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Temp.BattleRoyale.Map.Unity/Assets/GSpawn - Level Designer/Scripts/Math/PlaneClassifyResult.cs

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2024-05-13 01:28:33 +08:00
#if UNITY_EDITOR
namespace GSpawn
{
public enum PlaneClassifyResult
{
InFront = 0,
Behind,
OnPlane,
Spanning
}
}
#endif