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Temp.BattleRoyale.Map.Unity/Assets/HPA/Scripts/TsToolsA/Tetrahedron/TetrahedronCommand.cs

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2024-05-13 01:28:33 +08:00
#if (UNITY_EDITOR)
using UnityEngine;
using UnityEditor;
namespace HP.Generics
{
public class TetrahedronCommand : MonoBehaviour
{
[MenuItem("Tools/HP/Tetrahedron Refresh")]
static void FocusCommandWhenKeyUIsPressed()
{
LightProbes.TetrahedralizeAsync();
if (EditorUtility.DisplayDialog("Process Done",
"TetrahedralizeAsync process done.", "Continue")){}
}
}
}
#endif