%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-5858193899660480281 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: version: 7 --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Mat_Petrol_Can_01 m_Shader: {fileID: -6465566751694194690, guid: 0e756dc06eb549a49b3c3fce62d83354, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - Albedo: m_Texture: {fileID: 2800000, guid: 9a3cbd64885c7114b8376a2e567ec558, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - MetallicSmoothness: m_Texture: {fileID: 2800000, guid: 043a1fe367fa0a44fbc2bf438027d48c, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - Normal: m_Texture: {fileID: 2800000, guid: d705e2dd20f85564ea3644a34a53867a, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Albedo_02: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Albedo_02_Normal: m_Texture: {fileID: 2800000, guid: 8f47c22bfd463bc448a0991d8c841c24, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Albedo_1: m_Texture: {fileID: 2800000, guid: f7a7c1aacb749974688145332ab503f0, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BaseMap: m_Texture: {fileID: 2800000, guid: 00c4e70b208751843b64c61988155bf3, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: d705e2dd20f85564ea3644a34a53867a, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Dirt: m_Texture: {fileID: 2800000, guid: 4fce784365669b04bae770298096ac4b, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: 00c4e70b208751843b64c61988155bf3, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 2800000, guid: 043a1fe367fa0a44fbc2bf438027d48c, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - Hue: 0 - Sat: 0.7 - Smoothness_Control: 0.5 - _AlphaClip: 0 - _Blend: 0 - _BumpScale: 1 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _Cull: 2 - _Cutoff: 0.5 - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - _Dirt_Value: 1.319 - _DstBlend: 0 - _EnvironmentReflections: 1 - _GlossMapScale: 0 - _Glossiness: 0 - _GlossyReflections: 0 - _Luminosity: 1 - _Metallic: 0 - _Normal_Value: 1 - _OcclusionStrength: 1 - _Parallax: 0.005 - _QueueControl: 0 - _QueueOffset: 0 - _ReceiveShadows: 1 - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 - _Surface: 0 - _WorkflowMode: 1 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _Dirt_Tile: {r: 1, g: 1, b: 0, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _Tile: {r: 1, g: 1, b: 0, a: 0} m_BuildTextureStacks: []