45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
//Description : gizmosCube.cs : Use to display a Cube on gameObject
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using UnityEngine;
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using System.Collections;
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namespace HP.Generics{
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public class gizmosCube : MonoBehaviour
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{
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public Color GizmoColor = new Color(0, .9f, 1f, .5f);
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public int meshType = 0;
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public Vector3 customScale = new Vector3(1, 1, 1);
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public Vector3 customPosition = new Vector3(0, 0, 0);
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void OnDrawGizmos()
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{
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Gizmos.color = GizmoColor;
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Matrix4x4 cubeTransform = Matrix4x4.TRS(transform.position, transform.rotation, transform.localScale); // Allow the gizmo to fit the position, rotation and scale of the gameObject
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Gizmos.matrix = cubeTransform;
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F_MeshType();
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}
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void F_MeshType()
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{
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switch (meshType)
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{
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case 0:
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Gizmos.DrawCube(customPosition, customScale);
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Gizmos.DrawWireCube(customPosition, customScale);
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break;
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case 1:
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Gizmos.DrawMesh(gameObject.GetComponent<MeshFilter>().sharedMesh, new Vector3(0, gameObject.transform.localScale.y, 0), Quaternion.identity, customScale);
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//Gizmos.DrawWireMesh(Vector3.zero, Vector3.one);
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break;
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}
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}
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}
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}
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