diff --git a/Assets/RPG_FPS_game_assets/Models/Nature/Trees_Bushes/Static_trees/Source/Leaves_v2.mat b/Assets/RPG_FPS_game_assets/Models/Nature/Trees_Bushes/Static_trees/Source/Leaves_v2.mat index e6e1826..bd52972 100644 --- a/Assets/RPG_FPS_game_assets/Models/Nature/Trees_Bushes/Static_trees/Source/Leaves_v2.mat +++ b/Assets/RPG_FPS_game_assets/Models/Nature/Trees_Bushes/Static_trees/Source/Leaves_v2.mat @@ -79,7 +79,7 @@ Material: - _BlendModePreserveSpecular: 1 - _BumpScale: 1 - _Cull: 2 - - _Cutoff: 0.299 + - _Cutoff: 0.5 - _DstBlend: 0 - _DstBlendAlpha: 0 - _GlossinessSource: 0 diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt index d971767..d8a3358 100644 --- a/ProjectSettings/ProjectVersion.txt +++ b/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 2022.3.28f1 -m_EditorVersionWithRevision: 2022.3.28f1 (6bae5ce6b222) +m_EditorVersion: 2022.3.30f1 +m_EditorVersionWithRevision: 2022.3.30f1 (70558241b701) diff --git a/ReadMe.md b/ReadMe.md new file mode 100644 index 0000000..1b6d77c --- /dev/null +++ b/ReadMe.md @@ -0,0 +1,39 @@ +# Simple Terrain Tutorial +Click this GameObject to edit terrain,just like unity terrain,almost everything is same + +![Clip_20240528_015322.png](ReadMe%2FClip_20240528_015322.png) + +## Elevation +![Clip_20240528_015551.png](ReadMe%2FClip_20240528_015551.png) + +click `Elevation`,then input `opacity` to `0.1~0.2` + +everything including on `Instruction` + +## Set/Sample Height + +![Clip_20240528_015837.png](ReadMe%2FClip_20240528_015837.png) + +everything including on `Instruction` + +![Clip_20240528_015901.png](ReadMe%2FClip_20240528_015901.png) + +input the height u need in `y` field, + +set opacity to `0.2~0.4` + +then fit the terrain + +## Splat + +![Clip_20240528_020106.png](ReadMe%2FClip_20240528_020106.png) + +everything including on `Instruction` + +set opacity to `0.3~0.5` + +toggle `Multi Selection` for mix textures + +## Completed +that's all what about edit terrain,I only used this 3 functions to create the terrain in the screenshot + diff --git a/ReadMe/Clip_20240528_015322.png b/ReadMe/Clip_20240528_015322.png new file mode 100644 index 0000000..4d721c2 Binary files /dev/null and b/ReadMe/Clip_20240528_015322.png differ diff --git a/ReadMe/Clip_20240528_015551.png b/ReadMe/Clip_20240528_015551.png new file mode 100644 index 0000000..1bf059c Binary files /dev/null and b/ReadMe/Clip_20240528_015551.png differ diff --git a/ReadMe/Clip_20240528_015837.png b/ReadMe/Clip_20240528_015837.png new file mode 100644 index 0000000..9f5fc64 Binary files /dev/null and b/ReadMe/Clip_20240528_015837.png differ diff --git a/ReadMe/Clip_20240528_015901.png b/ReadMe/Clip_20240528_015901.png new file mode 100644 index 0000000..02c82ec Binary files /dev/null and b/ReadMe/Clip_20240528_015901.png differ diff --git a/ReadMe/Clip_20240528_020106.png b/ReadMe/Clip_20240528_020106.png new file mode 100644 index 0000000..0a902f4 Binary files /dev/null and b/ReadMe/Clip_20240528_020106.png differ diff --git a/ReadMe/unknown_2024.05.28-02.04_x264.mp4 b/ReadMe/unknown_2024.05.28-02.04_x264.mp4 new file mode 100644 index 0000000..e08a46b Binary files /dev/null and b/ReadMe/unknown_2024.05.28-02.04_x264.mp4 differ