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2024-05-13 01:28:33 +08:00
#if UNITY_EDITOR
using UnityEditor;
using System;
namespace GSpawn
{
[Serializable]
public class ObjectMoveGizmo : ObjectTransformGizmo
{
protected override Channels draw()
{
EditorGUI.BeginChangeCheck();
_newPosition = Handles.PositionHandle(position, rotation);
if (EditorGUI.EndChangeCheck()) return Channels.Position;
return Channels.None;
}
}
}
#endif