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@@ -4,7 +4,7 @@
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//
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// Auto-generated shader code, don't hand edit!
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//
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// Unity Version: 2022.3.20f1
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// Unity Version: 2022.3.28f1
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// MicroSplat Version: 3.9
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// Render Pipeline: URP2022
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// Platform: WindowsEditor
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@@ -120,6 +120,7 @@ Shader "ABCPolaris_"
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#define _USEGRADMIP 1
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#define _MAX24TEXTURES 1
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#define _PERTEXUVSCALEOFFSET 1
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#define _PERTEXSMOOTHSTR 1
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#define _CONTROLNOISEUV 1
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#define _BRANCHSAMPLES 1
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#define _MSRENDERLOOP_UNITYURP2022 1
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@@ -4283,6 +4284,7 @@ float3 GetTessFactors ()
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#define _USEGRADMIP 1
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#define _MAX24TEXTURES 1
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#define _PERTEXUVSCALEOFFSET 1
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#define _PERTEXSMOOTHSTR 1
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#define _CONTROLNOISEUV 1
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#define _BRANCHSAMPLES 1
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#define _MSRENDERLOOP_UNITYURP2022 1
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@@ -8385,6 +8387,7 @@ float3 GetTessFactors ()
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#define _USEGRADMIP 1
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#define _MAX24TEXTURES 1
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#define _PERTEXUVSCALEOFFSET 1
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#define _PERTEXSMOOTHSTR 1
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#define _CONTROLNOISEUV 1
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#define _BRANCHSAMPLES 1
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#define _MSRENDERLOOP_UNITYURP2022 1
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@@ -12400,6 +12403,7 @@ float3 GetTessFactors ()
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#define _USEGRADMIP 1
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#define _MAX24TEXTURES 1
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#define _PERTEXUVSCALEOFFSET 1
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#define _PERTEXSMOOTHSTR 1
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#define _CONTROLNOISEUV 1
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#define _BRANCHSAMPLES 1
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#define _MSRENDERLOOP_UNITYURP2022 1
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@@ -16411,6 +16415,7 @@ float3 GetTessFactors ()
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#define _USEGRADMIP 1
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#define _MAX24TEXTURES 1
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#define _PERTEXUVSCALEOFFSET 1
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#define _PERTEXSMOOTHSTR 1
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#define _CONTROLNOISEUV 1
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#define _BRANCHSAMPLES 1
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#define _MSRENDERLOOP_UNITYURP2022 1
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@@ -20426,6 +20431,7 @@ float3 GetTessFactors ()
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#define _USEGRADMIP 1
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#define _MAX24TEXTURES 1
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#define _PERTEXUVSCALEOFFSET 1
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#define _PERTEXSMOOTHSTR 1
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#define _CONTROLNOISEUV 1
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#define _BRANCHSAMPLES 1
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#define _MSRENDERLOOP_UNITYURP2022 1
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@@ -24441,7 +24447,7 @@ float3 GetTessFactors ()
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}
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Dependency "BaseMapShader" = "Hidden/ABCPolaris__Base-1001533286"
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Fallback "Hidden/ABCPolaris__Base-1001533286"
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Dependency "BaseMapShader" = "Hidden/ABCPolaris__Base-1046531779"
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Fallback "Hidden/ABCPolaris__Base-1046531779"
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CustomEditor "MicroSplatShaderGUI"
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}
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