This commit is contained in:
CortexCore 2024-05-28 02:20:33 +08:00
parent 911c184a2a
commit 259d2dd846
9 changed files with 42 additions and 3 deletions

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- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _Cull: 2
- _Cutoff: 0.299
- _Cutoff: 0.5
- _DstBlend: 0
- _DstBlendAlpha: 0
- _GlossinessSource: 0

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m_EditorVersion: 2022.3.28f1
m_EditorVersionWithRevision: 2022.3.28f1 (6bae5ce6b222)
m_EditorVersion: 2022.3.30f1
m_EditorVersionWithRevision: 2022.3.30f1 (70558241b701)

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ReadMe.md Normal file
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# Simple Terrain Tutorial
Click this GameObject to edit terrain,just like unity terrain,almost everything is same
![Clip_20240528_015322.png](ReadMe%2FClip_20240528_015322.png)
## Elevation
![Clip_20240528_015551.png](ReadMe%2FClip_20240528_015551.png)
click `Elevation`,then input `opacity` to `0.1~0.2`
everything including on `Instruction`
## Set/Sample Height
![Clip_20240528_015837.png](ReadMe%2FClip_20240528_015837.png)
everything including on `Instruction`
![Clip_20240528_015901.png](ReadMe%2FClip_20240528_015901.png)
input the height u need in `y` field,
set opacity to `0.2~0.4`
then fit the terrain
## Splat
![Clip_20240528_020106.png](ReadMe%2FClip_20240528_020106.png)
everything including on `Instruction`
set opacity to `0.3~0.5`
toggle `Multi Selection` for mix textures
## Completed
that's all what about edit terrain,I only used this 3 functions to create the terrain in the screenshot

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