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Temp.BattleRoyale.Map.Unity/Assets/GSpawn - Level Designer/Scripts/Shapes/Shape3D.cs

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2024-05-13 01:28:33 +08:00
#if UNITY_EDITOR
namespace GSpawn
{
public abstract class Shape3D
{
public abstract void drawFilled();
public abstract void drawWire();
}
}
#endif