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//////////////////////////////////////////////////////
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// MicroSplat
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// Copyright (c) Jason Booth
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//////////////////////////////////////////////////////
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Text;
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namespace JBooth.MicroSplat
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{
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public interface IRenderLoopAdapter
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{
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string GetDisplayName();
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string GetRenderLoopKeyword();
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string GetShaderExtension();
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void Init(string[] paths);
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StringBuilder WriteShader(string[] features,
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MicroSplatShaderGUI.MicroSplatCompiler compiler,
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MicroSplatShaderGUI.MicroSplatCompiler.AuxShader auxShader,
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string name,
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string baseName);
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string GetVersion();
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}
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}
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