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Temp.BattleRoyale.Map.Unity/Assets/Outpost Shooting Pack/Textures/NewLayer 1.terrainlayer

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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
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m_Name: NewLayer 1
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m_NormalMapTexture: {fileID: 0}
m_MaskMapTexture: {fileID: 0}
m_TileSize: {x: 40, y: 40}
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m_Metallic: 0
m_Smoothness: 0
m_NormalScale: 1
m_DiffuseRemapMin: {x: 0, y: 0, z: 0, w: 0}
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