Files
Temp.BattleRoyale.Map.Unity/Assets/HPA/Prefabs/Lights/Light_Manager.prefab

62 lines
1.8 KiB
Plaintext
Raw Normal View History

2024-05-13 01:28:33 +08:00
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &8200622895325066698
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8200622895325066293}
- component: {fileID: 8200622895325066292}
m_Layer: 0
m_Name: Light_Manager
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &8200622895325066293
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8200622895325066698}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &8200622895325066292
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8200622895325066698}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b23bdf1996cbd654abdc57b6626f5ed3, type: 3}
m_Name:
m_EditorClassIdentifier:
WaitForPlayerEvent:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 8200622895325066292}
m_TargetAssemblyTypeName: TS.Generics.TSLightOptiInit, Assembly-CSharp
m_MethodName: WaitForPlayer
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2