(p);
|
|
float d00 = dot(Unity_GradientNoise_Dir_float(ip), fp);
|
|
float d01 = dot(Unity_GradientNoise_Dir_float(ip + float2(0, 1)), fp - float2(0, 1));
|
|
float d10 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 0)), fp - float2(1, 0));
|
|
float d11 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 1)), fp - float2(1, 1));
|
|
fp = fp * fp * fp * (fp * (fp * 6 - 15) + 10);
|
|
Out = lerp(lerp(d00, d01, fp.y), lerp(d10, d11, fp.y), fp.x) + 0.5;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_DotProduct_float4(float4 A, float4 B, out float Out)
|
|
{
|
|
Out = dot(A, B);
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
float _Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0 = Vector1_C39A3E90;
|
|
float2 _Property_51db9fe5f8707d8fa4507c481749556e_Out_0 = Vector2_EC93FC28;
|
|
float2 _Multiply_d93244631121ab899bc52aade4ded114_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_51db9fe5f8707d8fa4507c481749556e_Out_0, _Multiply_d93244631121ab899bc52aade4ded114_Out_2);
|
|
float2 _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3;
|
|
Unity_TilingAndOffset_float((IN.WorldSpacePosition.xy), float2 (1, 1), _Multiply_d93244631121ab899bc52aade4ded114_Out_2, _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3);
|
|
float _Property_a99d72da27ad61808450823e32ff058d_Out_0 = Vector1_B7976139;
|
|
float _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2;
|
|
Unity_GradientNoise_float(_TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3, _Property_a99d72da27ad61808450823e32ff058d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2);
|
|
float _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2;
|
|
Unity_Multiply_float_float(_Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2, _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2);
|
|
UnityTexture2D _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_C3D58803);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.tex, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.samplerstate, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.GetTransformedUV(IN.uv0.xy), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_R_5 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.r;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_G_6 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.g;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_B_7 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.b;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_A_8 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.a;
|
|
float _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2;
|
|
Unity_DotProduct_float4(_SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0, float4(0, 0.5, 0, 0), _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2);
|
|
float _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2, _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2, _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2);
|
|
float _Split_00fd5896a472d482b73269374a947f07_R_1 = IN.WorldSpacePosition[0];
|
|
float _Split_00fd5896a472d482b73269374a947f07_G_2 = IN.WorldSpacePosition[1];
|
|
float _Split_00fd5896a472d482b73269374a947f07_B_3 = IN.WorldSpacePosition[2];
|
|
float _Split_00fd5896a472d482b73269374a947f07_A_4 = 0;
|
|
float _Add_811329329cfbd18fb3e807f2cd027976_Out_2;
|
|
Unity_Add_float(_Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2, _Split_00fd5896a472d482b73269374a947f07_R_1, _Add_811329329cfbd18fb3e807f2cd027976_Out_2);
|
|
float4 _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4;
|
|
float3 _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5;
|
|
float2 _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6;
|
|
Unity_Combine_float(_Add_811329329cfbd18fb3e807f2cd027976_Out_2, _Split_00fd5896a472d482b73269374a947f07_G_2, _Split_00fd5896a472d482b73269374a947f07_B_3, 0, _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4, _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5, _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6);
|
|
float4 _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0 = IN.uv0;
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_R_1 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[0];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[1];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_B_3 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[2];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_A_4 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[3];
|
|
float3 _Lerp_671d23c02bbda885b7de9901db258bec_Out_3;
|
|
Unity_Lerp_float3(IN.WorldSpacePosition, (_Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4.xyz), (_Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2.xxx), _Lerp_671d23c02bbda885b7de9901db258bec_Out_3);
|
|
float3 _Transform_5289292aa2111a8493f276a8d330172a_Out_1 = TransformWorldToObject(_Lerp_671d23c02bbda885b7de9901db258bec_Out_3.xyz);
|
|
description.Position = _Transform_5289292aa2111a8493f276a8d330172a_Out_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_B18C2857);
|
|
float4 _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0 = SAMPLE_TEXTURE2D(_Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.tex, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.samplerstate, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_R_4 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.r;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_G_5 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.g;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_B_6 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.b;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.a;
|
|
float _Property_258b7abc9b6247baa769a139aaecb429_Out_0 = Alpha_Threshold;
|
|
surface.Alpha = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7;
|
|
surface.AlphaClipThreshold = _Property_258b7abc9b6247baa769a139aaecb429_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.WorldSpaceTangent = TransformObjectToWorldDir(input.tangentOS.xyz);
|
|
output.ObjectSpaceBiTangent = normalize(cross(input.normalOS, input.tangentOS.xyz) * (input.tangentOS.w > 0.0f ? 1.0f : -1.0f) * GetOddNegativeScale());
|
|
output.WorldSpaceBiTangent = TransformObjectToWorldDir(output.ObjectSpaceBiTangent);
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.WorldSpacePosition = TransformObjectToWorld(input.positionOS);
|
|
output.uv0 = input.uv0;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "DepthOnly"
|
|
Tags
|
|
{
|
|
"LightMode" = "DepthOnly"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
ZTest LEqual
|
|
ZWrite On
|
|
ColorMask 0
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma multi_compile_instancing
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
// PassKeywords: <None>
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
#define _ALPHATEST_ON 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 WorldSpaceTangent;
|
|
float3 ObjectSpaceBiTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float4 uv0;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 interp0 : INTERP0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyzw = input.texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0 = input.interp0.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 Texture2D_B18C2857_TexelSize;
|
|
float4 Texture2D_E933B04B_TexelSize;
|
|
float2 Vector2_EC93FC28;
|
|
float Vector1_B7976139;
|
|
float Vector1_C39A3E90;
|
|
float4 Texture2D_C3D58803_TexelSize;
|
|
float Alpha_Threshold;
|
|
float _Normal_Strength;
|
|
float _Luminosity;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(Texture2D_B18C2857);
|
|
SAMPLER(samplerTexture2D_B18C2857);
|
|
TEXTURE2D(Texture2D_E933B04B);
|
|
SAMPLER(samplerTexture2D_E933B04B);
|
|
TEXTURE2D(Texture2D_C3D58803);
|
|
SAMPLER(samplerTexture2D_C3D58803);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
|
|
{
|
|
Out = UV * Tiling + Offset;
|
|
}
|
|
|
|
|
|
float2 Unity_GradientNoise_Dir_float(float2 p)
|
|
{
|
|
// Permutation and hashing used in webgl-nosie goo.gl/pX7HtC
|
|
p = p % 289;
|
|
// need full precision, otherwise half overflows when p > 1
|
|
float x = float(34 * p.x + 1) * p.x % 289 + p.y;
|
|
x = (34 * x + 1) * x % 289;
|
|
x = frac(x / 41) * 2 - 1;
|
|
return normalize(float2(x - floor(x + 0.5), abs(x) - 0.5));
|
|
}
|
|
|
|
void Unity_GradientNoise_float(float2 UV, float Scale, out float Out)
|
|
{
|
|
float2 p = UV * Scale;
|
|
float2 ip = floor(p);
|
|
float2 fp = frac(p);
|
|
float d00 = dot(Unity_GradientNoise_Dir_float(ip), fp);
|
|
float d01 = dot(Unity_GradientNoise_Dir_float(ip + float2(0, 1)), fp - float2(0, 1));
|
|
float d10 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 0)), fp - float2(1, 0));
|
|
float d11 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 1)), fp - float2(1, 1));
|
|
fp = fp * fp * fp * (fp * (fp * 6 - 15) + 10);
|
|
Out = lerp(lerp(d00, d01, fp.y), lerp(d10, d11, fp.y), fp.x) + 0.5;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_DotProduct_float4(float4 A, float4 B, out float Out)
|
|
{
|
|
Out = dot(A, B);
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
float _Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0 = Vector1_C39A3E90;
|
|
float2 _Property_51db9fe5f8707d8fa4507c481749556e_Out_0 = Vector2_EC93FC28;
|
|
float2 _Multiply_d93244631121ab899bc52aade4ded114_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_51db9fe5f8707d8fa4507c481749556e_Out_0, _Multiply_d93244631121ab899bc52aade4ded114_Out_2);
|
|
float2 _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3;
|
|
Unity_TilingAndOffset_float((IN.WorldSpacePosition.xy), float2 (1, 1), _Multiply_d93244631121ab899bc52aade4ded114_Out_2, _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3);
|
|
float _Property_a99d72da27ad61808450823e32ff058d_Out_0 = Vector1_B7976139;
|
|
float _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2;
|
|
Unity_GradientNoise_float(_TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3, _Property_a99d72da27ad61808450823e32ff058d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2);
|
|
float _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2;
|
|
Unity_Multiply_float_float(_Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2, _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2);
|
|
UnityTexture2D _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_C3D58803);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.tex, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.samplerstate, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.GetTransformedUV(IN.uv0.xy), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_R_5 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.r;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_G_6 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.g;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_B_7 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.b;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_A_8 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.a;
|
|
float _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2;
|
|
Unity_DotProduct_float4(_SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0, float4(0, 0.5, 0, 0), _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2);
|
|
float _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2, _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2, _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2);
|
|
float _Split_00fd5896a472d482b73269374a947f07_R_1 = IN.WorldSpacePosition[0];
|
|
float _Split_00fd5896a472d482b73269374a947f07_G_2 = IN.WorldSpacePosition[1];
|
|
float _Split_00fd5896a472d482b73269374a947f07_B_3 = IN.WorldSpacePosition[2];
|
|
float _Split_00fd5896a472d482b73269374a947f07_A_4 = 0;
|
|
float _Add_811329329cfbd18fb3e807f2cd027976_Out_2;
|
|
Unity_Add_float(_Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2, _Split_00fd5896a472d482b73269374a947f07_R_1, _Add_811329329cfbd18fb3e807f2cd027976_Out_2);
|
|
float4 _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4;
|
|
float3 _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5;
|
|
float2 _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6;
|
|
Unity_Combine_float(_Add_811329329cfbd18fb3e807f2cd027976_Out_2, _Split_00fd5896a472d482b73269374a947f07_G_2, _Split_00fd5896a472d482b73269374a947f07_B_3, 0, _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4, _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5, _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6);
|
|
float4 _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0 = IN.uv0;
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_R_1 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[0];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[1];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_B_3 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[2];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_A_4 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[3];
|
|
float3 _Lerp_671d23c02bbda885b7de9901db258bec_Out_3;
|
|
Unity_Lerp_float3(IN.WorldSpacePosition, (_Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4.xyz), (_Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2.xxx), _Lerp_671d23c02bbda885b7de9901db258bec_Out_3);
|
|
float3 _Transform_5289292aa2111a8493f276a8d330172a_Out_1 = TransformWorldToObject(_Lerp_671d23c02bbda885b7de9901db258bec_Out_3.xyz);
|
|
description.Position = _Transform_5289292aa2111a8493f276a8d330172a_Out_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_B18C2857);
|
|
float4 _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0 = SAMPLE_TEXTURE2D(_Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.tex, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.samplerstate, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_R_4 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.r;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_G_5 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.g;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_B_6 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.b;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.a;
|
|
float _Property_258b7abc9b6247baa769a139aaecb429_Out_0 = Alpha_Threshold;
|
|
surface.Alpha = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7;
|
|
surface.AlphaClipThreshold = _Property_258b7abc9b6247baa769a139aaecb429_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.WorldSpaceTangent = TransformObjectToWorldDir(input.tangentOS.xyz);
|
|
output.ObjectSpaceBiTangent = normalize(cross(input.normalOS, input.tangentOS.xyz) * (input.tangentOS.w > 0.0f ? 1.0f : -1.0f) * GetOddNegativeScale());
|
|
output.WorldSpaceBiTangent = TransformObjectToWorldDir(output.ObjectSpaceBiTangent);
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.WorldSpacePosition = TransformObjectToWorld(input.positionOS);
|
|
output.uv0 = input.uv0;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "DepthNormals"
|
|
Tags
|
|
{
|
|
"LightMode" = "DepthNormals"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
ZTest LEqual
|
|
ZWrite On
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma multi_compile_instancing
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
// PassKeywords: <None>
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD1
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHNORMALS
|
|
#define _ALPHATEST_ON 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 uv1 : TEXCOORD1;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 normalWS;
|
|
float4 tangentWS;
|
|
float4 texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 TangentSpaceNormal;
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 WorldSpaceTangent;
|
|
float3 ObjectSpaceBiTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float4 uv0;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float4 interp1 : INTERP1;
|
|
float4 interp2 : INTERP2;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.normalWS;
|
|
output.interp1.xyzw = input.tangentWS;
|
|
output.interp2.xyzw = input.texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.normalWS = input.interp0.xyz;
|
|
output.tangentWS = input.interp1.xyzw;
|
|
output.texCoord0 = input.interp2.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 Texture2D_B18C2857_TexelSize;
|
|
float4 Texture2D_E933B04B_TexelSize;
|
|
float2 Vector2_EC93FC28;
|
|
float Vector1_B7976139;
|
|
float Vector1_C39A3E90;
|
|
float4 Texture2D_C3D58803_TexelSize;
|
|
float Alpha_Threshold;
|
|
float _Normal_Strength;
|
|
float _Luminosity;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(Texture2D_B18C2857);
|
|
SAMPLER(samplerTexture2D_B18C2857);
|
|
TEXTURE2D(Texture2D_E933B04B);
|
|
SAMPLER(samplerTexture2D_E933B04B);
|
|
TEXTURE2D(Texture2D_C3D58803);
|
|
SAMPLER(samplerTexture2D_C3D58803);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
|
|
{
|
|
Out = UV * Tiling + Offset;
|
|
}
|
|
|
|
|
|
float2 Unity_GradientNoise_Dir_float(float2 p)
|
|
{
|
|
// Permutation and hashing used in webgl-nosie goo.gl/pX7HtC
|
|
p = p % 289;
|
|
// need full precision, otherwise half overflows when p > 1
|
|
float x = float(34 * p.x + 1) * p.x % 289 + p.y;
|
|
x = (34 * x + 1) * x % 289;
|
|
x = frac(x / 41) * 2 - 1;
|
|
return normalize(float2(x - floor(x + 0.5), abs(x) - 0.5));
|
|
}
|
|
|
|
void Unity_GradientNoise_float(float2 UV, float Scale, out float Out)
|
|
{
|
|
float2 p = UV * Scale;
|
|
float2 ip = floor(p);
|
|
float2 fp = frac(p);
|
|
float d00 = dot(Unity_GradientNoise_Dir_float(ip), fp);
|
|
float d01 = dot(Unity_GradientNoise_Dir_float(ip + float2(0, 1)), fp - float2(0, 1));
|
|
float d10 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 0)), fp - float2(1, 0));
|
|
float d11 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 1)), fp - float2(1, 1));
|
|
fp = fp * fp * fp * (fp * (fp * 6 - 15) + 10);
|
|
Out = lerp(lerp(d00, d01, fp.y), lerp(d10, d11, fp.y), fp.x) + 0.5;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_DotProduct_float4(float4 A, float4 B, out float Out)
|
|
{
|
|
Out = dot(A, B);
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
|
|
{
|
|
Out = float3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
float _Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0 = Vector1_C39A3E90;
|
|
float2 _Property_51db9fe5f8707d8fa4507c481749556e_Out_0 = Vector2_EC93FC28;
|
|
float2 _Multiply_d93244631121ab899bc52aade4ded114_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_51db9fe5f8707d8fa4507c481749556e_Out_0, _Multiply_d93244631121ab899bc52aade4ded114_Out_2);
|
|
float2 _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3;
|
|
Unity_TilingAndOffset_float((IN.WorldSpacePosition.xy), float2 (1, 1), _Multiply_d93244631121ab899bc52aade4ded114_Out_2, _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3);
|
|
float _Property_a99d72da27ad61808450823e32ff058d_Out_0 = Vector1_B7976139;
|
|
float _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2;
|
|
Unity_GradientNoise_float(_TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3, _Property_a99d72da27ad61808450823e32ff058d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2);
|
|
float _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2;
|
|
Unity_Multiply_float_float(_Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2, _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2);
|
|
UnityTexture2D _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_C3D58803);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.tex, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.samplerstate, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.GetTransformedUV(IN.uv0.xy), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_R_5 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.r;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_G_6 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.g;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_B_7 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.b;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_A_8 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.a;
|
|
float _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2;
|
|
Unity_DotProduct_float4(_SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0, float4(0, 0.5, 0, 0), _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2);
|
|
float _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2, _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2, _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2);
|
|
float _Split_00fd5896a472d482b73269374a947f07_R_1 = IN.WorldSpacePosition[0];
|
|
float _Split_00fd5896a472d482b73269374a947f07_G_2 = IN.WorldSpacePosition[1];
|
|
float _Split_00fd5896a472d482b73269374a947f07_B_3 = IN.WorldSpacePosition[2];
|
|
float _Split_00fd5896a472d482b73269374a947f07_A_4 = 0;
|
|
float _Add_811329329cfbd18fb3e807f2cd027976_Out_2;
|
|
Unity_Add_float(_Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2, _Split_00fd5896a472d482b73269374a947f07_R_1, _Add_811329329cfbd18fb3e807f2cd027976_Out_2);
|
|
float4 _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4;
|
|
float3 _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5;
|
|
float2 _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6;
|
|
Unity_Combine_float(_Add_811329329cfbd18fb3e807f2cd027976_Out_2, _Split_00fd5896a472d482b73269374a947f07_G_2, _Split_00fd5896a472d482b73269374a947f07_B_3, 0, _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4, _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5, _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6);
|
|
float4 _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0 = IN.uv0;
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_R_1 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[0];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[1];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_B_3 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[2];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_A_4 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[3];
|
|
float3 _Lerp_671d23c02bbda885b7de9901db258bec_Out_3;
|
|
Unity_Lerp_float3(IN.WorldSpacePosition, (_Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4.xyz), (_Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2.xxx), _Lerp_671d23c02bbda885b7de9901db258bec_Out_3);
|
|
float3 _Transform_5289292aa2111a8493f276a8d330172a_Out_1 = TransformWorldToObject(_Lerp_671d23c02bbda885b7de9901db258bec_Out_3.xyz);
|
|
description.Position = _Transform_5289292aa2111a8493f276a8d330172a_Out_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 NormalTS;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_b48e111d2b6a488c93d88bd4f120c5f9_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_E933B04B);
|
|
float4 _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0 = SAMPLE_TEXTURE2D(_Property_b48e111d2b6a488c93d88bd4f120c5f9_Out_0.tex, _Property_b48e111d2b6a488c93d88bd4f120c5f9_Out_0.samplerstate, _Property_b48e111d2b6a488c93d88bd4f120c5f9_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
_SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0.rgb = UnpackNormal(_SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0);
|
|
float _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_R_4 = _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0.r;
|
|
float _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_G_5 = _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0.g;
|
|
float _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_B_6 = _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0.b;
|
|
float _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_A_7 = _SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0.a;
|
|
float _Property_032c33beaac840d58b4e508ae522a70c_Out_0 = _Normal_Strength;
|
|
float3 _NormalStrength_9b9e9bf8069a42888b650f5735fe4abd_Out_2;
|
|
Unity_NormalStrength_float((_SampleTexture2D_efe8f8fc91d40c88ae919e88dfd1758e_RGBA_0.xyz), _Property_032c33beaac840d58b4e508ae522a70c_Out_0, _NormalStrength_9b9e9bf8069a42888b650f5735fe4abd_Out_2);
|
|
UnityTexture2D _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_B18C2857);
|
|
float4 _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0 = SAMPLE_TEXTURE2D(_Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.tex, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.samplerstate, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_R_4 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.r;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_G_5 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.g;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_B_6 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.b;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.a;
|
|
float _Property_258b7abc9b6247baa769a139aaecb429_Out_0 = Alpha_Threshold;
|
|
surface.NormalTS = _NormalStrength_9b9e9bf8069a42888b650f5735fe4abd_Out_2;
|
|
surface.Alpha = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7;
|
|
surface.AlphaClipThreshold = _Property_258b7abc9b6247baa769a139aaecb429_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.WorldSpaceTangent = TransformObjectToWorldDir(input.tangentOS.xyz);
|
|
output.ObjectSpaceBiTangent = normalize(cross(input.normalOS, input.tangentOS.xyz) * (input.tangentOS.w > 0.0f ? 1.0f : -1.0f) * GetOddNegativeScale());
|
|
output.WorldSpaceBiTangent = TransformObjectToWorldDir(output.ObjectSpaceBiTangent);
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.WorldSpacePosition = TransformObjectToWorld(input.positionOS);
|
|
output.uv0 = input.uv0;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f);
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "Meta"
|
|
Tags
|
|
{
|
|
"LightMode" = "Meta"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
#pragma shader_feature _ EDITOR_VISUALIZATION
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_TEXCOORD1
|
|
#define ATTRIBUTES_NEED_TEXCOORD2
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_TEXCOORD1
|
|
#define VARYINGS_NEED_TEXCOORD2
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_META
|
|
#define _FOG_FRAGMENT 1
|
|
#define _ALPHATEST_ON 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
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// --------------------------------------------------
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// Structs and Packing
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// custom interpolators pre packing
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/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
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struct Attributes
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{
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float3 positionOS : POSITION;
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float3 normalOS : NORMAL;
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float4 tangentOS : TANGENT;
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float4 uv0 : TEXCOORD0;
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float4 uv1 : TEXCOORD1;
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float4 uv2 : TEXCOORD2;
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#if UNITY_ANY_INSTANCING_ENABLED
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uint instanceID : INSTANCEID_SEMANTIC;
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#endif
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};
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struct Varyings
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{
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float4 positionCS : SV_POSITION;
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float3 positionWS;
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float4 texCoord0;
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float4 texCoord1;
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float4 texCoord2;
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#if UNITY_ANY_INSTANCING_ENABLED
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uint instanceID : CUSTOM_INSTANCE_ID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
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#endif
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};
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struct SurfaceDescriptionInputs
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{
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float3 WorldSpacePosition;
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float4 uv0;
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};
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struct VertexDescriptionInputs
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{
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float3 ObjectSpaceNormal;
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float3 WorldSpaceNormal;
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float3 ObjectSpaceTangent;
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float3 WorldSpaceTangent;
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float3 ObjectSpaceBiTangent;
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float3 WorldSpaceBiTangent;
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float3 ObjectSpacePosition;
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float3 WorldSpacePosition;
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float4 uv0;
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float3 TimeParameters;
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};
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struct PackedVaryings
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{
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float4 positionCS : SV_POSITION;
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float3 interp0 : INTERP0;
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float4 interp1 : INTERP1;
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float4 interp2 : INTERP2;
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float4 interp3 : INTERP3;
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#if UNITY_ANY_INSTANCING_ENABLED
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uint instanceID : CUSTOM_INSTANCE_ID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
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#endif
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};
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PackedVaryings PackVaryings (Varyings input)
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{
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PackedVaryings output;
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ZERO_INITIALIZE(PackedVaryings, output);
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output.positionCS = input.positionCS;
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output.interp0.xyz = input.positionWS;
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output.interp1.xyzw = input.texCoord0;
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output.interp2.xyzw = input.texCoord1;
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output.interp3.xyzw = input.texCoord2;
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#if UNITY_ANY_INSTANCING_ENABLED
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output.instanceID = input.instanceID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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output.cullFace = input.cullFace;
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#endif
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return output;
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}
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Varyings UnpackVaryings (PackedVaryings input)
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{
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Varyings output;
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output.positionCS = input.positionCS;
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output.positionWS = input.interp0.xyz;
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output.texCoord0 = input.interp1.xyzw;
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output.texCoord1 = input.interp2.xyzw;
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output.texCoord2 = input.interp3.xyzw;
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#if UNITY_ANY_INSTANCING_ENABLED
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output.instanceID = input.instanceID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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output.cullFace = input.cullFace;
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#endif
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return output;
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}
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// --------------------------------------------------
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// Graph
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// Graph Properties
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CBUFFER_START(UnityPerMaterial)
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float4 Texture2D_B18C2857_TexelSize;
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float4 Texture2D_E933B04B_TexelSize;
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float2 Vector2_EC93FC28;
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float Vector1_B7976139;
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float Vector1_C39A3E90;
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float4 Texture2D_C3D58803_TexelSize;
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float Alpha_Threshold;
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float _Normal_Strength;
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float _Luminosity;
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CBUFFER_END
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// Object and Global properties
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SAMPLER(SamplerState_Linear_Repeat);
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TEXTURE2D(Texture2D_B18C2857);
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SAMPLER(samplerTexture2D_B18C2857);
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TEXTURE2D(Texture2D_E933B04B);
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SAMPLER(samplerTexture2D_E933B04B);
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TEXTURE2D(Texture2D_C3D58803);
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SAMPLER(samplerTexture2D_C3D58803);
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// Graph Includes
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// GraphIncludes: <None>
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// -- Property used by ScenePickingPass
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#ifdef SCENEPICKINGPASS
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float4 _SelectionID;
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#endif
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// -- Properties used by SceneSelectionPass
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#ifdef SCENESELECTIONPASS
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int _ObjectId;
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int _PassValue;
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#endif
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// Graph Functions
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void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
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{
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Out = A * B;
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}
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void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
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{
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Out = UV * Tiling + Offset;
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}
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float2 Unity_GradientNoise_Dir_float(float2 p)
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{
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// Permutation and hashing used in webgl-nosie goo.gl/pX7HtC
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p = p % 289;
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// need full precision, otherwise half overflows when p > 1
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float x = float(34 * p.x + 1) * p.x % 289 + p.y;
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x = (34 * x + 1) * x % 289;
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x = frac(x / 41) * 2 - 1;
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return normalize(float2(x - floor(x + 0.5), abs(x) - 0.5));
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}
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void Unity_GradientNoise_float(float2 UV, float Scale, out float Out)
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{
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float2 p = UV * Scale;
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float2 ip = floor(p);
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float2 fp = frac(p);
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float d00 = dot(Unity_GradientNoise_Dir_float(ip), fp);
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float d01 = dot(Unity_GradientNoise_Dir_float(ip + float2(0, 1)), fp - float2(0, 1));
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float d10 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 0)), fp - float2(1, 0));
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float d11 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 1)), fp - float2(1, 1));
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fp = fp * fp * fp * (fp * (fp * 6 - 15) + 10);
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Out = lerp(lerp(d00, d01, fp.y), lerp(d10, d11, fp.y), fp.x) + 0.5;
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}
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void Unity_Multiply_float_float(float A, float B, out float Out)
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{
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Out = A * B;
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}
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void Unity_DotProduct_float4(float4 A, float4 B, out float Out)
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{
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Out = dot(A, B);
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}
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void Unity_Add_float(float A, float B, out float Out)
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{
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Out = A + B;
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}
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void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
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{
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RGBA = float4(R, G, B, A);
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RGB = float3(R, G, B);
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RG = float2(R, G);
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}
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void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
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{
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Out = lerp(A, B, T);
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}
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void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
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{
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Out = A * B;
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}
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void Unity_Hue_Degrees_float(float3 In, float Offset, out float3 Out)
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{
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// RGB to HSV
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float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
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float4 P = lerp(float4(In.bg, K.wz), float4(In.gb, K.xy), step(In.b, In.g));
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float4 Q = lerp(float4(P.xyw, In.r), float4(In.r, P.yzx), step(P.x, In.r));
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float D = Q.x - min(Q.w, Q.y);
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float E = 1e-10;
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float V = (D == 0) ? Q.x : (Q.x + E);
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float3 hsv = float3(abs(Q.z + (Q.w - Q.y)/(6.0 * D + E)), D / (Q.x + E), V);
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float hue = hsv.x + Offset / 360;
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hsv.x = (hue < 0)
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? hue + 1
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: (hue > 1)
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? hue - 1
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: hue;
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// HSV to RGB
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float4 K2 = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
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float3 P2 = abs(frac(hsv.xxx + K2.xyz) * 6.0 - K2.www);
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Out = hsv.z * lerp(K2.xxx, saturate(P2 - K2.xxx), hsv.y);
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}
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// Custom interpolators pre vertex
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/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
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// Graph Vertex
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struct VertexDescription
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{
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float3 Position;
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float3 Normal;
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float3 Tangent;
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};
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VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
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|
{
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VertexDescription description = (VertexDescription)0;
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float _Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0 = Vector1_C39A3E90;
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float2 _Property_51db9fe5f8707d8fa4507c481749556e_Out_0 = Vector2_EC93FC28;
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float2 _Multiply_d93244631121ab899bc52aade4ded114_Out_2;
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Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_51db9fe5f8707d8fa4507c481749556e_Out_0, _Multiply_d93244631121ab899bc52aade4ded114_Out_2);
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float2 _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3;
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Unity_TilingAndOffset_float((IN.WorldSpacePosition.xy), float2 (1, 1), _Multiply_d93244631121ab899bc52aade4ded114_Out_2, _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3);
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float _Property_a99d72da27ad61808450823e32ff058d_Out_0 = Vector1_B7976139;
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float _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2;
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Unity_GradientNoise_float(_TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3, _Property_a99d72da27ad61808450823e32ff058d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2);
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float _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2;
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Unity_Multiply_float_float(_Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2, _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2);
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UnityTexture2D _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_C3D58803);
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#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
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float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
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#else
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float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.tex, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.samplerstate, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.GetTransformedUV(IN.uv0.xy), 0);
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#endif
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float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_R_5 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.r;
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float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_G_6 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.g;
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float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_B_7 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.b;
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float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_A_8 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.a;
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float _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2;
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Unity_DotProduct_float4(_SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0, float4(0, 0.5, 0, 0), _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2);
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float _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2;
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Unity_Multiply_float_float(_Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2, _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2, _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2);
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float _Split_00fd5896a472d482b73269374a947f07_R_1 = IN.WorldSpacePosition[0];
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|
float _Split_00fd5896a472d482b73269374a947f07_G_2 = IN.WorldSpacePosition[1];
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|
float _Split_00fd5896a472d482b73269374a947f07_B_3 = IN.WorldSpacePosition[2];
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|
float _Split_00fd5896a472d482b73269374a947f07_A_4 = 0;
|
|
float _Add_811329329cfbd18fb3e807f2cd027976_Out_2;
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|
Unity_Add_float(_Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2, _Split_00fd5896a472d482b73269374a947f07_R_1, _Add_811329329cfbd18fb3e807f2cd027976_Out_2);
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|
float4 _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4;
|
|
float3 _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5;
|
|
float2 _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6;
|
|
Unity_Combine_float(_Add_811329329cfbd18fb3e807f2cd027976_Out_2, _Split_00fd5896a472d482b73269374a947f07_G_2, _Split_00fd5896a472d482b73269374a947f07_B_3, 0, _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4, _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5, _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6);
|
|
float4 _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0 = IN.uv0;
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_R_1 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[0];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[1];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_B_3 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[2];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_A_4 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[3];
|
|
float3 _Lerp_671d23c02bbda885b7de9901db258bec_Out_3;
|
|
Unity_Lerp_float3(IN.WorldSpacePosition, (_Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4.xyz), (_Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2.xxx), _Lerp_671d23c02bbda885b7de9901db258bec_Out_3);
|
|
float3 _Transform_5289292aa2111a8493f276a8d330172a_Out_1 = TransformWorldToObject(_Lerp_671d23c02bbda885b7de9901db258bec_Out_3.xyz);
|
|
description.Position = _Transform_5289292aa2111a8493f276a8d330172a_Out_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float3 Emission;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
float _Property_dd9b23bb0e8d4e23828a2903b0e8f1bd_Out_0 = _Luminosity;
|
|
UnityTexture2D _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_B18C2857);
|
|
float4 _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0 = SAMPLE_TEXTURE2D(_Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.tex, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.samplerstate, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_R_4 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.r;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_G_5 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.g;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_B_6 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.b;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.a;
|
|
float _GradientNoise_668f1ac4661940099bbb63949e9cf082_Out_2;
|
|
Unity_GradientNoise_float((IN.WorldSpacePosition.xy), 3, _GradientNoise_668f1ac4661940099bbb63949e9cf082_Out_2);
|
|
float _Add_bca95b13bbde4c8b8a8d5c3c5edbfeab_Out_2;
|
|
Unity_Add_float(_GradientNoise_668f1ac4661940099bbb63949e9cf082_Out_2, 0.6, _Add_bca95b13bbde4c8b8a8d5c3c5edbfeab_Out_2);
|
|
float4 _Multiply_9c21544a05f2400b8735e3a7f02361f4_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0, (_Add_bca95b13bbde4c8b8a8d5c3c5edbfeab_Out_2.xxxx), _Multiply_9c21544a05f2400b8735e3a7f02361f4_Out_2);
|
|
float4 _Multiply_2528287665c24e6d81e3369b4ca73a11_Out_2;
|
|
Unity_Multiply_float4_float4((_Property_dd9b23bb0e8d4e23828a2903b0e8f1bd_Out_0.xxxx), _Multiply_9c21544a05f2400b8735e3a7f02361f4_Out_2, _Multiply_2528287665c24e6d81e3369b4ca73a11_Out_2);
|
|
float3 _Hue_e41f1877edfd4476b9a0d85c9616cac1_Out_2;
|
|
Unity_Hue_Degrees_float((_Multiply_2528287665c24e6d81e3369b4ca73a11_Out_2.xyz), 5, _Hue_e41f1877edfd4476b9a0d85c9616cac1_Out_2);
|
|
float _Property_258b7abc9b6247baa769a139aaecb429_Out_0 = Alpha_Threshold;
|
|
surface.BaseColor = _Hue_e41f1877edfd4476b9a0d85c9616cac1_Out_2;
|
|
surface.Emission = float3(0, 0, 0);
|
|
surface.Alpha = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7;
|
|
surface.AlphaClipThreshold = _Property_258b7abc9b6247baa769a139aaecb429_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.WorldSpaceTangent = TransformObjectToWorldDir(input.tangentOS.xyz);
|
|
output.ObjectSpaceBiTangent = normalize(cross(input.normalOS, input.tangentOS.xyz) * (input.tangentOS.w > 0.0f ? 1.0f : -1.0f) * GetOddNegativeScale());
|
|
output.WorldSpaceBiTangent = TransformObjectToWorldDir(output.ObjectSpaceBiTangent);
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.WorldSpacePosition = TransformObjectToWorld(input.positionOS);
|
|
output.uv0 = input.uv0;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "SceneSelectionPass"
|
|
Tags
|
|
{
|
|
"LightMode" = "SceneSelectionPass"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma multi_compile_instancing
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
// PassKeywords: <None>
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
#define SCENESELECTIONPASS 1
|
|
#define ALPHA_CLIP_THRESHOLD 1
|
|
#define _ALPHATEST_ON 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 WorldSpaceTangent;
|
|
float3 ObjectSpaceBiTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float4 uv0;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 interp0 : INTERP0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyzw = input.texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0 = input.interp0.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 Texture2D_B18C2857_TexelSize;
|
|
float4 Texture2D_E933B04B_TexelSize;
|
|
float2 Vector2_EC93FC28;
|
|
float Vector1_B7976139;
|
|
float Vector1_C39A3E90;
|
|
float4 Texture2D_C3D58803_TexelSize;
|
|
float Alpha_Threshold;
|
|
float _Normal_Strength;
|
|
float _Luminosity;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(Texture2D_B18C2857);
|
|
SAMPLER(samplerTexture2D_B18C2857);
|
|
TEXTURE2D(Texture2D_E933B04B);
|
|
SAMPLER(samplerTexture2D_E933B04B);
|
|
TEXTURE2D(Texture2D_C3D58803);
|
|
SAMPLER(samplerTexture2D_C3D58803);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
|
|
{
|
|
Out = UV * Tiling + Offset;
|
|
}
|
|
|
|
|
|
float2 Unity_GradientNoise_Dir_float(float2 p)
|
|
{
|
|
// Permutation and hashing used in webgl-nosie goo.gl/pX7HtC
|
|
p = p % 289;
|
|
// need full precision, otherwise half overflows when p > 1
|
|
float x = float(34 * p.x + 1) * p.x % 289 + p.y;
|
|
x = (34 * x + 1) * x % 289;
|
|
x = frac(x / 41) * 2 - 1;
|
|
return normalize(float2(x - floor(x + 0.5), abs(x) - 0.5));
|
|
}
|
|
|
|
void Unity_GradientNoise_float(float2 UV, float Scale, out float Out)
|
|
{
|
|
float2 p = UV * Scale;
|
|
float2 ip = floor(p);
|
|
float2 fp = frac(p);
|
|
float d00 = dot(Unity_GradientNoise_Dir_float(ip), fp);
|
|
float d01 = dot(Unity_GradientNoise_Dir_float(ip + float2(0, 1)), fp - float2(0, 1));
|
|
float d10 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 0)), fp - float2(1, 0));
|
|
float d11 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 1)), fp - float2(1, 1));
|
|
fp = fp * fp * fp * (fp * (fp * 6 - 15) + 10);
|
|
Out = lerp(lerp(d00, d01, fp.y), lerp(d10, d11, fp.y), fp.x) + 0.5;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_DotProduct_float4(float4 A, float4 B, out float Out)
|
|
{
|
|
Out = dot(A, B);
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
float _Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0 = Vector1_C39A3E90;
|
|
float2 _Property_51db9fe5f8707d8fa4507c481749556e_Out_0 = Vector2_EC93FC28;
|
|
float2 _Multiply_d93244631121ab899bc52aade4ded114_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_51db9fe5f8707d8fa4507c481749556e_Out_0, _Multiply_d93244631121ab899bc52aade4ded114_Out_2);
|
|
float2 _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3;
|
|
Unity_TilingAndOffset_float((IN.WorldSpacePosition.xy), float2 (1, 1), _Multiply_d93244631121ab899bc52aade4ded114_Out_2, _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3);
|
|
float _Property_a99d72da27ad61808450823e32ff058d_Out_0 = Vector1_B7976139;
|
|
float _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2;
|
|
Unity_GradientNoise_float(_TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3, _Property_a99d72da27ad61808450823e32ff058d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2);
|
|
float _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2;
|
|
Unity_Multiply_float_float(_Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2, _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2);
|
|
UnityTexture2D _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_C3D58803);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.tex, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.samplerstate, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.GetTransformedUV(IN.uv0.xy), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_R_5 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.r;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_G_6 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.g;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_B_7 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.b;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_A_8 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.a;
|
|
float _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2;
|
|
Unity_DotProduct_float4(_SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0, float4(0, 0.5, 0, 0), _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2);
|
|
float _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2, _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2, _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2);
|
|
float _Split_00fd5896a472d482b73269374a947f07_R_1 = IN.WorldSpacePosition[0];
|
|
float _Split_00fd5896a472d482b73269374a947f07_G_2 = IN.WorldSpacePosition[1];
|
|
float _Split_00fd5896a472d482b73269374a947f07_B_3 = IN.WorldSpacePosition[2];
|
|
float _Split_00fd5896a472d482b73269374a947f07_A_4 = 0;
|
|
float _Add_811329329cfbd18fb3e807f2cd027976_Out_2;
|
|
Unity_Add_float(_Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2, _Split_00fd5896a472d482b73269374a947f07_R_1, _Add_811329329cfbd18fb3e807f2cd027976_Out_2);
|
|
float4 _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4;
|
|
float3 _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5;
|
|
float2 _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6;
|
|
Unity_Combine_float(_Add_811329329cfbd18fb3e807f2cd027976_Out_2, _Split_00fd5896a472d482b73269374a947f07_G_2, _Split_00fd5896a472d482b73269374a947f07_B_3, 0, _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4, _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5, _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6);
|
|
float4 _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0 = IN.uv0;
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_R_1 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[0];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[1];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_B_3 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[2];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_A_4 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[3];
|
|
float3 _Lerp_671d23c02bbda885b7de9901db258bec_Out_3;
|
|
Unity_Lerp_float3(IN.WorldSpacePosition, (_Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4.xyz), (_Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2.xxx), _Lerp_671d23c02bbda885b7de9901db258bec_Out_3);
|
|
float3 _Transform_5289292aa2111a8493f276a8d330172a_Out_1 = TransformWorldToObject(_Lerp_671d23c02bbda885b7de9901db258bec_Out_3.xyz);
|
|
description.Position = _Transform_5289292aa2111a8493f276a8d330172a_Out_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_B18C2857);
|
|
float4 _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0 = SAMPLE_TEXTURE2D(_Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.tex, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.samplerstate, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_R_4 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.r;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_G_5 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.g;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_B_6 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.b;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.a;
|
|
float _Property_258b7abc9b6247baa769a139aaecb429_Out_0 = Alpha_Threshold;
|
|
surface.Alpha = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7;
|
|
surface.AlphaClipThreshold = _Property_258b7abc9b6247baa769a139aaecb429_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.WorldSpaceTangent = TransformObjectToWorldDir(input.tangentOS.xyz);
|
|
output.ObjectSpaceBiTangent = normalize(cross(input.normalOS, input.tangentOS.xyz) * (input.tangentOS.w > 0.0f ? 1.0f : -1.0f) * GetOddNegativeScale());
|
|
output.WorldSpaceBiTangent = TransformObjectToWorldDir(output.ObjectSpaceBiTangent);
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.WorldSpacePosition = TransformObjectToWorld(input.positionOS);
|
|
output.uv0 = input.uv0;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "ScenePickingPass"
|
|
Tags
|
|
{
|
|
"LightMode" = "Picking"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma multi_compile_instancing
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
// PassKeywords: <None>
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
#define SCENEPICKINGPASS 1
|
|
#define ALPHA_CLIP_THRESHOLD 1
|
|
#define _ALPHATEST_ON 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 WorldSpaceTangent;
|
|
float3 ObjectSpaceBiTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float4 uv0;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 interp0 : INTERP0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyzw = input.texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.texCoord0 = input.interp0.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 Texture2D_B18C2857_TexelSize;
|
|
float4 Texture2D_E933B04B_TexelSize;
|
|
float2 Vector2_EC93FC28;
|
|
float Vector1_B7976139;
|
|
float Vector1_C39A3E90;
|
|
float4 Texture2D_C3D58803_TexelSize;
|
|
float Alpha_Threshold;
|
|
float _Normal_Strength;
|
|
float _Luminosity;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(Texture2D_B18C2857);
|
|
SAMPLER(samplerTexture2D_B18C2857);
|
|
TEXTURE2D(Texture2D_E933B04B);
|
|
SAMPLER(samplerTexture2D_E933B04B);
|
|
TEXTURE2D(Texture2D_C3D58803);
|
|
SAMPLER(samplerTexture2D_C3D58803);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
|
|
{
|
|
Out = UV * Tiling + Offset;
|
|
}
|
|
|
|
|
|
float2 Unity_GradientNoise_Dir_float(float2 p)
|
|
{
|
|
// Permutation and hashing used in webgl-nosie goo.gl/pX7HtC
|
|
p = p % 289;
|
|
// need full precision, otherwise half overflows when p > 1
|
|
float x = float(34 * p.x + 1) * p.x % 289 + p.y;
|
|
x = (34 * x + 1) * x % 289;
|
|
x = frac(x / 41) * 2 - 1;
|
|
return normalize(float2(x - floor(x + 0.5), abs(x) - 0.5));
|
|
}
|
|
|
|
void Unity_GradientNoise_float(float2 UV, float Scale, out float Out)
|
|
{
|
|
float2 p = UV * Scale;
|
|
float2 ip = floor(p);
|
|
float2 fp = frac(p);
|
|
float d00 = dot(Unity_GradientNoise_Dir_float(ip), fp);
|
|
float d01 = dot(Unity_GradientNoise_Dir_float(ip + float2(0, 1)), fp - float2(0, 1));
|
|
float d10 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 0)), fp - float2(1, 0));
|
|
float d11 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 1)), fp - float2(1, 1));
|
|
fp = fp * fp * fp * (fp * (fp * 6 - 15) + 10);
|
|
Out = lerp(lerp(d00, d01, fp.y), lerp(d10, d11, fp.y), fp.x) + 0.5;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_DotProduct_float4(float4 A, float4 B, out float Out)
|
|
{
|
|
Out = dot(A, B);
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
float _Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0 = Vector1_C39A3E90;
|
|
float2 _Property_51db9fe5f8707d8fa4507c481749556e_Out_0 = Vector2_EC93FC28;
|
|
float2 _Multiply_d93244631121ab899bc52aade4ded114_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_51db9fe5f8707d8fa4507c481749556e_Out_0, _Multiply_d93244631121ab899bc52aade4ded114_Out_2);
|
|
float2 _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3;
|
|
Unity_TilingAndOffset_float((IN.WorldSpacePosition.xy), float2 (1, 1), _Multiply_d93244631121ab899bc52aade4ded114_Out_2, _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3);
|
|
float _Property_a99d72da27ad61808450823e32ff058d_Out_0 = Vector1_B7976139;
|
|
float _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2;
|
|
Unity_GradientNoise_float(_TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3, _Property_a99d72da27ad61808450823e32ff058d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2);
|
|
float _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2;
|
|
Unity_Multiply_float_float(_Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2, _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2);
|
|
UnityTexture2D _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_C3D58803);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.tex, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.samplerstate, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.GetTransformedUV(IN.uv0.xy), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_R_5 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.r;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_G_6 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.g;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_B_7 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.b;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_A_8 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.a;
|
|
float _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2;
|
|
Unity_DotProduct_float4(_SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0, float4(0, 0.5, 0, 0), _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2);
|
|
float _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2, _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2, _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2);
|
|
float _Split_00fd5896a472d482b73269374a947f07_R_1 = IN.WorldSpacePosition[0];
|
|
float _Split_00fd5896a472d482b73269374a947f07_G_2 = IN.WorldSpacePosition[1];
|
|
float _Split_00fd5896a472d482b73269374a947f07_B_3 = IN.WorldSpacePosition[2];
|
|
float _Split_00fd5896a472d482b73269374a947f07_A_4 = 0;
|
|
float _Add_811329329cfbd18fb3e807f2cd027976_Out_2;
|
|
Unity_Add_float(_Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2, _Split_00fd5896a472d482b73269374a947f07_R_1, _Add_811329329cfbd18fb3e807f2cd027976_Out_2);
|
|
float4 _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4;
|
|
float3 _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5;
|
|
float2 _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6;
|
|
Unity_Combine_float(_Add_811329329cfbd18fb3e807f2cd027976_Out_2, _Split_00fd5896a472d482b73269374a947f07_G_2, _Split_00fd5896a472d482b73269374a947f07_B_3, 0, _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4, _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5, _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6);
|
|
float4 _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0 = IN.uv0;
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_R_1 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[0];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[1];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_B_3 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[2];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_A_4 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[3];
|
|
float3 _Lerp_671d23c02bbda885b7de9901db258bec_Out_3;
|
|
Unity_Lerp_float3(IN.WorldSpacePosition, (_Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4.xyz), (_Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2.xxx), _Lerp_671d23c02bbda885b7de9901db258bec_Out_3);
|
|
float3 _Transform_5289292aa2111a8493f276a8d330172a_Out_1 = TransformWorldToObject(_Lerp_671d23c02bbda885b7de9901db258bec_Out_3.xyz);
|
|
description.Position = _Transform_5289292aa2111a8493f276a8d330172a_Out_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_B18C2857);
|
|
float4 _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0 = SAMPLE_TEXTURE2D(_Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.tex, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.samplerstate, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_R_4 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.r;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_G_5 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.g;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_B_6 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.b;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.a;
|
|
float _Property_258b7abc9b6247baa769a139aaecb429_Out_0 = Alpha_Threshold;
|
|
surface.Alpha = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7;
|
|
surface.AlphaClipThreshold = _Property_258b7abc9b6247baa769a139aaecb429_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.WorldSpaceTangent = TransformObjectToWorldDir(input.tangentOS.xyz);
|
|
output.ObjectSpaceBiTangent = normalize(cross(input.normalOS, input.tangentOS.xyz) * (input.tangentOS.w > 0.0f ? 1.0f : -1.0f) * GetOddNegativeScale());
|
|
output.WorldSpaceBiTangent = TransformObjectToWorldDir(output.ObjectSpaceBiTangent);
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.WorldSpacePosition = TransformObjectToWorld(input.positionOS);
|
|
output.uv0 = input.uv0;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
// Name: <None>
|
|
Tags
|
|
{
|
|
"LightMode" = "Universal2D"
|
|
}
|
|
|
|
// Render State
|
|
Cull Off
|
|
Blend One Zero
|
|
ZTest LEqual
|
|
ZWrite On
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma multi_compile_instancing
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
// PassKeywords: <None>
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
|
|
#define _NORMALMAP 1
|
|
#define _NORMAL_DROPOFF_TS 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_2D
|
|
#define _ALPHATEST_ON 1
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
|
|
// custom interpolator pre-include
|
|
/* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
// custom interpolators pre packing
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float4 texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpacePosition;
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 WorldSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 WorldSpaceTangent;
|
|
float3 ObjectSpaceBiTangent;
|
|
float3 WorldSpaceBiTangent;
|
|
float3 ObjectSpacePosition;
|
|
float3 WorldSpacePosition;
|
|
float4 uv0;
|
|
float3 TimeParameters;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : INTERP0;
|
|
float4 interp1 : INTERP1;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
ZERO_INITIALIZE(PackedVaryings, output);
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyzw = input.texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.texCoord0 = input.interp1.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 Texture2D_B18C2857_TexelSize;
|
|
float4 Texture2D_E933B04B_TexelSize;
|
|
float2 Vector2_EC93FC28;
|
|
float Vector1_B7976139;
|
|
float Vector1_C39A3E90;
|
|
float4 Texture2D_C3D58803_TexelSize;
|
|
float Alpha_Threshold;
|
|
float _Normal_Strength;
|
|
float _Luminosity;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(Texture2D_B18C2857);
|
|
SAMPLER(samplerTexture2D_B18C2857);
|
|
TEXTURE2D(Texture2D_E933B04B);
|
|
SAMPLER(samplerTexture2D_E933B04B);
|
|
TEXTURE2D(Texture2D_C3D58803);
|
|
SAMPLER(samplerTexture2D_C3D58803);
|
|
|
|
// Graph Includes
|
|
// GraphIncludes: <None>
|
|
|
|
// -- Property used by ScenePickingPass
|
|
#ifdef SCENEPICKINGPASS
|
|
float4 _SelectionID;
|
|
#endif
|
|
|
|
// -- Properties used by SceneSelectionPass
|
|
#ifdef SCENESELECTIONPASS
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
#endif
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
|
|
{
|
|
Out = UV * Tiling + Offset;
|
|
}
|
|
|
|
|
|
float2 Unity_GradientNoise_Dir_float(float2 p)
|
|
{
|
|
// Permutation and hashing used in webgl-nosie goo.gl/pX7HtC
|
|
p = p % 289;
|
|
// need full precision, otherwise half overflows when p > 1
|
|
float x = float(34 * p.x + 1) * p.x % 289 + p.y;
|
|
x = (34 * x + 1) * x % 289;
|
|
x = frac(x / 41) * 2 - 1;
|
|
return normalize(float2(x - floor(x + 0.5), abs(x) - 0.5));
|
|
}
|
|
|
|
void Unity_GradientNoise_float(float2 UV, float Scale, out float Out)
|
|
{
|
|
float2 p = UV * Scale;
|
|
float2 ip = floor(p);
|
|
float2 fp = frac(p);
|
|
float d00 = dot(Unity_GradientNoise_Dir_float(ip), fp);
|
|
float d01 = dot(Unity_GradientNoise_Dir_float(ip + float2(0, 1)), fp - float2(0, 1));
|
|
float d10 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 0)), fp - float2(1, 0));
|
|
float d11 = dot(Unity_GradientNoise_Dir_float(ip + float2(1, 1)), fp - float2(1, 1));
|
|
fp = fp * fp * fp * (fp * (fp * 6 - 15) + 10);
|
|
Out = lerp(lerp(d00, d01, fp.y), lerp(d10, d11, fp.y), fp.x) + 0.5;
|
|
}
|
|
|
|
void Unity_Multiply_float_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_DotProduct_float4(float4 A, float4 B, out float Out)
|
|
{
|
|
Out = dot(A, B);
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Lerp_float3(float3 A, float3 B, float3 T, out float3 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Hue_Degrees_float(float3 In, float Offset, out float3 Out)
|
|
{
|
|
// RGB to HSV
|
|
float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
|
float4 P = lerp(float4(In.bg, K.wz), float4(In.gb, K.xy), step(In.b, In.g));
|
|
float4 Q = lerp(float4(P.xyw, In.r), float4(In.r, P.yzx), step(P.x, In.r));
|
|
float D = Q.x - min(Q.w, Q.y);
|
|
float E = 1e-10;
|
|
float V = (D == 0) ? Q.x : (Q.x + E);
|
|
float3 hsv = float3(abs(Q.z + (Q.w - Q.y)/(6.0 * D + E)), D / (Q.x + E), V);
|
|
|
|
float hue = hsv.x + Offset / 360;
|
|
hsv.x = (hue < 0)
|
|
? hue + 1
|
|
: (hue > 1)
|
|
? hue - 1
|
|
: hue;
|
|
|
|
// HSV to RGB
|
|
float4 K2 = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
|
float3 P2 = abs(frac(hsv.xxx + K2.xyz) * 6.0 - K2.www);
|
|
Out = hsv.z * lerp(K2.xxx, saturate(P2 - K2.xxx), hsv.y);
|
|
}
|
|
|
|
// Custom interpolators pre vertex
|
|
/* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
float _Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0 = Vector1_C39A3E90;
|
|
float2 _Property_51db9fe5f8707d8fa4507c481749556e_Out_0 = Vector2_EC93FC28;
|
|
float2 _Multiply_d93244631121ab899bc52aade4ded114_Out_2;
|
|
Unity_Multiply_float2_float2((IN.TimeParameters.x.xx), _Property_51db9fe5f8707d8fa4507c481749556e_Out_0, _Multiply_d93244631121ab899bc52aade4ded114_Out_2);
|
|
float2 _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3;
|
|
Unity_TilingAndOffset_float((IN.WorldSpacePosition.xy), float2 (1, 1), _Multiply_d93244631121ab899bc52aade4ded114_Out_2, _TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3);
|
|
float _Property_a99d72da27ad61808450823e32ff058d_Out_0 = Vector1_B7976139;
|
|
float _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2;
|
|
Unity_GradientNoise_float(_TilingAndOffset_3530a825f1ab538c83081b0cd6bf5c56_Out_3, _Property_a99d72da27ad61808450823e32ff058d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2);
|
|
float _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2;
|
|
Unity_Multiply_float_float(_Property_76ac5abcc34fd283a4f4bb1d20eeef0d_Out_0, _GradientNoise_db66c0952848e8849986524e24bc213d_Out_2, _Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2);
|
|
UnityTexture2D _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_C3D58803);
|
|
#if defined(SHADER_API_GLES) && (SHADER_TARGET < 30)
|
|
float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
#else
|
|
float4 _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0 = SAMPLE_TEXTURE2D_LOD(_Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.tex, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.samplerstate, _Property_10032359bb7d4b8c96b9f4726b1cf6c5_Out_0.GetTransformedUV(IN.uv0.xy), 0);
|
|
#endif
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_R_5 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.r;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_G_6 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.g;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_B_7 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.b;
|
|
float _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_A_8 = _SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0.a;
|
|
float _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2;
|
|
Unity_DotProduct_float4(_SampleTexture2DLOD_79c57572601e4fb19d609798681e84af_RGBA_0, float4(0, 0.5, 0, 0), _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2);
|
|
float _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2;
|
|
Unity_Multiply_float_float(_Multiply_2de06a712ae58584b3aa5519bd3071cf_Out_2, _DotProduct_a2b4edeb9c9344d69e54a83053a9c111_Out_2, _Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2);
|
|
float _Split_00fd5896a472d482b73269374a947f07_R_1 = IN.WorldSpacePosition[0];
|
|
float _Split_00fd5896a472d482b73269374a947f07_G_2 = IN.WorldSpacePosition[1];
|
|
float _Split_00fd5896a472d482b73269374a947f07_B_3 = IN.WorldSpacePosition[2];
|
|
float _Split_00fd5896a472d482b73269374a947f07_A_4 = 0;
|
|
float _Add_811329329cfbd18fb3e807f2cd027976_Out_2;
|
|
Unity_Add_float(_Multiply_e8f5063f5242f48fbb4188ca9a3d2e86_Out_2, _Split_00fd5896a472d482b73269374a947f07_R_1, _Add_811329329cfbd18fb3e807f2cd027976_Out_2);
|
|
float4 _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4;
|
|
float3 _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5;
|
|
float2 _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6;
|
|
Unity_Combine_float(_Add_811329329cfbd18fb3e807f2cd027976_Out_2, _Split_00fd5896a472d482b73269374a947f07_G_2, _Split_00fd5896a472d482b73269374a947f07_B_3, 0, _Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4, _Combine_996911cbfbe4c48695bf9a06762190cb_RGB_5, _Combine_996911cbfbe4c48695bf9a06762190cb_RG_6);
|
|
float4 _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0 = IN.uv0;
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_R_1 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[0];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[1];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_B_3 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[2];
|
|
float _Split_ea7d7bb5df72d187b5c28e6d812f5283_A_4 = _UV_b8b1d1dc8b5f8084a0b032acb7a1487a_Out_0[3];
|
|
float3 _Lerp_671d23c02bbda885b7de9901db258bec_Out_3;
|
|
Unity_Lerp_float3(IN.WorldSpacePosition, (_Combine_996911cbfbe4c48695bf9a06762190cb_RGBA_4.xyz), (_Split_ea7d7bb5df72d187b5c28e6d812f5283_G_2.xxx), _Lerp_671d23c02bbda885b7de9901db258bec_Out_3);
|
|
float3 _Transform_5289292aa2111a8493f276a8d330172a_Out_1 = TransformWorldToObject(_Lerp_671d23c02bbda885b7de9901db258bec_Out_3.xyz);
|
|
description.Position = _Transform_5289292aa2111a8493f276a8d330172a_Out_1;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Custom interpolators, pre surface
|
|
#ifdef FEATURES_GRAPH_VERTEX
|
|
Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input)
|
|
{
|
|
return output;
|
|
}
|
|
#define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC
|
|
#endif
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
float Alpha;
|
|
float AlphaClipThreshold;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
float _Property_dd9b23bb0e8d4e23828a2903b0e8f1bd_Out_0 = _Luminosity;
|
|
UnityTexture2D _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0 = UnityBuildTexture2DStructNoScale(Texture2D_B18C2857);
|
|
float4 _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0 = SAMPLE_TEXTURE2D(_Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.tex, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.samplerstate, _Property_bf53f3d1be03348da61e6edd24adbfc7_Out_0.GetTransformedUV(IN.uv0.xy));
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_R_4 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.r;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_G_5 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.g;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_B_6 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.b;
|
|
float _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7 = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0.a;
|
|
float _GradientNoise_668f1ac4661940099bbb63949e9cf082_Out_2;
|
|
Unity_GradientNoise_float((IN.WorldSpacePosition.xy), 3, _GradientNoise_668f1ac4661940099bbb63949e9cf082_Out_2);
|
|
float _Add_bca95b13bbde4c8b8a8d5c3c5edbfeab_Out_2;
|
|
Unity_Add_float(_GradientNoise_668f1ac4661940099bbb63949e9cf082_Out_2, 0.6, _Add_bca95b13bbde4c8b8a8d5c3c5edbfeab_Out_2);
|
|
float4 _Multiply_9c21544a05f2400b8735e3a7f02361f4_Out_2;
|
|
Unity_Multiply_float4_float4(_SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_RGBA_0, (_Add_bca95b13bbde4c8b8a8d5c3c5edbfeab_Out_2.xxxx), _Multiply_9c21544a05f2400b8735e3a7f02361f4_Out_2);
|
|
float4 _Multiply_2528287665c24e6d81e3369b4ca73a11_Out_2;
|
|
Unity_Multiply_float4_float4((_Property_dd9b23bb0e8d4e23828a2903b0e8f1bd_Out_0.xxxx), _Multiply_9c21544a05f2400b8735e3a7f02361f4_Out_2, _Multiply_2528287665c24e6d81e3369b4ca73a11_Out_2);
|
|
float3 _Hue_e41f1877edfd4476b9a0d85c9616cac1_Out_2;
|
|
Unity_Hue_Degrees_float((_Multiply_2528287665c24e6d81e3369b4ca73a11_Out_2.xyz), 5, _Hue_e41f1877edfd4476b9a0d85c9616cac1_Out_2);
|
|
float _Property_258b7abc9b6247baa769a139aaecb429_Out_0 = Alpha_Threshold;
|
|
surface.BaseColor = _Hue_e41f1877edfd4476b9a0d85c9616cac1_Out_2;
|
|
surface.Alpha = _SampleTexture2D_5373afedb216a581b7c0a045f8e2abad_A_7;
|
|
surface.AlphaClipThreshold = _Property_258b7abc9b6247baa769a139aaecb429_Out_0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#define VFX_SRP_ATTRIBUTES Attributes
|
|
#define VFX_SRP_VARYINGS Varyings
|
|
#define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs
|
|
#endif
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.WorldSpaceNormal = TransformObjectToWorldNormal(input.normalOS);
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.WorldSpaceTangent = TransformObjectToWorldDir(input.tangentOS.xyz);
|
|
output.ObjectSpaceBiTangent = normalize(cross(input.normalOS, input.tangentOS.xyz) * (input.tangentOS.w > 0.0f ? 1.0f : -1.0f) * GetOddNegativeScale());
|
|
output.WorldSpaceBiTangent = TransformObjectToWorldDir(output.ObjectSpaceBiTangent);
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
output.WorldSpacePosition = TransformObjectToWorld(input.positionOS);
|
|
output.uv0 = input.uv0;
|
|
output.TimeParameters = _TimeParameters.xyz;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
// FragInputs from VFX come from two places: Interpolator or CBuffer.
|
|
/* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBR2DPass.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Visual Effect Vertex Invocations
|
|
#ifdef HAVE_VFX_MODIFICATION
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl"
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
}
|
|
CustomEditorForRenderPipeline "UnityEditor.ShaderGraphLitGUI" "UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset"
|
|
CustomEditor "UnityEditor.ShaderGraph.GenericShaderGraphMaterialGUI"
|
|
Dependency "BillboardShader" = "Hidden/Nature/Tree Soft Occlusion Bark Rendertex"
|
|
FallBack "Hidden/Shader Graph/FallbackError"
|
|
|
|
} |