using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace HP.Generics { [CreateAssetMenu(fileName = "CalculateLightmapData", menuName = "HP/CalculateLightmapData")] public class CalculateLightmapData : ScriptableObject { public bool MoreOptions; public bool HelpBox; public int tab = 0; public string projetTabScenePath = "Assets/HPA/Demo/"; public string sceneThatContainsLight = "Gameplay_Scene"; public string lightName = "SUN_Directional_Light"; public bool sceneAutoSave = true; public List sceneToCalculateList = new List(); public List otherSceneToOpenList = new List(); } }