22 lines
670 B
C#
22 lines
670 B
C#
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// Description : Cam_Follow.cs : use on camera to follow the player character
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using UnityEngine;
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namespace HP.Generics
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{
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public class AP_Cam_Follow : MonoBehaviour
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{
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public Transform target;
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public float rotationDamping = 15;
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void LateUpdate()
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{
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#region
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if (target != null)
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{
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transform.position = Vector3.Lerp(transform.position, target.position, Time.deltaTime * rotationDamping);
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transform.rotation = Quaternion.Lerp(transform.rotation, target.rotation, Time.deltaTime * rotationDamping);
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}
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#endregion
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}
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}
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}
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